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Showing content with the highest reputation on 02/25/16 in Posts

  1. I like him. Idgaf [media= ][/media]
    4 points
  2. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    3 points
  3. Heya, I just learned this so I thought i should share this with you guys. This is for the people that have never worked with Visual Studios C# programming before. This is what your end product will look like (or simillar, depending on your own design preference) First of all, open Microsoft Visual Studio 1. Making a new Project - Go to --> File --> New --> Project --> Click Visual C# --> Windows Forms Application - Change the name to something like 'calculator'. - Let the solution name change itself. - Obviously, hit OK afterwards. 2. This is what you should start with 3. Changing the name & size of our Calculator - In the right bottom right you can see the properties of your selected item. If you do not see this, click the Form1 application once or right-click properties. - To change the name we're going to change its Text in the properties. Scroll down in the properties untill you find its Text. Change this to 'Calculator' or something like that. Be sure to change its Text and not its name, since these are two different things which i'll be explaining lateron. - To change its size, you can simply Drag the Calculator to your desired size or you can change its size in the properties. The size I used for my calculator is Width 426, Height 404 4. This is what your Calculator should look like after doing steps 1 - 3 5. Adding the Textpanel - First of all, your Calculator needs Textpanel to show the answers of the calculations ofcourse. - We'll do this by opening the Toolbox at first. Navigate to --> View --> Toolbox. - The Toolbox is shown now, with the Toolbox you can add various things such as buttons. - Search the Toolbox until you find the 'RichTextBox', drag&drop it into your Calculator. - Change its size to your desired size. - Change its name to something like 'tbAnswer' (since its a textbox and we're going to show our answer in it) 6. Adding our Buttons - Search for a button in the Toolbox and drag&drop it into your Calculator. - Give it any size and place you want. - Change its Text to '1' and its name to something like 'bt1'. (since it's a button and it's for the number '1') The name is what the button will be 'called' or 'recognised' as. - Do this for all the other buttons aswell; 2, 3, 4, 5, 6, 7, 8, 9, 0, Calculate, CE, +, -, * , / and '.' - Your result would look like this: 7. Making our buttons do something - Firstly, we'll need to define some objects. string input = string.Empty; //String storing user input string operand1 = string.Empty; //String storing first operand string operand2 = string.Empty; //String storing second operand char operation; //char for operation double result = 0.0; //calculated result Write the code above this message between public partial class Form1 : Form { and public Form1() like this --> I've written some quick information about the objects in the green colored text. - Now we need to 'link' our buttons with a piece of code. To do this, you have to Double-Click on the button itself. - Do this for all the buttons. - Visual Studio has now made a private void for every button. It should look like this. private void btn1_Click(object sender, EventArgs e) { } - Obviously, we should add some code so the private void actually has an action to perform. - To make the btn0 result a '0' once its clicked, we can use something like this: private void btn0_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "0"; tbAnswer.Text = tbAnswer.Text + input; } //tbAnswer is our Textbox. We need to define this on top so the Textbox starts with a 'clean line', with no text. (otherwise clicking multiple times on the 0-button wouldn't add multiple 0's. //input We defined a String, input. We defined it as an empty String but we're going to give the string some 'information' to store. The new input will be : the current input + "0". This means, if the input has been defined as 0 (because we've clicked the 0-button), and we click the 0-button again it will change to "00" instead of staying at "0". //tbAnswer.Text is our text which is linked and shown in our Textbox-Answer. We define our new tbAnswer's Text to: the current tbAnswer Text + our new defined input. - Do this for all numbers so your result will be: private void btn0_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "0"; tbAnswer.Text = tbAnswer.Text + input; } private void btn1_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "1"; tbAnswer.Text = tbAnswer.Text + input; } private void btn2_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "2"; tbAnswer.Text = tbAnswer.Text + input; } private void btn3_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "3"; tbAnswer.Text = tbAnswer.Text + input; } private void btn4_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "4"; tbAnswer.Text = tbAnswer.Text + input; } private void btn5_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "5"; tbAnswer.Text = tbAnswer.Text + input; } private void btn6_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "6"; tbAnswer.Text = tbAnswer.Text + input; } private void btn7_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "7"; tbAnswer.Text = tbAnswer.Text + input; } private void btn8_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "8"; tbAnswer.Text = tbAnswer.Text + input; } private void btn9_Click(object sender, EventArgs e) { tbAnswer.Text = ""; input = input + "9"; tbAnswer.Text = tbAnswer.Text + input; } - Now, we need to give our operation buttons a action aswell (+,-,* etc.) We need to do this a little differently, take a look at the following code: private void btnPlus_Click(object sender, EventArgs e) { operand1 = input; operation = '+'; input = string.Empty; } //operand1 will be set to the 'information' our defined input carried with it. our operation will be '+'. we will clean our defined input, we define it as a Empty String once more, we need to do this because we need to have 2 sides of numbers to be able to count this above each other. (example ; 3 + 3 = 6 , 1 number on the left of the our operation '+' and one on the right) - Do this for all of the operation buttons, i'm not telling you what to do with the dot-button & CE-Button. You'll have to think about this yourself. If you can't figure out, look at the code below. (It's easy!) It should look like this: private void btnmin_Click(object sender, EventArgs e) { operand1 = input; operation = '-'; input = string.Empty; } private void btnPlus_Click(object sender, EventArgs e) { operand1 = input; operation = '+'; input = string.Empty; } private void btnKeer_Click(object sender, EventArgs e) { operand1 = input; operation = '*'; input = string.Empty; } private void btngedeelddoor_Click(object sender, EventArgs e) { operand1 = input; operation = '/'; input = string.Empty; } private void btnPunt_Click(object sender, EventArgs e) { input = input + "."; } private void btnCE_Click(object sender, EventArgs e) { input = string.Empty; tbAnswer.Text = ""; } - Now, we have 1 button left to give a action it should perform on a Click, the Calculate button. - This one is actually a big one, and will probably be hard for you to understand. - We need to define a few more objects for the Calculate button. Do this in the Calculate's Click method! operand2 = input; double num1, num2; double.TryParse(operand1, out num1); double.TryParse(operand2, out num2); //operand2 Will be defined as the 'information' input caried within it. //doubles doubles are numbers with decimals (Example : 4,21) - Now, every operation needs its own action it should perform. We are doing this with if & else cases, just like Java. For our '+' operation: If the operation is +, we should add the num1 and num2 together, right? This is how that would look like in code: if (operation == '+') { result = num1 + num2; tbAnswer.Text = result.ToString(); } //result We are defining result to: The answer of num1 + num2 //result.ToString() The result we defined, would be an answer of numbers, which is an int. The .Text method only works with Strings (multiple characters, like a text. Example: "Heya") Because the .Text method only works with String we need to change our answer , which is an int, to a String. - For the '-' operation it would be: else if (operation == '-') { result = num1 - num2; tbAnswer.Text = result.ToString(); } //else if This is because there can only be one 'if', all the others should either be 'else if' or 'else'. - Make all the actions for the remaining operations. - The full code of your Calculate button should look like this: private void btnCalculate_Click(object sender, EventArgs e) { operand2 = input; double num1, num2; double.TryParse(operand1, out num1); double.TryParse(operand2, out num2); if (operation == '+') { result = num1 + num2; tbAnswer.Text = result.ToString(); } else if (operation == '-') { result = num1 - num2; tbAnswer.Text = result.ToString(); } else if (operation == '*') { result = num1 * num2; tbAnswer.Text = result.ToString(); } else if (operation == '/') { result = num1 / num2; tbAnswer.Text = result.ToString(); } } - Now, if you've done everything like I did, your Calculator should work! - Try it out! Click on the 'Play' button on the top. - The full code:
    3 points
  4. The A stands for my real name, hope you guys like this: I used Cinema 4d to create the A and the cool lines around it, and the usage of photoshop is clear.
    3 points
  5. Molly's Chaos Druids This script fights chaos druids in Taverly dungeon, Edgeville dungeon and Ardougne. Profits can easily exceed 200k p/h and 60k combat exp/ph, this is a great method for training low level accounts and pures. Buy HERE Like this post and then post on this thread requesting a 24hr trial. When I have given you a trial I will like your post so you will receive a notification letting you know you got a trial. Requirements - 46 Thieving for Ardougne -82 Thieving and a Lockpick for Yanille - 5 Agility for Taverly(recommended) - No other requirements! Though I do recommend combat stats of 20+ as a minimum Features: - Supports eating any food - Hopping out of bot worlds - Recovers from deaths(respawn point must be lumbridge), includes re-equipping items on death - Potion support - Automatically detects and withdraws/uses Falador teleport tabs if using Taverly dungeon - Automatically detects and withdraws/equips/uses glories if using Edgeville dungeon - Supports looting bag Setup: Start the script, fill out the GUI, and be in the general area of where you want to run the script. CLI setup: Proggies: In the works: Known bugs: Bug report form, this is a MUST for problems to be resolved quickly: Description of bug(where, what, when, why): Log: Your settings: Mirror mode: Y/N
    2 points
  6. you can't possibly be this much of a leech, can you?..
