New Update (v192)
- Scrapped the auto ammo detector for GDK and added an ammo input box so you can manually set the ammo and the script will not confuse it
- Added support for the dungeon expansion after thursday's update (many dungeon maps were changed)
- Added fail-safe for magic spells and autocasting
- Added an update to goal leveling (evenly)
- Added 'npcs killed' statistic for paint
- Added fightzone saving to profile upon script termination (once you stop the script it will save)
- Added an extra info popup when attempting to start the script without a plugin (e.g. trying to fight rock crabs without the plugin will show a warning before starting script, instead of just stopping script automatically)
Features which are currently being worked on for the upcoming versions:
- Expansion to NMZ plugin
- Dynamic signatures (highscores for the script) is nearing release, still need to code some more statistics (e.g. items looted, profit gained, xp gained etc) and it's done
- Finishing off GDK plugin adding all the final details and features and taking it out of beta and onto full-release
- Elder chaos druid plugin
- Tile selection interface to neatly organize all custom tiles set (break tile, logout tile, safespot tile, dmm escape tile) etc
- Action queue for prioritizing all script actions (alching, pray flicking, drinking potions, eating, reloading cannon) etc
- Start on slayer plugin (finally)
- Full rock/sand crab crash detection (accurately detect when a player is crashing your tile) instead of simply detecting if another player is in combat near your tile..
thanks guys, update will go live within 24 hours gl everyone. please keep the suggestions/bug reports/ideas coming