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Showing content with the highest reputation since 09/09/25 in all areas
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NEW!! ADDED OAK DUNGEON DOORS!! GUI Preview: Features - 100+ construction items - Scheduling/queuing, choose to stop at X level, and switch to different furniture at X levels - Buys house before starting - Custom break manager - Mouse invokes (stealth) - Oak dungeon doors - Myth cape rack - Oak larders - Builds rooms automatically - Supports all servants/butlers, demon butler - Double fetch mode - Bell pull mode - Hide roofs/mute audio - Money bag mode Screenshots3 points
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And once you get that working, you'll wanna know how to handle the interface: if (getWidgets().isVisible(270)) { getKeyboard().typeString(" ", false); } Of course there's better ways to handle it but this is the quickest/easiest way2 points
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you would just need to add "Use" to the interact method. as interact wothout any action will just skip the Menu check and left click But this might result in nullpointer exception as the fire object might not always be there, so make sure to always null check widgets, objects, npcs, whatever you load from ingame Here is a super simple snippet: RS2Object fire = script.getObjects().closest("Fire"); if (fire != null) { if(script.getInventory().isItemSelected()){ if(fire.interact("Use")){ ConditionalSleep2.sleep(1000, () -> script.myPlayer().isAnimating()); } }else{ if(script.getInventory().interact("Use", "Raw Salmon")){ ConditionalSleep2.sleep(1000, () -> script.getInventory().isItemSelected()); } } }2 points
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Progamerz Giants' Foundry Buy now($8.99): Store Or Like the post and comment below to get 12 hours trial Join the Discord Server for faster support and bug fixes.(No trials will be given through discord) Features: Simple and easy to use GUI Fully customizable input materials Efficient and precise stage switching Uses the best mould setup to get more points and experience Supports ice gloves and water buckets Custom break manager Automatic stop conditions Instructions: Make sure the client is in fixed mode and not resizable. Make sure to start the script with the weapon equipment slot empty. The script will automatically know it should use a bucket of water if ice gloves or smiths gloves (i) are not equipped when starting the script. Enjoy the gains CLI Instructions Screenshots:2 points
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Added in V1.14, also a mode to buy jars from the shop and catch and bank them after Should be live in a few hours2 points
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You know what, I think its the selling part that gives the bot the money to run perpetually. But the only problem outside of that is buying on the list without the money. If the bot doesnt have the money needed it terminates instead of going through the list. This I can work with, because lord only knows how much work you have to do that matters more than this. Unless you want to make it one click button progressive?1 point
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thanks for the reply 54 rc and 51 mining at the moment and seeing maybe 14k xp/hr and barely any points hours after running. overall very nice script though! yes please, if you could send me your setup, that would be highly appreciated!1 point
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Hey there thank you for the feedback, I will help First of all, are you selecting [Bank every trip]? Or are you doing multiple trips. If doing multiple trips then I would set a custom amount to maybe 5-10 or so, but if not, then remove teleports from the loadout entirely because the bot will automatically set the required teleports, if it still doesn't do this, please lemme know, I can always adjust/update the code1 point
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NEW! Added Gemstone Crab! 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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Hey! Its generally fine, but for some reason gets stuck in this state - standing with auto-retaliate off and does not attack, just sips prayer. It usually has its auto-retaliate on, but disables it and stands forever. https://ibb.co/zhQmSj3r1 point
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Hey Czar, I love the script works great but i do have a request i use this script a lot! I have a request if not too much to ask can you add in Settings Please!: Allow Camera Movement like you did with fletcher. I'm always hand turning it every 5 mins at random directions i sometimes pause script move to another spot after so long to make look more human plus i away from everyone in game hiding in corner no one see's me lol. players attract to much attention if you constantly high alch nonstop looks suspicious you never miss a perfect timing click! for this best place i found is your own house! would be super lovely if i did not have to constantly watch it. let the cam do its magic known what mean Czar! lol. Sorry just noticed i asked about this already did not notice my bad i never saw other post it totally slipped my mind. whoops1 point
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01/04/2024: Released chop and firemake plugin!!! Update November 2023: Added 8 Forestry events!!!!!!!! Easy 99, Next! Map Chooser System Progress Results! Help How to use this with Bot Manager? Script ID is 631, and the parameters will be the profile you saved in the setup window, e.g. oak15.txt I want a new feature added? Make a post below and I am always listening, within reason! The bot is doing something I don't like? Make a post below and I will adjust the code to match your play style!1 point
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Don't need yet ! Can u remove and give trial when i need.. Atm don't have time to try Sorry.1 point
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Oo nice glad it's working, I am a bit confused tho, moonlight moths shouldn't require axes, or do you mean moonlight antelopes?1 point
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Hi so i bought this and for some reason it keeps logging me out when i select trout and the location being either barbarian village or lumbridge.1 point
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Multiple modes: Varrock - Walk to sawmill and bank Varrock - Walk sawmill / Varrock teleport (tablet) Varrock - Walk sawmill / Varrock telkeport (spell) Woodcutting guild - Banks for logs Woodcutting guild - Chop logs Castle wars - Balloon method / Ring of dueling Castle wars - Ring of elements / Ring of dueling POH butler mode Castle Wars - House teleport (Tab OR Spell) / Ring of dueling POH butler mode Camelot PVP - House teleport (Tab OR Spell) / Camelot teleport (Tab or Spell) - Potion support - Normal butler / Demon butler - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 463:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot manager you do not need to specify '-script 844'): -script 844:TaskList1.4515breaks (With breaks) -script 844:TaskList1.4515breaks.discord1 (With breaks & discord) -script 844:TaskList1..discord1 (NO breaks & discord)1 point
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Thank you New Update (v56.0) - Added patch for hunter rumours beta -- Razor backed kebbits now work -- Pitfall works better, was having issues with full inventories Update will automatically go live within 24 hours enjoy1 point
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Both are fine, but you'll need some post count to be able to sell accounts on here.1 point
