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Showing content with the highest reputation on 03/19/14 in all areas
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3 points
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Not always, there's 100s of lies which are still hidden. Stop trying to be so deep, it's stupid. My mom still doesn't know I threw my yogurt out at school when I said I ate it...many times.3 points
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I have to give some credit to , he had the idea at first, the link to his thread. Supports: Support the usage of staffs. For example: So if your using an air staff, and it's checking to see if you have the required runes, and amount of rune. It will neglect the air runes. This Snippet contain almost all spells. The spells that aren't supported are: The one that require a different staff that arent in the enum "Staffs". Example: Magic Dart The ones that require an item in your inventory. Example: Charge orb, Teleport to ape Atoll The Lumbridge home teleport. And any other spell outside of the normal spell book. if i get much love, ill add in more methods such as: interact with spell, interact wtih spell on invetory item, or interact with spell on entity. Or even support the spells that are supported atm. Change Log: Snippet: How to initialize it: First create a new RuneManager variable. The on the onStart() you make the new variable equal the RuneManager Constructor. private RuneManager manager; @Override public void onStart() { manager = new RuneManager(this); } How to use it: if (manager.containsSuppliesFor(MagicSpell.WIND_BOLT, Staff.AIR)) { /stuff }2 points
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This is actually a very complicated and convoluted issue but I will tackle this issue. I believed in the green light, the orgiastic future that year by year recedes before us. It eluded us then, but that’s no matter—tomorrow we will run faster, stretch out our arms farther. . . . And then one fine morning— So we beat on, boats against the current, borne back ceaselessly into the past2 points
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Decided to stop selling the fungi gathered on my main while testing my Shrooms script. Took me around 20 days (12 hours/day) to get enough fungi (111k total = 150$ worth of fungi...). Took me 1 week of herblore from level 50. #sexygreencape I still have to sell quite a bit of super energies but total profit should be around 20M. Time to crash the super energy market now2 points
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JUST TELL MOMMY THAT LAZ NEEDS TO DO SOMETHING OR HAVE PAPPA TAKE THR BELT OUT2 points
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You threw out fucking yogurt?! blasphemy this kid is a monster.2 points
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* Posts about lie they have had running for 10 years. * Truth gets revealed in post2 points
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You can lie and hide things all you want, but at least remember the truth will eventually come out.1 point
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That's 100% bullshit. There are plenty of lies that will never be known from the truth. The whole lies always comes out some some retarded "sage advice" just like "Karma will come back and get them" type shit. Shit happens, some people will get caught up in their lies, others never will.1 point
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off topic:love ufc, but i like GLORY International Sports even more and K1, best and favourite fighters from there is Giorgio Petrosyan,Badr Hari, Gökhan Saki! i've trained muay thai since 12 years old, currently 17 years old and im hoping to be one of these mtherfkers ^ anyways when its comes to ufc, probably Cung Le and ALEXANDER gustafsson because im a fkn swede broh. swe<31 point
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You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all of the time1 point
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It goes automatically, it should popup under Premium scripts in the client and if it doesn't try and refresh it.1 point
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We'll I'm tell you straight up that you should really use an array of tiles for that. Because it would be easier to implement.1 point
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His graphics may not be the best but he delivers nice quality for a small price. Hes very easy to work with and adjusted things to how I wanted without complaining. Thanks!1 point
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EDIT: for an improved version of this by go > here <. Hi, have been working on some magic combat scripts, here are some "spell manager" methods I made. These only support strike spells and air staff but are easily expandable, I just haven't because I never needed anything else. Constructive feedback is appreciated, feel free to use these as you wish, credit appreciated tho Variables: ArrayList<Integer> spellmanagerRuneType = new ArrayList<Integer>(5); String spellname = "Fire_strike"; String stafftype = "Air"; Boolean usestaff = true; int spellspertrip = 100; To find out which runes are required for your selected spell: spellmanagerRuneType = magicRuneTypeManager(spellname, usestaff, stafftype); public ArrayList<Integer> magicRuneTypeManager(String spell, Boolean useStaff, String staff) { ArrayList<Integer> runes = new ArrayList<Integer>(); int firerune = 554; int waterrune = 555; int airrune = 556; int earthrune = 557; int mindrune = 558; if (useStaff = true) { if (staff == "Air") { if (spell == "Wind_strike") { runes.add(mindrune); } if (spell == "Water_strike") { runes.add(mindrune); runes.add(waterrune); } if (spell == "Earth_strike") { runes.add(mindrune); runes.add(earthrune); } if (spell == "Fire_strike") { runes.add(mindrune); runes.add(firerune); } } } else { if (spell == "Wind_strike") { runes.add(airrune); runes.add(mindrune); } if (spell == "Water_strike") { runes.add(airrune); runes.add(mindrune); runes.add(waterrune); } if (spell == "Earth_strike") { runes.add(airrune); runes.add(mindrune); runes.add(earthrune); } if (spell == "Fire_strike") { runes.add(airrune); runes.add(mindrune); runes.add(firerune); } } return runes; } To check if you have the required amount of runes in your inventory for at least 1 cast, if not: initiate your banker method: int j = 0; while (spellmanagerRuneType.size() > j) { int runesfor1spell = magicRuneAmountManager(spellname, spellmanagerRuneType.get(j)) * 1; if (!(this.client.getInventory().getAmount( spellmanagerRuneType.get(j)) >= runesfor1spell)) { banker(); } else { j++; } } public Integer magicRuneAmountManager(String spell, Integer runeID) { int runesforspell = 0; int firerune = 554; int waterrune = 555; int airrune = 556; int earthrune = 557; int mindrune = 558; if (spell == "Wind_strike") { if (runeID == mindrune ) { runesforspell = 1; } if (runeID == airrune ) { runesforspell = 1; } } if (spell == "Water_strike") { if (runeID == mindrune ) { runesforspell = 1; } if (runeID == waterrune ) { runesforspell = 1; } if (runeID == airrune ) { runesforspell = 1; } } if (spell == "Earth_strike") { if (runeID == mindrune ) { runesforspell = 1; } if (runeID == earthrune ) { runesforspell = 2; } if (runeID == airrune ) { runesforspell = 1; } } if (spell == "Fire_strike") { if (runeID == mindrune ) { runesforspell = 1; } if (runeID == firerune ) { runesforspell = 3; } if (runeID == airrune ) { runesforspell = 2; } } return runesforspell; } Add this to your banker method to withdraw runes your selected amount of casts: int j = 0; while (spellmanagerRuneType.size() > j) { if (!this.client.getInventory().contains( spellmanagerRuneType.get(j))) { int withdrawamount = magicRuneAmountManager(spellname, spellmanagerRuneType.get(j)) * spellspertrip; bank.withdrawX(spellmanagerRuneType.get(j), withdrawamount); } else { j++; }}1 point