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OSBot :: 2007 OSRS Botting

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Showing content with the highest reputation on 12/16/16 in all areas

  1. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  2. 5 points
    you should slowly pay off the 260m as you can, dont just leave the dude fucked.
  3. 3 points
    Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui
  4. If there's an unstoppable force, that means there's no immovable object - vice versa.
  5. If you only have 242m, i'll add the other 18m.
  6. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
  7. #1 SOLD MAGIC SCRIPT #1 MOST FEATURES MAGIC SCRIPT ESC MODE, HOVER-CLICK, NEAREST ITEM CLICK, FLAWLESS JMod nearby and we still alive. Anti-ban and Optimal script usage Anti-ban: - Don't go botting more than 3 hours at once, take breaks! Otherwise the ban-rate is highly increased! - Bans also depend on where you bot, for the best results: bot in unpopular locations Banking-related spells are the lowest ban-rate (spells which require banking or can be casted near a bank, e.g. superheating, maybe alching, jewelry enchanting etc etc) since you can just go to a full world and blend in with other non-bots (humans), for example: world 2 grand exchange If casting spells on npcs, then unpopular locations reduce the banrate by alot, So make sure not to go to botting hotspots otherwise you may be included in ban waves. - Some good areas used to be (until some got popular): grizzly bear, yanille stun-alching, any overground tiles (upstairs etc) but once the areas are overpopulated, try to go to another location which is similar to the aforementioned locations. This is a very popular thread with many many users so if a new location is mentioned, the location will be populated very quickly so I can only suggest examples of good locations - Don't go botting straight after a game update, it can be a very easy way to get banned. Wait a few hours! If you ever get banned, just backtrack your mistakes and avoid them in the future: you cannot be banned without making botting mistakes. Keep in mind you can be delay-banned from using previous scripts, so don't go using free/crap scripts for 24 hours then switching to a premium script, because the free/crap previous script can still get you banned! For more anti-ban information, see this thread which was created by an official developer: http://osbot.org/forum/topic/45618-preventing-rs-botting-bans/
  8. PPOSB - AIO Hunter Brand new trapping system just released in 2024! *ChatGPT Supported via AltChat* https://www.pposb.org/ ***Black chinchompas and Black salamanders have been added back*** Supports the completion of Varrock Museum & Eagle's Peak OR CLICK HERE TO PAY WITH 07 GOLD! The script has been completely rewritten from the ground up! Enjoy the all new v2 of the script JOIN THE DISCORD CHAT FOR QUESTIONS/ SUPPORT/ CHATTING/ UPDATES! New GUI: Features: Click Here Current functioning hunter tasks: (green - complete || yellow - started || red - incomplete) Screenshots: Progressive Leveling: 1-19 --> Crimson swift 19-43 --> Tropical wagtail 43-63 --> Falconry 63+ --> Red chinchompas Updates How to setup Dynamic Signatures Report a bug CLI Support - The script now supports starting up with CLI. The commands are given below. Please put in ALL values (true or false) for CLI to work properly. Make sure they are lowercase values, and they are each separated with an underscore. The script ID for the hunter bot is 677. Parameters: EnableProgression_EnableVarrockMuseum_EnableEaglesPeak_EnableGrandExchange Example: -script 677:true_true_false_true ***Don't forget to check out some of my other scripts!*** OSRS Script Factory Click here to view thread LEAVE A LIKE A COMMENT FOR A TRIAL The script is not intended for Ironman accounts. It still works for Ironman accounts, but you must have all equipment, gear, and items.
  9. 2 points
    You bought the script used it got banned for breaking rules you knew you were breaking, the script worked well. Bad luck happens, bans happen. I can't refund everyone that gets banned for botting. Whoever said just because you had it less than 24 hours means you can refund is wrong.
  10. wtf https://github.com/OSBot-Transporter/OSBot/blob/master/src/com/acescripts/scripts/overloadaio/framework/Constants.java
  11. User has said he is unable to refund the money and has been banned, sorry for your loss.
  12. 2 points
    wherre is my goodbye?