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Adept rumours stuck in this cycle: [INFO][Bot #1][09/16 03:48:31 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:31 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:31 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:31 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:31 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:31 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:31 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:31 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:32 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:32 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:32 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:32 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:32 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:32 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:32 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:32 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:33 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:33 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:33 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:33 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:33 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:33 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:33 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:33 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:34 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:34 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:34 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:34 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:35 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:35 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:35 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:35 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:35 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:35 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:35 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:35 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:36 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:36 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:36 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:36 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:37 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:37 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:37 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:37 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:37 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:37 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:37 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:37 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:38 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:38 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:38 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:38 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:38 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:38 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:38 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:38 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:39 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:39 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:39 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:39 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:39 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:39 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:39 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:39 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:40 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:40 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:40 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:40 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:40 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:40 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:40 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:40 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:41 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:41 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:41 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:41 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:42 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:42 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:42 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:42 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:42 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:42 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:42 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:42 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:43 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:43 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:43 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:43 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:43 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:43 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:43 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:43 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:44 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:44 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:44 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:44 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:44 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:44 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:44 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:44 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:45 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:45 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:45 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:45 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:45 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:45 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:45 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:45 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:46 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:46 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:46 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:46 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:46 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:46 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:46 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:46 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:47 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:47 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:47 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:47 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:47 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:47 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:47 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:47 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:48 pm]: New status: [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:48 pm]: Changing status from [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] to [We've got a task! (Sabre toothed kebbit)] [INFO][Bot #1][09/16 03:48:48 pm]: New status: [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)] [INFO][Bot #1][09/16 03:48:48 pm]: Changing status from [We've got a task! (Sabre toothed kebbit)] to [Completing hunter rumour for ^3Sabre toothed kebbit^7 (^3Hunt via deadfall^7)]1 point
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Hello friend Czar, the text keeps appearing, but when I press start, the bot doesn't start.1 point
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1 point
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Hello friend Czar, I'm reporting a problem with the script, specifically in the Stronghols of Security plugin. When I start it at any level, I get an error with this specification: "Start bury bones false, temp: false." Thank you in advance.1 point
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Thank you for feedback, I will add extra code to make sure he goes to safespot before hopping. Can u confirm if u had a safespot enabled? Usually bot will walk there first^^1 point
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1 point
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@Khaleesi Oh okay I see now, so sorry, thanks for your help! This script runs very well by the way, flawless and I appreciate the world hopping feature. Have a good one!1 point
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1 point
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didn't really get to try it because of the bug and jagex update. is it possible to get another trial? lol1 point
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I'm unsure if there is already an option for it that I'm missing. But for sandstone mining, can you have it so you're able to deposit the sandstone into the sandstone grinder for ironman to get buckets of sand. I do not see an option to "bank" the sandstone in the grinder.1 point
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its safe just dont transfer gold via that account..1 point
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1 point