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Showing content with the highest reputation on 02/25/15 in all areas
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If the math is correct: - : gets 15% of the order which is 3.15M (meaning 17.85M is left) - Half of the order was done so under normal circumstances both users should receive 8.925M (17.85/2) - The portion that should receive goes towards the reimbursment of @Pololad and if @Pain helps him out by donating 10M he'll have reimbursed a total amount of 18.925M When all of the steps above are correctly handeled my conclusion is that @TzTok Jad still has to reimburse a total amount of 12.075M (31M - 18.925M) which has to be paid by 13th March 20155 points
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Dear community, In this update I have patched issues with stacked ground items, items that are on a stack but not the first 3 items. I know this was fixed before, but last release reverted that fix but fixed another issue. I have now combined both fixes, with the stacked ground items fixed in a more fashionable way. The InteractionEvent should now have all use cases covered. If you encounter any bugs, please file a report in the correct forum section. In the coming days I will stop spamming your bots with update notifications :p. Please enjoy. Sincerely, The OSBot team4 points
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So a lot of people have asked this in the Chatbox over the days, I haven't seen a thread explaining the break settings so I've decided to post one, forgive me a thread already exists. Okay lets start by opening up the settings... You can do this by clicking "Settings" in the upper right corner. You should now see the settings screen, make sure you have breaks enabled ticked. Alright now we see 4 settings lets break each one down: Average Interval: This is how long the script will run before taking a break. So if you set this to 60, your script will run for 60 minutes before breaking. Interval deviation: This allows you to set a deviation from the average interval. Say our average interval is 60, if we set the deviation to 10, then the script will run anywhere from 50 to 70 minutes. Average break time: This is how long the script will be on break. If we set this to 30, then your script will break for 30 minutes. Break time deviation: This allows you to set a deviation from the average break time. Let's say the break time is 30, and we set this deviation to 5, this means the script will break anywhere from 25-35 minutes. I hope this was simple enough. And of course after I post this I find: http://osbot.org/forum/topic/57431-explaining-break-settings/ sorry for the mess guys!3 points
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3 points
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25 minute hacked together Pest Control Script for getting points. Don't hate on how bad it is, I know how bad it is so if you want a better one code it yourself or buy one. (You'll make a much better one if you add randomized pathing, style switching, pray toggling, etc which is why this really badly written one is public) This is what you can expect; - It to get enough damage done if you're a decent level 98% of the time - Not bugging out - So bot-like its a joke - A ban if you use suicide with this and don't manually do a few games every 40-50 runs... What you need to know; - It doesn't spend points - It's a horrible script (Go code your own it'll be better due to the fact this took me under 15 mins to write) That being said here you go; http://multiupload.biz/1ntoz15xlj0i/herpderpPestControl_MultiUpload.biz.jar.html Horrible code; import org.osbot.rs07.api.Interfaces; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.Message; import org.osbot.rs07.api.ui.Message.MessageType; import org.osbot.rs07.script.MethodProvider; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; import java.util.Random; @ScriptManifest( author = "54b3ew5vw", info = "PestControl test herp derp", name = "PestControl Afker B", version = 0, logo = "") public class main extends Script { // Npc names String[] pestControlMonsters = {"Brawler","Defiler","Ravager","Shifter","Spinner","Torcher"}; boolean areWeInBoat, didWeArrive, didWeFinish = false; int okset = 0; String status = "Nothing"; //int[] pestControlStarter = {1,2,3,4}; //int[] pestControlMiddle = {10339,1630}; //int[] pestControlBoat1 = {2260,2643,2263,2638}; //int[] pestControlBoat2 = {2637,2647,2641,2642}; //int[] pestControlBoat3 = {2632,2654,2635,2649}; @Override public void onStart() { log("============================="); log("= Starting pest control bot ="); log("============================="); getBot().addMessageListener(this); } private enum State { BOATING, WAITING, MOVING, FINDINGTARGET, KILLING, CAMERAMOVE, MICROWAIT; }; private State getState() { NPC findEnemy = npcs.closest(pestControlMonsters); RS2Object findCauldron = objects.closest("Cauldron"); RS2Object findPlank = objects.closest("Gangplank"); //RS2Object findPlank = objects.closest(9999).getX; if(areWeInBoat == true && findCauldron != null && findPlank != null){ status = "Waiting"; return State.WAITING; } if(findCauldron == null && findPlank == null) { areWeInBoat = false; okset = objects.closest("Lander boat").getY() - myPlayer().getY(); //log (objects.objects.closest("Lander boat").getY()); //log (myPlayer().getY()); if(objects.closest("Lander boat").getY() - myPlayer().getY() < 10){ status = "Moving"; return State.MOVING; } } if (areWeInBoat == false && myPlayer().getY() < 3000 && findPlank != null){ status = "Entering boat"; return State.BOATING; } if (findEnemy != null && !myPlayer().isAnimating() && !myPlayer().isMoving() && !myPlayer().isUnderAttack() && myPlayer().getInteracting() == null){ status = "Finding Target"; return State.FINDINGTARGET; } if (myPlayer().isAnimating() || myPlayer().isUnderAttack() || myPlayer().isMoving() || myPlayer().getInteracting() != null){ status = "Killing"; return State.KILLING; } status = "MicroWaiting"; return State.MICROWAIT; } //@Override //public int onLoop() throws InterruptedException { // NPC findEnemy = npcs.closest(pestControlMonsters); // if (findEnemy != null){ // if (!myPlayer().isAnimating() && !myPlayer().isMoving() && !myPlayer().isUnderAttack() && myPlayer().getInteracting() == null){ // findEnemy.interact("Attack"); // sleep(random(1000, 5000)); // } // } // return random(100, 1000); //} public void onMessage(Message message) { if (message.getType() == MessageType.GAME) { try { if (message.getMessage().contains("You board the lander") || message.getMessage().contains("can't reach that!")) { areWeInBoat = true; } else { // Do nothing } } catch (Exception e) { e.printStackTrace(); } } } @Override public int onLoop() throws InterruptedException { switch (getState()) { case WAITING: sleep(random(300, 750)); //log ("Waiting"); break; case MICROWAIT: sleep(random(10, 100)); break; case BOATING: objects.closest("Gangplank").interact("Cross"); sleep(random(750, 1250)); //log ("Entering boat"); break; case MOVING: int newX = myPlayer().getX() + random(0, 18) - 9; int newY = myPlayer().getY() - random(15, 25); //Position baseObject = objects.closest(9999).getPosition(); //Position towerLeft = new Position((baseObject.getX() - 14), (baseObject.getY() + 14), 0); //Position towerRight = new Position((baseObject.getX() + 11), (baseObject.getY() + 14), 0); //Position towerTopLeft = new Position((baseObject.getX() - 11), (baseObject.getY() + 29), 0); //Position towerTopRight = new Position((baseObject.getX() + 8), (baseObject.getY() + 29), 0); //Position[] newLocation = {new Position(newX, newY, 0)}; if (map.canReach(new Position(newX, newY, 0)) && myPlayer().isMoving() == false){ log("Location; " + newX +"," + newY + ",0"); localWalker.map.walk(newX, newY); log("attempt click"); sleep(random(1000, 1750)); } else { sleep(random(100, 1000)); } break; case FINDINGTARGET: NPC findEnemy = npcs.closest(pestControlMonsters); NPC findPortal = npcs.closest("Portal"); if (findPortal != null && findPortal.isAttackable()){ findEnemy.interact("Attack"); sleep(random(300, 2500)); break; } if (findEnemy != null && findEnemy.isAttackable()){ findEnemy.interact("Attack"); sleep(random(300, 2500)); } else { sleep(random(350, 1250)); } //log("Finding target"); break; case KILLING: sleep(random(500, 3000)); //log("Killing"); break; } return random(200, 800); } @Override public void onExit() { log("YoloSwagAFk"); } @Override public void onPaint(Graphics2D g) { g.drawString("Status: " + status, 200, 328); g.drawString("y difference " + okset, 200, 300); } }2 points
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As you all know with my recent promotion to SDN Manager I now have the privilege of working alongside @Alek & @Zach in keeping the SDN well managed. This thread is mainly aimed towards the SDN scripters or any of you who are aspiring to join them. Below is a Q/A of things which I feel need to be addressed. Q: I've just placed an upload request, when will it be processed? Upload requests will be done once daily usually around the evening (latest is 12am GMT). The aim is to try and keep top quality scripts on the SDN so if your script is not accepted from the get-go, please don't feel disheartened as we look to provide a set of high quality scripts for our users. They need to still comply with these rules: http://osbot.org/forum/forum-181/announcement-25-scriptscripter-rules/ Q: An update has been pushed and is awaiting approval, how long will it take? Depending on how much time I have on my hands during the day, I will push SDN updates anywhere from 2-5 times. Although I cannot give specifics as to when compiles 2-4 will be, there will be two definite compile times: Compile 1: GMT: approx 9am || 1am PST || 4am EST Compile 2: GMT: approx 12am || 4pm PST || 7pm EST Q: Scripts that I used to use are no longer available, why? I've been having a look through the scripts available on the SDN and there are some that seem to have been neglected in terms of their functionality, over the course of the next few weeks I will be pruning the scripts that are not functioning as they should and with that will come some demotions (if there is no other script associated with that scripter). Q: I would like to keep up to date with the new scripts that become available, how can I follow this? Every weekend (Friday) I will make a thread of all the scripts which have been released for the week and the corresponding promotions. Also included in this will be price changes of scripts as well as status changes i.e. (Free->Premium or vice versa). Hopefully this will give everyone an insight of how things are going to be run and if there is anything I missed please let me know so I can cover it. I look forward to seeing what current/future scripters will produce2 points
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I heard that sometimes the forum has this strange thingy that it changes ur member title back to what it was... so idk2 points
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I am sort of new around here but I plan to stick around, this is one of my first bots so I hope to learn a lot. I have played RuneScape for a long time but never really got into botting so expect to see me more often. Thanks1 point
