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Showing content with the highest reputation on 12/27/16 in Posts
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1. Pickup truck 2. Utility vehicle/Compact tractor 3. Livestock trailer 4. Handcarts 5. Manure spreader 6. Composter 7. Electric tools 8. Hand tools 9. Garden tools 10. Fencing tools10 points
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Temsei's Gem Miner Information Start at Shilo Village bank or the gem rocks. Have a pickaxe in your inventory or equipped. Wear a glory to mine gems faster(optional but recommended). I wrote the script within an hour and tested it even less, so there may be some issues. It's a really simple script and not much can go wrong but you never know! If you run into a bug, please make a post about it and I'll fix it. Basic features: Mines and banks gems (duh) Hops worlds when all gem rocks are mined Gets current prices of gems from GE for tracking your profit accurately (thanks @@Explv) Requirements Shilo Village quest 40+ mining Images Account used for testing had a mining level of 62 and used a rune pickaxe. If you run into any issues with the script or have any suggestions, make a post about them! Proggies are also appreciated. Download https://drive.google.com/open?id=0B5zfq4J918uydHF5SWRONTZacUU Save the .jar file in "C:\Users\YourUsername\OSBot\Scripts" and refresh your scripts in the osbot client. Enjoy! Made a lot of GP with the script? Want to give a little something back? While donations obviously aren't any kind of necessity, they definitely will motivate me to create more scripts for the public. If you wish to make a donation, please follow the paypal donate link below or PM me if you want to donate RSGP. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Y26BKQUXZRBTY8 points
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You need to order serivces @ Howest AIO services, so you don't need to build the accounts yourselves, because time = money!4 points
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Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui3 points
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Hey guys, just wanted to start a thread about the key fundamentals that farms of this forum need, I have listed some examples feel free to add onto this list. 1. Account Creator 2. VPN/Proxies 3. server/Dedi 4.A. Scripts 4.B. Muleing script 5. Bot management, weither it be excel, database, explv bot manager, etc. 6. Account checked - This is one I thought up of and probably will make in near future, it logs into all of your accounts, once it detects a ban it will remove the account from your list. 7. Clients to buy gold 8. If running OsBot, VIP+ or Sponsor to run more than 2 bots Anything else feel free to post.3 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.2 points
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ββββββββββββββ PREMIUM SUITE ββββββββββββββ βββββββββββββββ FREE / VIP+ βββββββββββββββ ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - Β£3,99 | Chest Thiever - Β£2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 β‘ β AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ β‘ ββββββββββββββββββββββββββββββββββββ What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.2 points
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Account builder mode to level your firemaking to level 50 or even higher. - Equips pyromancer gear option - Chopping and burning logs (base Option) - Relights brazier - Fletch option - Fix brazier option - Make potion and heal pyromancer when down option - Tons of food supported - Brazier swicthing when pyromancer is down - Advanced game settings to skip games, smart caluclate points, afk at certain points, ... - Bank or Open crates - Dragon axe special attack - Fletch at brazier option - Chop in safespot option - Worldhopping - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 909:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 909): -script 909:TaskList1.4515breaks (With breaks) -script 909:TaskList1.4515breaks.discord1 (With breaks & discord) -script 909:TaskList1..discord1 (NO breaks & discord) Proggies:2 points
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I can probably make it idle until the break has been triggers, leaving the dream if a dream is active. Will have a gander in a moment Was this on mirror mode of stealth? Will add if still need ATM it suicides and resets dream (if selected) if u run out of overloads, saves wasting absorption potions, will look into changing if thats what everyone wants. I had it like that originally but then people said they didnt want the potions wasted if u ran out of overloads Yes i currently do a 1.1m : $ exchange rate Is this with mirror mode or standard (the idle issue)? Will have a look at rock cake, very strange as if it does it first time it should do it second, i dont change anything depending on which trip :3 It gets the potions from the barrels not the bank, lmk if u still got the issue, do u have enough points and all that jazz?2 points
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There is the Leecher Scripter rank for people who can't afford VIP But more ranks are always welcome2 points
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Hmm strange, which looting items and which npcs? Will test and add an update if necessary. Usually if the script stops working there is an error log, it's an easy fix The script will support green dragons in the new update (v165), activated trial Also guys, updated the new version update post. In the next update there will be a new feature to build custom script plugins from scratch. Right now, if the script is stopped, the console log will display all the commands that the script requires to run - these commands can be recycled and an entire script can be made. Right now there is only basic support but in the future there will be a new custom interface which allows users to build their own plugins which is great for unique scripts2 points