  13. 1. The api tells you what those numbers stand for10 = Logged out 20 = Loading please wait... 30 = Logged in 2. The client.isLoggedIn() returns true even if its loading. From what I saw you wanted a check for when everything is loaded, not loading. Please read the API docs next time :xfeels:
  14. Buying 15M+ 07 Gold only. Verified Paypal.
  15. 2 points
    There is no such thing as a recovery service for an account that got banned for bottling. Once an account is banned for bottling there is no chance you will get your account back unless Jagex in few year change that policy and allow ppl to get accounts back but not going to happen.
  16. 1 point
    Hey OSBot. I just graduated CompSci, and have been looking for something to make summer productive. Found OSBot and was intrigued by that nice looking API. Going to have a fully-auto farm up and running by the end of summer, and hopefully I'll have the time to make some private scripts for some of y'all. Pce
  17. 1 point
    You should say thank you to them instead hahah learning something is about noticing the bad things ASAP the faster you notice the more progress you can make. Keep it up!
  18. 1 point
    You're doing good! Keep playing with it!
  19. if using vnc most client have file transfer option
  20. Yes! Gave you a trial as well ;) Done!
  21. Hi could i get a trial for your 'Perfect Agility' please and thank you. I was also not certain of how to set this up once liking the post. Downloaded osbot from tab above^, so when you send trial script is that through inbox?
  22. ;)

    1 point
  23. That's weird, i'll take a look at it tonight. Thanks for the report
  24. May i have a trial please? thanks
  25. 1 point
    What was the script? Can he get a refund if he thinks the product is not performing correctly? I got a refund for similar thing with stealth quester. Bot got stuck and got dc'd and banned on the spot. I believe he has grounds for a refund if he is un happy with the product he has purchased.
  26. Does 3D count as graphics? If yes: This is my latest creation for school. Would like some opinions (Animation sucks need to work on that real bad). This was made in Blender and painted in Substance Painter. Sketchfab Link: https://skfb.ly/XKUN Pictures
  27. Can I get a trial man ?
  28. Yes, 3D counts as graphics. EDIT: Lol, that's pretty neat! Nice.
  29. I have to program that way everyday at school since we program in C#... #VisualStudioProblems
  30. free trial please
  31. then theres no point you wont get unbanned at all. Unless your father is the ceo of jagex :xdoge:
  32. hi project, could i get a trial please?
  33. Also, can I request better proof that it is the account I sold causing that error message? It's pretty inconclusive evidence...especially since like I said I haven't touched anything to do with the account. Thanks.
  34. 1 point
    I went ahead and banned him, thanks for reporting!
  35. New update (v160) - Added an update for ready-click system - Added an update for world-hop system - Added an update for alert on name call option - Added abyssal dagger support - Added an update for goal level system Update will be live in less than 24 hours, good luck everyone If there are any bugs in the future; error console logs will make bugfixing and updates go much faster Note: For world hopping, if the script is in combat, the script will wait up to 30 seconds or until combat ends, in order to hop worlds EDIT: Activated all trials good luck everyone