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I was wondering how to activate the run energy, I was digging around the API and found the WalkingEvent class that housed the method setEnergyThreshold(#) and was wondering how to bring it into the program. I used WalkingEvent.setEnergyThreshold(#); and found out that the method is not static so that went out the window. I also was looking at anything that was inherited from this class and found quite a bit but was wondering which one I would have to "attach" onto setEnergy to allow me to turn it on. Thanks again guys, I am a returning programmer and was wondering if you could get me back into the kick of things.1 point
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Gun control is ridiculous. All it does is remove guns from law abiding citizens, while criminals still have access to firearms. "Stupidity + guns = tragedy. The only way to solve the problem is to take away guns out of the equation." Stupidity + knives = tragedy Stupidity + hammers = tragedy Stupidity + vehicles = tragedy GUYS I THINK ITS ABOUT TIME WE ADD HAMMER CONTROL AND KNIFE CONTROL TOO!1 point
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Gun control requires the assumption that everyone follows the law and in turn would respect anti-gun policies. Criminals do not follow the law, and with a disarmed majority of criminals would basically become like lions hunting lambs(they already are in some cases). Whereas if most people were armed, and someone decided to rob a bank they'd be in for a very rude awakening. Same goes for a school, if teachers we're trained and authorized to have guns, so many tragedies could be avoided when the gunman is met with deadly force. We don't need gun control; we need people starting at a young age to learn to respect rights of others to live their lives peacefully and only fight others in self-defense.1 point
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Just to clarify, you're not planning on doing this simultaneously right? I'm certain a build in your budget would be more than capable to do that. I assume you'd like the price as close to $700 as possible whilst maintaining high performance. http://pcpartpicker.com/p/CVHxCJ $703.62 This isn't necessary, however it's a great addition if you value a cool and quieter system; http://pcpartpicker.com/part/cooler-master-cpu-cooler-rr212e20pkr21 point
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ill Be willing to pay 10m of the refund For jad Cuz of some miss understanding lastnight1 point
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Thank you sir, can't wait to get started!1 point
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this script works wonders, love it and thanks for making it .. maybe add range pot support? when i use a pot i get around 42-46k an hour just a thought.1 point
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Re-download the jar. The jar initially got corrupted on the first upload, it had to be uploaded again. If you re-download it you're set to go ;).1 point
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nice, can i has pizza in avatar??? Oh u changed ur avatar back to ur old one now i remember who u are.... i forgot about u weren't u formerly "Botrepreneur"? EDIT: read ur member title. nicee1 point
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Script update to V0.14: - Fixed astrals teleporting, teleporting requires earth staff, earth battlestaff or mud staff. Script will take staff from bank the equip. - Fixed abyss randomly walking, now walks straight to the objects. - Improved interactiong with the objects in abyss. - Fixed Chaos altar not creating runes in altar. - now able to use glory(5) and (6). To do: - Fix glitchy mounted glory sometimes. - Food support inside abyss Kind regards khaleesi1 point
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This is probably the best Rock Crab script that ever lived. You can expect the best from @Czar1 point
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It's funny when people blame the client when they're putting themselves in danger by BOTTING WHEN THE BAN RATES ARE EXTREMELY HIGH ATM.1 point
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Enjoy spamming the deposit all button private void bank() throws InterruptedException{ if (!bank.isOpen()){ bank.open(); }else{ if (inventory.isEmpty()){ if(bank.getWithdrawMode().equals(Bank.BankMode.WITHDRAW_NOTE)){ log("SWITCHING TO NOTED MODE"); bank.withdrawAll("Lobster"); sleep(random(1000,2000)); }else{ bank.enableMode(Bank.BankMode.WITHDRAW_NOTE); sleep(random(1000,2000)); } }else{ bank.depositAll(); sleep(random(1000,2000)); } } } double edit, never changed bankmode or used it before, dunno how works but should1 point
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If you find an image inappropriate report the users profile and let us know what is inappropriate. Thanks.1 point
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Pornographic content has nothing to do with what's actually shown, it's about the context of it. As for the rules, I agree. Enforce them or change them, simple enough. no1 is showing pornographic content........... if you dont want to see a hot girl in her bra or something hide the siggy or dont use the site the TOS states you must be 18 to use Again, context, not content. Personally I don't care, it doesn't bother me any. However, if it's gonna be against the rules then the rule needs to be enforced or removed.1 point
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Pornographic content has nothing to do with what's actually shown, it's about the context of it. As for the rules, I agree. Enforce them or change them, simple enough.1 point