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Need some money to start off and balls to keep going even when u lose some money2 points
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Don't change the eat for loot option since that could cause it to run out of food before inventory is full.2 points
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New update (v165) - GDK plugin is now enabled (BETA) should be working fine, need suggestions for more anti-pk options, there are already a few anti-pk options added though. - Re-wrote crab plugins for both rock crabs and sand crabs - Added some updates for safespotting system, script will not die anymore and will return to safespot. Won't cause errors anymore too. - Changes to 'eat for loot' option - Added an update for stronghold webwalking (this one is not an instant update, the actual code was changed instead of webwalking nodes) - Added another update for gnome stronghold (NEW) Update will automatically be live within 24 hours As for noting items using the farming leprechaun, will add a system for this, so hobgoblins + using limpwurt roots to note them? EDIT: Any bugs for gnome stronghold anymore? I will re-test again to make sure but I think the last update fixed it, confirm if there are still bugs and I will make changes ASAP. Also guys, if using stronghold without the plugin, the script will automatically go to the nearest npc it can find, so if you want to find specific npcs in stronghold it is advised to either start the script near the chosen fight tile (and add npcs from button, NOT from text (input) - so the script will set the fight tile to current tile) or use the stronghold plugin. Also, the eat for loot option will only eat for loot if the inventory is full, should I make the script eat for loot when inventory is not full too? It's an easy code change.2 points
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Goal #6: 1B made This goal has been completed, thanks to the holidays I was able to run my accounts over 48 hours and just finished selling and collecting in total 1B !2 points
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I'm starting to see people posting malicious links in the chatbox without being banned. Tbh, I haven't seen a CBA in the chatbox in a few weeks now. Can we get some new ones since all the old ones got demoted. It'll only get worse if they're not punished. Also, the chatbox has become more toxic since people think you don't need to follow rules now.2 points
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Just going to add in that the API does have a method for this RS2Object tree = getObjects().closest(AREA_NAME, "Tree"); //finds the closest tree in that area It's the same as what Precise said, but it's always beneficial to have a solid knowledge of the API as well2 points
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private Position getNearestFire(){ ArrayList<Position> matched = new ArrayList<Position>(); int dist = 513; int objIndex = 0; List<Position> pos = fireZone.getPositions(); for(int i=0;i<pos.size();i++){ for(int j=0;j<fireSpots.length;j++){ if(pos.get(i) == fireSpots[j]){ matched.add(fireSpots[j]); int temp = map.distance(fireSpots[j]); if(temp < dist){ dist = temp; objIndex = matched.size() - 1; } } } } return matched.get(objIndex); } ?????? http://osbot.org/api/org/osbot/rs07/api/EntityAPI.html#closest-org.osbot.rs07.api.map.Area-java.lang.String...- RS2Object fire_inside_area = getObjects().closest(fireZone, "Fire"); This is probably the first error you are getting i'm not sure though, there is a lot of stuff wrong / inefficient through out your code :l When you are trying to find solutions for things to be done in your script try referring to the API docs. You also keep calling getNearestFire() over and over again, you could just call it once per loop and store it in a variable. private Position[] fireSpots = { new Position(3166,3492,0), new Position(3163, 3492, 0), new Position(3162, 3492, 0), new Position(3162, 3491, 0), new Position(3161, 3490, 0), new Position(3161, 3489, 0), new Position(3162, 3488, 0), new Position(3162, 3487, 0), new Position(3163, 3487, 0), new Position(3164, 3486, 0), new Position(3165, 3486, 0), new Position(3166, 3487, 0), new Position(3167, 3487, 0), new Position(3167, 3488, 0), new Position(3168, 3489, 0), new Position(3168, 3490, 0), new Position(3167, 3491, 0), new Position(3167, 3492, 0), new Position(3166, 3492, 0), new Position(3165, 3493, 0), new Position(3164, 3493, 0), new Position(3163, 3492, 0)}; ^ just declare an area you can light a fire in and get a random / nearest position inside it instead Also use item names rather than ids which are subject to possibly change over time. Look into ConditionalSleep rather than all those static sleeps as sell. http://osbot.org/api/org/osbot/rs07/utility/ConditionalSleep.html2 points
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This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!1 point