    2 points
  7. bernie is a cancer trump > hillary > bernie
    2 points
  8. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
    1 point
  9. efficient & flawless Link: Script now live: Here Features Bypasses Jagex's camera movement bot trap. new! Uses ESC key to close the interface new! Uses the higher xp method (aligns the camera to the target so it closes the menu when it pops up) NEVER gets in combat, 'tower' method of getting out of combat isn't even there (deliberately). Logs out when no money left Equips bronze arrows when necessary Displays 'goal' information, e.g. (at 77 range it will also show details for 80 range, time left, xp left, etc) Automatically equips higher level gear such as d'hide chaps and vambs Runs away just in case of emergency! ................................................................................................................................ With the bots on OSBot, Czar promises to deliver yet another incredible piece to the CzarBot empire. This means you will get to run the script with no worries about bans and xp waste. LEGENDARY HALL OF FAME 100 hour progress report Configuring the bot and the result: Set the npc attack option to 'Hidden' if you want to avoid deaths forever! For extra XP FAQ Why should I use this script when there are millions out there? It is the best script. Simply. Why are you releasing this now? It's time to make it public, it was privately shared with some friends and has been working flawlessly. Instructions There are no instructions. We do the all the work for you. CzarScripting™ Tips If you are low level, you can use a ranging potion at level 33 ranged to get in the ranging guild. Try and have as high ranged bonus as possible. Gallery ANOTHER 1M TICKETS GAINED !!
    1 point
  10. 'the intelligent choice' by Czar Buy (only $4.99) Want to buy the bot, but only have rs gp? Buy an OSBot voucher here old pictures
    1 point
  11. PORTFOLIO: https://ashdesigns.net/ TEMPORARY RETAKING ORDERS AGAIN
    1 point
  12. I accept back orders please post below in the following format:
    1 point
  13. Would like to receive a 24 hour trial if possible, just got back into botting and made a new Hunter account, want to get it to 63 and try botting red chins. What do you see smart botting btw @OP? Hope the ban rate isnt that high on this.
    1 point
  14. Enjoy motherfuckers. Also OSBuddy is still up aswell.
    1 point
  15. considering rs3 stuff, DT done etc 70-80M maybe even more
    1 point
  16. If the login is "Cjishere@yahoo.com" I'd say it's worth a grand total of 0gp, as you'll just recover it. This is the account in question: http://www.p****bot.org/community/topic/1302109-selling-maxed-addy-pure-75-attack-45-days-membership-left-fully-quested-original-owner/#entry15856021 Which you sold to me and then took back. http://www.p****bot.org/community/topic/1303434-scam-report-intensee/
    1 point
  17. This was annoying af. I started off building it around javax.swing.undo but holy guacamole that package is pure aids. Also my cursor isn't reacting to resize / move events because I'm in the middle of refactoring
    1 point
  18. Working on some other stuff right now One thing done, one more to go! Hopefully will be out by this weekend after more testing, if not sooner! Will keep you guys posted!
    1 point
  19. im wondering this aswell pls answer me i heard you always know if the bot is down or not plzzz halp
    1 point
  20. There should be a new addition to the setup window hopefully it's visible now, it shows extra npc options for the users who wanna train combat from level 1 stats XD gl all I think the update is live now, the version has remained 0.07 though, I should've made it 0.08 :P
    1 point
  21. Best combat script on OSBot. Got me 99 attack and defence from mid 80's with no bans whatsoever. Highly recommend
    1 point
  22. If they alter anything game-tick related, the entire exp effiency community will flip thier shit. Besides, this would be extremely heavy engine work, which is not going to happen :P Honestly, the game-tick mechanic in RS07 is what makes it RS07 and I think it's an unique feeling that should be preserved.
    1 point
  23. may i get a free trial please! Thanks!
    1 point
  24. I would rather not have our debt double again.
    1 point
  25. And if you want something that gives you a confidence boost and looks good on the resume, try volunteering somewhere. Habitat for Humanity or other charity-like affiliates always have volunteer positions available for whatever you're interested in. Not only does it keep you used to getting up and going to work, it on its own could lead into a position somewhere through people you meet if your work ethic is recognized. And like I said, someone sees that you've volunteered at a charity on your resume, that always looks good. Just a suggestion.
    1 point
  26. 1 point
  27. Czar's scripts are the best trust me, every bot will get u banned eventually if u bot stupid, i went 50->93 range with this 8-11hr/aday with no problems. AND if u bot, u always have the risk to be banned. Be lucky.
    1 point
  28. "straight from brooklyn.. THE GOD" "LOOK AT THAT GIANT ASS FOREHEAD"
    1 point
  29. 1 point
  30. Damn khal! i used your woodcutter and it was perfect but if i may ask could i get a trial for this runecrafter script?
    1 point
  31. all the candidates are dog shite if hillary gets elected im moving to canada tho
    1 point
  32. Hey! I've already bought most of your scripts via E-Check, was wondering if i could have a trial run before my check processes? For the Motherload Miner And Magic
    1 point
  33. I have a tertiary diploma in arts. I'm not talking about necessarily skills in Photoshop, I have a whole course that covers fundamentals of design, and methods of creation etc. It was a final assessment task I had to do last year. Thought I'd put it into action though
    1 point
  34. Buitenspel's Chicken Ranger Hey everybody, this is the first script that I will show to others, would love people to be harsh on me. However, be constructive in that you help me in what I did wrong and what I should change. I know momentarily it is really static and only kills chicken + loots bronze arrows, but I might switch it up a bit later. I still need to start learning on how to work with a GUI and interacting with that GUI (actionListeners). So here we go:
    1 point
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