Thanks for forwarding that on to Alek, that works well now.
Just making observations as I run the script;
Please add the ability to plant limpwurts - before you can grow watermelons (47) limpwurts are better than Nasturtiums.
Port phasmatys patch, not as many players have it but its a huge bonus to those that do.
Interaction with the leprechaun leaves a lot to be desired - basically only uses it for noting herbs, would be excellent if at the start of a run it deposited a full load of compost buckets and took them out as it needed to minimise the number of trips to the tool leprechaun when harvesting.
At the start of a run, if you inventory becomes full, it just stops doing what it is doing, eg if I start my run and i have one slot left (because of all of the compost, seeds, tools etc), it will harvest, get a full inventory, note the item and still have a full inventory - the above suggested leprechaun interaction would resolve this.
Sometimes it gets stuck when interacting with patches - possibly due to them not being visible on screen, will have more details the more i use it.
Edit: yeah gets stuck at ardougne sometimes if it has to note items at the leprechaun because it cant see the second allotment.
Add option for 0 plant cure
Having issues with inventory space, super inefficient due to this.
Will tele to get more plant cure, then run back to a patch even if you have finished everything at the patch, then move on to the next patch.
It should set timers etc BEFORE it teles to get more cure.