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports banking at 99% of the locations - Task based setup (1-99) - Supports every fish (Shrimps, sardine, herring, anchovies, mackerel, trout, cod, pike,salmon, tuna, lobster, bass, Leaping trout/salmon/sturgeon, swordfish, monkfish, shark, dark crab, angler fish, sacred eel, infernal eel) - Supports almost every bank location (New ones can be requested) (Lumbridge swamp, Al-Kharid Sea, Draynor, Lumbrdige river, barbarian village, shilo village, Catherby, corsair cove, fishing guild, piscatoris, port piscarilius, karamja, jatizso, seers, gnome stronghold, Lands' end, Zul andra, Mor Ul rek) - Fish & bank (Preset) - Fish & bank (Custom) supports almost every location - Fish & Drop (Custom) supports every fishing spot - Barbarian fishing (Select leaping fish at fish & drop) - Cook fish when fire is nearby (Fish & Drop Only) - Minnows support - Karambwans + Karambwanji support - Aerial fishing support - Drift net fishing support - Humanlike idles - Dragon harpoon special - Barehand fishing option - Fishing barrel support - Spirit flakes support - Drop clue bottles support - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 571:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 571): -script 571:TaskList1.4515breaks (With breaks) -script 571:TaskList1.4515breaks.discord1 (With breaks & discord) -script 571:TaskList1..discord1 (NO breaks & discord) Proggies:1 point
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Currently Flawless Courses: Gnome Agility Course Draynor Al-Kharid Varrock Canifis Falador Seer's Village / Camelot Pollniveach (Currently untested) Rellekka Ardougne (Untested) Picks up Grace Marks Paint shows time ran, XP per hour, XP gained, Script status Start it up, plug in your course, and get that graceful set! RELEASED ON SDN FOR FREE The listed cities (Gnome Agility Course, Draynor, Al-Kharid, Varrock, Canifis, Falador, Camelot/Seers, Pollniveach) should all work flawlessly. If you DO encounter a bug, tell me in this thread, or PM me, and I'll fix it as soon as possible. EDIT LOG: Quotes: BUG REPORT FORM If you don't provide enough information in your bug report, you will be disregarded! The course the bug is on: A brief description of the bug: Picture of where the bug occurs (helpful, if possible): Picture of the logger when the bug occurs: The obstacle before the bug: The obstacle after the bug: KNOWN BUGS 1. This script is completely tested with the highest zoom! Sometimes, if not on that level of zoom, the script will have problems clicking the obstacles. Your zoom bar should look like this (in the settings tab): 2. Using Low CPU Mode on the OSBot client has caused bugs in the past. Disabling it might help the script if you're experiencing issues Last picture courtesy of @kekses !1 point
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Note: This guide is simple and for beginners. If you're not a beginner to programming for OSBot, or generally know your way around the API, you might be best off experimenting with this yourself. Regardless, this can be a good tutorial for anybody getting started. API Links: WalkingEvent: http://osbot.org/api/org/osbot/rs07/event/WalkingEvent.html WebWalkEvent: http://osbot.org/api/org/osbot/rs07/event/WebWalkEvent.html WHEN to webwalk vs. walk normally Webwalk - Long-distances - Handling barriers (e.g. doors, gates, agility shortcuts, teleports) Walking normally - Short distances - No barriers Walking Regularly There are two ways to complete this task. The first way: getWalking().walk(Position... positions) This means that you're allowed to give the method multiple positions. This is because it will find the closest position to your current position and walk there automatically. So let's say that I want to walk choose from multiple positions. I have: Position pos1 = new Position(1, 2, 0); Position pos2 = new Position(2, 4, 0); Position pos3 = new Position(1, 1, 0); getWalking().walk(pos1, pos2, pos3); This will walk to the closest of those 3 positions. This can also be done with areas. getWalking().walk(new Area(1, 2, 3, 4), new Area(5, 6, 7, 8), new Area(9, 10, 11, 12)); All of these are simple enough. Note that you don't need to put more than 1 Area or Position. You can just put 1, and it will, by default, go to that location. The second way: You can also do essentially the same thing with a WalkingEvent. For instance, you could say: WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); //making the event execute(myEvent); //executing the event The disadvantage to this is that you can only put in one Position/Area, not multiple. It will not pick the closest, because it only takes one. However, there's also a large advantage to using a WalkingEvent. You can: - set the minimum distance threshold. Meaning that if you input a position to the walkingevent and give the following line: myEvent.setMinDistanceThreshold(0); it will walk to this tile exactly, not just within a radius of 2. You can also do this with the minimap distance. - set the threshold at which the event will toggle your 'run' setting on myEvent.setEnergyThreshold(47); means that it will click on run energy if you have 47% or more. - you can also set a break condition (perhaps the most useful), meaning that if this condition is met, the execution of the event will terminate. if you don't understand the format (below), don't worry about it - all you need to know is that if you put any boolean in there, if it returns a value of 'true', then the event will end, regardless of where it is in its completion. myEvent.setBreakCondition(new Condition() { @Override public boolean evaluate() { return myPlayer().isUnderAttack(); } }); this would make the event terminate when your player is under attack. now when the event is over, you either know that its execution finished with your player being attacked, or with you walking to your final destination. So, if we put this all together, it would look a little like this: WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); //making the event myEvent.setMinDistanceThreshold(0); myEvent.setEnergyThreshold(47); myEvent.setBreakCondition(new