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Showing content with the highest reputation on 01/17/14 in all areas
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TERMS OF SERVICE - You get your product after you paid. - You feedback me after our transaction. - Don't push me to get it done A.S.A.P. - You will pay using Paypal or 07 RSGold. - You are not allowed to Chargeback. - By posting you agree to the ToS. EXAMPLES AFK ACTIVE2 points
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Hi devs/others. I like to run my osbot client with the command window open to look for exceptions that aren't thrown in the clients console. I typically find myself getting frustrated having to update my batch file so often so I made this. @echo off SET /a i=100 :loop IF %i%==0 GOTO END if exist ".\osbot 1.7.%i%.jar" GOTO run SET /a i=%i%-1 GOTO LOOP :run java -jar ".\osbot 1.7.%i%.jar" pause :end echo No osbot files found. Please contact Dreamliner on OsBot forums. pauseCopy and paste this into a text document and save it as a batch file. You can now run osbot up to 1.7.100 (can change if need be god forbid..) without needing to change a thing!this must be run from the same directory you save osbot jars in2 points
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Dear community, @Zach added something that was forgotten in the addition of 1.7.69. There was another release, we apologize for the amount of releases so close together. He forgot to make a topic before exiting for the night. Download can be found here: http://osbot.org Sincerely, OSBot.org2 points
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Updated for OSBot 2's API! Hello future script writers and other OSBot members! This will be my first OSBot script writing tutorial, and it's geared toward beginners with at least some understanding of Java (however, I'll still be covering some fundamentals). So, let us begin. Step I: Getting the IDE An IDE (integrated development environment) is software that makes programming much easier on you, the programmer. There are many Java IDE's to choose from (IntelliJ, NetBeans, Eclipse, and many more), but for this tutorial, we'll be using Eclipse. You can download Eclipse here. Simply choose the Eclipse Standard and download the version for your computer (32 or 64 bit). Once downloaded, use a program to decompress the archive, and move the eclipse folder to wherever you'd like (C:\, your desktop, it honestly doesn't matter). To open Eclipse, go into that folder and open the Eclipse application. Congratulations, your one step closer to making OSBot scripts! Step II: Basic Java Fundamentals Java, like C++, PHP, and Javascript, is a high-level programming language, which simply means it's very readable by humans (we use English while programming in these languages) and therefore much simpler to write code. If you're an absolute beginner, with no background in programming at all, this is going to go by extremely fast, and I will likely skip over some important topics. If you fall into this category, you absolutely NEED to read these tutorials by Oracle. I'm not sure about most of you, but I feel that a great way to learn something is to dive right in, and worry about the little things after you've started to understand the bare essentials. With that in mind, let's take a look at a simple HelloWorld class: public class HelloWorld { public static void main(String[] args) { System.out.println("Hello World, I'm learning Java!"); } } Now looking at that might be intimidating if you're new to this, but believe me it's very simple! I'll break down some of the common words used above: public: This could be public, private, protected, or default. It simply states the visibility of this class/method/variable. Public items can be seen from outside of your package, private items can't be seen by other classes in your package, protected items can only be seen by the subclasses of your package, and default can only be seen by your package. class: A class is like a blueprint from which objects are created (Oracle). static: This is a keyword that simply means that only one instance of it will ever exist, even if you recreate it infinitely. void: This is the return type of this method. Void methods return nothing, int methods return integers, String methods return strings, and so on. String[]: This is an array. Arrays are just containers that hold a specific number of items (of one type). For example, this method takes an array of strings as a parameter. System.out.println: This is just a method that prints a message to the console and then prints the newline character. ;: Semi-colons are used at the end of any Java statement (note: conditionals and loops do not count as statements), without them, your compiler will give you errors. { }: These curly braces are used to surround/contain the contents of a class/method/etc. This is all of the Java basics I will teach, simply because there are already many resources out there (see above). Step III: Setting up a Java Project Setting up a Java project in Eclipse for making OSBot scripts is simple, just follow these steps: Step 1: Press File>New Java Project and name your project, then press finish Step 2: Add the OSBot .JAR file to your build path Step 3: Add a class to your new project And you're ready to actually start script writing! Step IV: Creating Your Script Now here's where we actually start making your script! For this example, we'll be creating a very simple mining script that will mine and drop everything once the inventory is full (please note: this example is hardly usable for a script, but it shows the basics. With a real mining script, you'll want to replace the object name with the ID(s) of the rocks, so you don't try mining empty veins). Here's the full source: import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; @ScriptManifest(author = "You!", info = "I made this script!", name = "Basic Miner", version = 0, logo = "") public class BasicMiner extends Script { private enum State { MINE, DROP }; private State getState() { if (inventory.isFull()) return State.DROP; return