  36. United we stand. All hail the great diplomatic leader.
  37. 20m considering your 100% going to scam I lol'd
  38. You can get 2 hours of work a day reduced to 2 minutes by making it all automated :pI make ~40-50m/day and only spend 2 minutes on it a day. The only times I spend more time is when my accounts are banned and I type the new info into the CLI. Takes me -10 minutes to do that. I put a lot of hours into it to make it work 100% and automated. It has paid in the long run bc I don't have to spend any time now making money
  39. Programming against an outdated API, you're asking for trouble :p
  40. This is more accurate than the standard GroundItem interact. public boolean isNpcValid(NPC npc) { if (npc != null && map.canReach(npc)) { int id = npc.getId(); if (id != -1) { for (NPC i : getNpcs().get(npc.getX(), npc.getY())) { if (i.getId() == id) return true; } } } return false; } public boolean isGroundItemValid(GroundItem item) { if (item != null && item.exists() && map.canReach(item) && item.getPosition().distance(myPlayer().getPosition()) <= 7) { int id = item.getId(); if (id != -1) { for (GroundItem i : getGroundItems().get(item.getX(), item.getY())) { if (i.getId() == id) return true; } } } return false; } public boolean isObjectValid(RS2Object object) { if (object != null && object.exists() && map.canReach(object) && object.isVisible()) { int id = object.getId(); if (id != -1) { for (RS2Object i : getObjects().get(object.getX(), object.getY())) { if (i.getId() == id) return true; } } } return false; } public boolean isPlayerInteracting(NPC npc) { for (Player p : players.getAll()) { if (p.getInteracting() != null && p.getInteracting() == npc || p.getInteracting() != null && p.getInteracting().getPosition() == npc.getPosition() || p.getInteracting() != null && p.getInteracting().isInteracting(npc)) { return true; } } return false; } public void walkPath(Position[] path) throws InterruptedException { Position[] var5 = path; int var4 = path.length; for(int var3 = 0; var3 < var4; ++var3) { Position p = var5[var3]; boolean success; if(this.myPosition().distance(p) <= 16 && this.myPosition().distance(p) >= 3) { do { success = this.walkTile(p); } while(!success); } } } public boolean walkTile(Position p) throws InterruptedException { if(this.myPosition().distance(p) > 13) { Position fail = new Position((p.getX() + this.myPosition().getX()) / 2 + random(-3, 3), (p.getY() + this.myPosition().getY()) / 2 + random(-3, 3), this.myPosition().getZ()); this.walkTile(fail); } this.mouse.click(new MiniMapTileDestination(this.bot, p), false); int var3 = 0; while(this.myPosition().distance(p) > 2 && var3 < 10) { sleep(500L); if(!this.myPlayer().isMoving()) { ++var3; } } return var3 != 10; } public void interact(NPC n, String action) throws InterruptedException { if (map.isWithinRange(n, 7)) { status = "Interacting with " + n.getName(); double x = n.model.getBoundingBox(n.getGridX(), n.getGridY(), n.getZ()).getCenterX(); double y = n.model.getBoundingBox(n.getGridX(), n.getGridY(), n.getZ()).getCenterY(); mouse.move((int) x, (int) y); if (mouse.getEntitiesOnCursor() != null && mouse.getEntitiesOnCursor().contains(n) && mouse.click(true)) { if (menu.isOpen() && menu.selectAction(action)) { sleep(random(900, 1200)); } else { mouse.moveRandomly(); } } else { camera.toEntity(n); } } else if (n.getPosition().isOnMiniMap(this.client.bot)) { status = "Walking to " + n.getName(); walkTile(n.getPosition()); } else if (localWalker.walk(n)) { status = "Walking to " + n.getName(); sleep(random(900, 1200)); } } public void interact(GroundItem g, String action) throws InterruptedException { if (g.getPosition().distance(myPlayer().getPosition()) <= 1) { status = "Interacting with " + g.getName(); if (g.interact(action)) { sleep(random(900, 1200)); } else { camera.toEntity(g); } } else if (g.getPosition().isOnMiniMap(this.client.bot)) { status = "Walking to " + g.getName(); walkTile(g.getPosition()); } else if (localWalker.walk(g)) { status = "Walking to " + g.getName(); sleep(random(900, 1200)); } } public void interact(RS2Object o, String action) throws InterruptedException { if (o.isVisible()) { status = "Interacting with " + o.getName(); if (o.interact(action)) { sleep(random(900, 1200)); } else { camera.toEntity(o); } } else if (o.getPosition().isOnMiniMap(this.client.bot)) { status = "Walking to " + o.getName(); walkTile(o.getPosition()); } else if (localWalker.walk(o)) { status = "Walking to " + o.getName(); sleep(random(900, 1200)); } } Example: if (isObjectValid(objects.closest(11748))) { interact(objects.closest(11748), "Bank"); sleep(random(1500, 1700)); } else { status = "Walking to Bank"; camera.movePitch(67); camera.moveYaw(270); walkPath(DOOR_TO_BANK); } NPC hillGiant = getNpcs().closest(new Filter<NPC>() { @Override public boolean match(NPC npc) { return npc != null && npc.exists() && npc.getName().contains("Hill Giant") && npc.isAttackable() && !npc.isUnderAttack() && npc.getHealth() != 0 && !isPlayerInteracting(npc) && map.isWithinRange(myPlayer().getPosition(), npc, 7); }}); if (isNpcValid(hillGiant)) { interact(hillGiant, "Attack"); }

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