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Showing content with the highest reputation on 06/23/14 in all areas

  1. RuneScape has updated today to revision 50 but our updater is fine. No hook identifiers were broken during the process. We could theoretically update the bot right now but as an effort to prevent further bans, I'm going to be evaluating certain bugs which occur during random event solvers. Nearly all our random event solvers have been tested but there seems to be certain conditions under which they do not activate. We do not believe this is simply a trivial bug but an effort on part of Jagex's bot-watch campaign to efficiently detect players who use injection and/or reflection bots. The idea of having random events that some how bypass our random event solver queues is definitely a quick way to identify bots. These techniques can all be prevented and that is why I'm delaying the release of the #50 revision update until we fix the issue (which will be today for sure!) I'm the only active developer at the moment but no worries! The fix won't take long. Additionally, we're going to add some extra injections to accurately detect invisible NPCs and/or players (specifically moderators/admins). Sorry for the inconvenience but this wait works to everyone's benefit. We don't want to have bans occurring when they can EASILY be prevented by us. Thanks, Sincerely Laz.
    16 points
  2. I'm the "and more."!!!! I feel special now!
    4 points
  3. I'm having no such delays.
    3 points
  4. There is one fatal flaw. People don't read.
    3 points
  5. 2 updates in 1 night fucking hell
    2 points
  6. According to a fake online IQ test that scammed him $20 USD
    2 points
  7. Welcome back bud.
    2 points
  8. I'm not wanting to cause havoc or chaos or cause me to get banned or anything, but I'm pretty sure madelsto was (but no longer is) a scammer.
    2 points
  9. I read it and I know Maldesto has had a rough past which is why he was targeted in this post. @Maldesto is in no way a scammer, in no way a corrupt admin and in no way someone who power abuses. @Maldesto was promoted quickly, but that was because he was extremely qualified. That post made up a lot of bullshit, and no, you have no reason to believe it.
    2 points
  10. good post 10/10
    2 points
  11. 2 points
  12. 2 points
  13. Expect another release tonight. I just started University so I've been busy moving in and getting settled. The development team is going to crank up some more updates soon.
    2 points
  14. Please bring back the original troll face :'( Or at-least add an emoticon of a disapproving black man for me
    2 points
  15. You should include the actual emoticon images too so they can add them
    2 points
  16. Welcome to APA Yak Killer for OSBot 2 Flawlessly kills Yaks in Neitiznot for huge exp. GET THE SCRIPT HERE! (Currently free for testing purposes) Welcome to the first Yak Killing script written for OSBot 2. This script kills Level 22 Yaks north of camelot, on the island of Neitiznot. The script is capable of gaining large amounts of experience without high requirements. Requirements: ~30+ combat Fremennik Trials completed Features: Supports all food Supports Melee and Ranged Collects ammo if using ranged & re-equips Customisable food settings Quick and easy GUI Safe world-hopping Supports any ammo Unbreakable by updates Botworld handler AntiBan (Advanced, now built into client) Advanced combat algorithm Special attack support ...and more! GUI Preview: Screenshots: Update log:
    1 point
  17. Welcome to the Community
    1 point
  18. Strange... http://dagobah.net/flash/Cursor_Invisible.swf
    1 point
  19. Easy when your laptop got a touchscreen.
    1 point
  20. has 400k profit scams the nicest guy you've ever met in smart.. makes no sense....
    1 point
  21. http://www.staggeringbeauty.com/ This wtf..
    1 point
  22. I don't think you get my point. People are illiterate. I'm all for it, but idk if it'll be very effective due to the illiteracy of the average OSBoter.
    1 point
  23. I like their authenticator though, no getting hacked for me
    1 point
  24. Welcome back, if you need anything let me know.
    1 point
  25. This doesn't show if a proxy is working. Like someone said, it just shows your local IP.
    1 point
  26. 1 point
  27. That is so beautiful... my eyes are flowing with tears of happiness.
    1 point
  28. Got objects, they need a little alignment too
    1 point
  29. they want you to not complete the random and let the devs log onto your account so they can correctly code the random so there won't be further problems.