State.MINE; } @Override public void onStart() { log("I can't believe script writing is this easy! I love learning!"); } @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest("Rocks"); if (vein != null) { vein.interact("Mine"); } } break; case DROP: inventory.dropAll(); break; } return random(200, 300); } @Override public void onExit() { log("Thanks for using this wonderful script!"); } @Override public void onPaint(Graphics2D g) { } } Now most of that will be confusing, but don't worry, I'm here to help you! I'll break this down for you. import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; These lines import other classes for their use in your script. @ScriptManifest(author = "You!", info = "I made this script!", name = "Basic Miner", version = 0, logo = "") This is the script manifest, which simply tells OSBot your script's author, info, name, and current version (for use in their class loader). public class BasicMiner extends Script { ... } This just defines our class, and extends OSBot's Script class, so we can use all of their fancy API methods. private enum State { MINE, DROP }; private State getState() { if (inventory.isFull()) return State.DROP; return State.MINE; } Here we make an enum (collection of constants) called State which holds two states: mine and drop. Then we have a method that's return type is State (so it returns a State, which we just made). If your inventory is full, this method will return the dropping state, otherwise it will return the mining state. @Override public void onStart() { log("I can't believe script writing is this easy! I love learning!"); } This method is part of OSBot's Script class (which we're extending from). The onStart() method is only called once, and is called at the beginning of the script. This is where you should define some variables that only need defined once (the start time, start experience/level, etc.). @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest("Rocks"); if (vein != null) { vein.interact("Mine"); } } break; case DROP: inventory.dropAll(); break; } return random(200, 300); } This is another method from OSBot's Script class (see that @Override?). onLoop() returns an integer, or how many milliseconds to wait before doing onLoop() again. We then use a switch statement to see what we should be doing. If we're to mine, we check if our player is currently animating (mining). If we aren't, we find the closest rock to mine, if that doesn't exist (or is null), we stop right there. But if it isn't null, we interact with the rocks by pressing "Mine". If we're to drop, we simply drop everything in your inventory (you did have your pickaxe equipped, right?). @Override public void onExit() { log("Thanks for using this wonderful script!"); } @Override public void onPaint(Graphics2D g) { } onExit() and onPaint(Graphics g) are two more methods from the Script class. onExit() is called once your script is stopped, and onPaint(Graphics g) is called every time the screen is updated. Step V: Exporting Your Script The final step to this tutorial will be exporting the script we just made so we can actually test it out! Step 1. Right click your project and press Export... Step 2: Choose JAR file Step 3: Choose your OSBot's scripts directory and export it! Well that's all for this tutorial, thanks for reading! You can find Part II here! Also: post suggestions for future tutorials, and I'll definitely consider it!1 point
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This script will be free when released and be free forever... FAQ Pictures of the GUI Need a Paint this is important Suggest a new feature1 point
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Dear community, It seemed that for some reason one fix didn't make it to the client. Any version prior to this version is not supported to make sure everyone uses this latest release. Sorry for the multiple updates today, I can imagine you get tired of downloading multiple jars a day . Dowload can be found here: http://osbot.org Sincerely, OSBot.org1 point
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The setRunning method by OSBot is fixed. In fact it was fixed in 1.7.68 when I tested it, but I guess Maxi decided to push another update just in case, which is fine. If the script doesn't turn on run properly, it is because the scripter is using his own method. You should post in his/her thread asking him/her to update their method. Eric1 point
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Perhaps you should actually download this version instead of using an outdated version. 1.7.69 handles enabling run perfectly.1 point
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Now whenever I run a script, when it tries to turn "Run On" it clicks the orb button to inventory button and just repeats.1 point
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Click the X button in the upper right of the signature and you can hide all signatures.1 point
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I hope I win too, this script is too awesome from one of my favorite movies1 point
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I don't think I'd call them a gaming headset, but my Sennheiser HD 598 are awesome1 point
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Wow, thanks for reading the tutorial and I'm glad you like it (sort of at least). Everything that you've said here is very, very true. I'm doing this on purpose, because I'm working on a full series of scripting tutorials (around 5 total) that will each teach you more and more. Stay tuned for the future tutorials P.S. The next tutorials will all be more on actually scripting and less on setup (as this one is). Once again though, thanks for the write up!1 point
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Swizzbeat I don't mean the name, I mean the actual client's getPassword() method. The system would check for suspicious activity (using client.getPassword(), downloading anything, and other common wrapper methods that could be dangerous).1 point
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