Condition() { @[member='Override'] public boolean evaluate() { return myPlayer().isUnderAttack(); } }); execute(myEvent); //executing the event This event will walk exactly to the position at 1, 2, 3 (note* given that it is reasonably accessible without barriers and can reach the endpoint (otherwise you would use webwalking)). If not already running, and your run energy is >= 47, it will turn on your run. The final line executes the event and causes the script to start walking. Note* adding in all of these specificities are optional! The event has default conditions of a minimum distance threshold of 2, an energy threshold of 30, and no break condition. If you didn't want any of those details, you could've also just said: WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); execute(myEvent); Also remember that this statement is equivalent to saying: getWalking().walk(new Position(1, 2, 3)); Webwalking OSBot's advanced webwalker is one of the features that makes OSBot so great - it handles most of the walking work for you, using advanced shortcuts, teleports, barrier handling, and designing its own path to a destination - pretty amazing. Note that it's best used if you need to travel long distances, or if there are barriers between you and your destination. If you just need to walk 5 tiles south, then chances are that you'd be better off walking normally (above)! Similar to regular walking, there are two ways. The first way: Position pos1 = new Position(1, 2, 0); Position pos2 = new Position(2, 4, 0); Position pos3 = new Position(1, 1, 0); getWalking().webWalk(pos1, pos2, pos3); Exactly like walking normally. You can also do it with areas: Area a1 = new Area(2, 3, 4, 5); Area a2 = new Area(5, 4, 3, 6); Area a3 = new Area(4, 6, 4, 1); getWalking().webWalk(a1, a2, a3); The second way: This way is also very similar to regular walking. Except instead of defining a WalkingEvent, we're going to be defining a WebWalkEvent. A great advantage of WebWalkEvents over WalkingEvents, however, is that WebWalkEvents can decide which Area or Position is closer from a list of positions or areas. So, if I wanted to, I could do: WebWalkEvent webEvent = new WebWalkEvent(pos1, pos2, pos3); or WebWalkEvent webEvent = new WebWalkEvent(pos1); or WebWalkEvent webEvent = new WebWalkEvent(a1, a2, a3); and it will grab the closest destination! The advantages of a WebWalkEvent over regular webwalking: - the ability to set a break condition (exactly like a WalkingEvent - see above for details) - the ability to set the energy threshold (exactly like a WalkingEvent - see above for details) - the getDestination() method that returns the Position the WebWalkEvent is going to Position sumtin = webEvent.getDestination(); //gives the position that the WebWalkEvent //is going to - the ability to use the simplest possible path --> this takes out concerns like using roads and just takes the quickest route to your destination. webEvent.useSimplePath(); - the ability to set a PathPreferenceProfile (a great friend to scripters!) - A PathPreferenceProfile determines how the WebWalkEvent will move. All of the possibilities for PathPreferenceProfiles are found here: http://osbot.org/api/org/osbot/rs07/event/webwalk/PathPreferenceProfile.html Example: If we didn't want our webwalker to use teleports or use paths related to quests, we could do the following: PathPreferenceProfile ppp = new PathPreferenceProfile(); ppp.setAllowTeleports(false); ppp.ignoreAllQuestLinks(true); webEvent.setPathPreferenceProfile(ppp); So if we put it all together, it might look a little something like this: WebWalkEvent webEvent = new WebWalkEvent(pos1, pos2, pos3); webEvent.useSimplePath(); PathPreferenceProfile ppp = new PathPreferenceProfile(); ppp.setAllowTeleports(false); ppp.ignoreAllQuestLinks(true); webEvent.setPathPreferenceProfile(ppp); execute(webEvent); And those are the basics of webwalking If I've left out / omitted anything, feel free to contact me, or if you don't understand anything, also feel free to ask questions below. Hope this was informative1 point
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I'm also having an issue where after a while of using cosmic runes with quest cape method, when it teleports with the quest cape, itll just stand there and do nothing. Am I supposed to choose a certain path in the beginning?1 point
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Impressive, it has everything you need?? Can I use the script to test it? so i can kill dragons with this script aswell?1 point
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Need cops because people keep murdering/break the law.. Instead just dont leave your home. Common sense See the point?1 point
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Will be ordering Halo service tomorrow from him. Will post updates1 point
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Hello Osbotters! Since today is Christmas, I'll be doing something special for you all. I'm going to give away some monthly trials for any of my scripts. What do we have to do? All you have to do is leave a post below and like this topic, multiple post are allowed!! In several hours (will be random) the topic will be closed and I'll generate 5 random numbers between 1 and the amount of posts on this topic. I'll announce the winners asap. What can we win?! You can win 5 trials of 31 days on any script that I own. You can find all my scripts on the link below: http://osbot.org/forum/topic/66292-khal-scripts-trial-topic-%E2%96%90-next-level-botting%E2%96%90-very-dedicated-scipter%E2%96%90-request-your-free-trials-now/ Goodluck to you all and have a Merry Christmas! Khaleesi1 point