    1 point
  30. Actually study's of frequent LSD use 4x a month for 6+ months have proven to cause brain lesions and can result in stroke. Like I said before I'm here for ultimate safety so no one has to explain to their family why they had to go to the hospital for a mild OD. Thank you for posting that 2nd paragraph I wasnt going to until someone actually asked about dosing. Some of those that are possibly worse would be the NBOMe series. I'm currently testing these chemicals out and seeing what short/long term side effects persist. I always get the product i'm after (Roomy tests everything when we receive it) I STRONGLY BELIEVE YOU SHOULD TRY SHROOMS BEFORE ACID ^ That is a big thing for a psyc newcomer. I do have a request though , if anybody has tried peyote please post a detailed trip report including nausea etc. I cant find it and I need more information on the experience , the effects , and anything else you believe will be beneficial to others. Roomy just ordered some today. Want me to post a trip report? I'm going to take it one more time and if its still awful im not taking it anymore. If anybody wants a specific trip report post the intoxicant and a dosage amount. <-- This will allow me to experience as close to what you will. (If you get the actual stuff , Ours is tested i suggest the same for you)
    1 point
  31. There is no randoms in PvP worlds.
    1 point
  32. Have you/would try LSA? https://www.erowid.org/chemicals/lsa/lsa.shtml
    1 point
  33. who the fuck gets nervous playing rs lol
    1 point
  34. Could you PLEASE use capitals and punctuation. I don't understand a shit of this. And.. You're adding the 4 combat skills and the dividing them by 99 to get some kind of percentage, but actually what you do is: attack+strength+defence+hitpoints of person A = Y attack+strength+defence+hitpoints of person B = Z If Y is higher than Z, A has bigger chance of winning. If Z is higher, than B has a bigger chance of winning. This is not how it works.. hitpoints can make a big difference on a stake and maxes too. For example, 90 strength and 91 strength has the same max, so it doesn't matter. TL;DR Your logic is shit, l0l. Edit: there's no fucking 'formula' for staking, just look at both stats and with logic think who has odds.
    1 point
  35. I quit botting barrows some time ago so if theres anyone up to the task feel free to use the data below. Tunnel data setting: 452 (used in the picture) Kill data setting: 453 (contains killcount, slain brothers and whether the chest is open or not) package barrows.data; import java.util.ArrayList; import java.util.List; import org.osbot.script.MethodProvider; import task.Resetable; import barrows.pathfinding.Pathfinding; public class BarrowsData implements Resetable { private final MethodProvider methodProvider; private final int tunnelDataSetting; private final int killDataSetting; private final Object lock; private final List<Brother> slainBrothers; private Pathfinding pathFinding; public BarrowsData(MethodProvider methodProvider, int tunnelDataSetting, int killDataSetting) { this.methodProvider = methodProvider; this.tunnelDataSetting = tunnelDataSetting; this.killDataSetting = killDataSetting; this.lock = new Object(); this.slainBrothers = new ArrayList<Brother>(); this.reset(); } @Override public void reset() { synchronized (lock) { pathFinding = new Pathfinding(methodProvider.client.getConfig(tunnelDataSetting)); } slainBrothers.clear(); } public List<Room> getPath() { synchronized (lock) { return pathFinding.createPath(); } } public boolean isPuzzleSolved() { return (methodProvider.client.getConfig(tunnelDataSetting) & 0x80000000) == 0x80000000; } public boolean isRaidCompleted() { return (methodProvider.client.getConfig(tunnelDataSetting) & 0x4000000) == 0x4000000; } public boolean isChestOpen() { return (methodProvider.client.getConfig(killDataSetting) & 0x10000) == 0x10000; } public int getKillCount() { return methodProvider.client.getConfig(killDataSetting) >> 17; } public int getPuzzleChildIndex() { switch (methodProvider.client.getConfig(tunnelDataSetting) >> 29 & 0b011) { case 0: return 6; case 1: return 7; case 2: return 8; default: return -1; } } public Brother getBoss() { final int setting = methodProvider.client.getConfig(tunnelDataSetting); for (final Brother brother : Brother.values()) { final int bitmask = brother.getBossMask(); if ((setting & bitmask) == bitmask) { return brother; } } return null; } public List<Brother> getSlainBrothers() { final int setting = methodProvider.client.getConfig(killDataSetting); for (final Brother brother : Brother.values()) { final int bitmask = brother.getBossMask(); if (!slainBrothers.contains(brother) && (setting & bitmask) == bitmask) { slainBrothers.add(brother); } } return slainBrothers; } } I wont post the dependencies I used but it should give a general idea of whats going on. Some of the naming is bit off i.e. boss actually means the tomb that leads to the tunnels. If theres anything thats unclear just ask away.
    1 point
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