Developer Patrick Posted September 5, 2019 Developer Posted September 5, 2019 Hey, This build fixes the new welcome screen. Thanks to @Gunman for lending a test account Also minor bug fixes. - The OSBot Team 1 2 3
ez11 Posted September 5, 2019 Posted September 5, 2019 (edited) only did a quick check but i believe this fixed the issues i had with worldhopping (the ones that made the client bug out) edit: @Patrick but i still get issues with loading the inventory after worldhopping. Client will not see that I have items in my inventory after hopping Edited September 5, 2019 by ez11
Czar Posted September 5, 2019 Posted September 5, 2019 Nice one, although the welcome screen looks the same, what actually changed? Widgets etc? 1
Developer Patrick Posted September 5, 2019 Author Developer Posted September 5, 2019 1 minute ago, Czar said: Nice one, although the welcome screen looks the same, what actually changed? Widgets etc? It changed, it's a different widget 2
Gunman Posted September 5, 2019 Posted September 5, 2019 @Czar Some accounts have this screen. And it fucked up the welcome screen solver. Spoiler 1
ihom Posted September 7, 2019 Posted September 7, 2019 @Patrick - I'm unsure if this is related to the new release however within the last day I've been having issues with SDN scripts. Certain scripts fail to load after clicking "Start" with no errors/info in the logger.
Developer Patrick Posted September 7, 2019 Author Developer Posted September 7, 2019 5 hours ago, ihom said: @Patrick - I'm unsure if this is related to the new release however within the last day I've been having issues with SDN scripts. Certain scripts fail to load after clicking "Start" with no errors/info in the logger. Contact the scripter to update their scripts 1
Gunman Posted September 7, 2019 Posted September 7, 2019 (edited) @Patrick For some reason with this build when I click refresh in Script Selector it will freeze the client for a few seconds. EDIT: Sometimes this happens but not all the time. Edited September 7, 2019 by Gunman
ez11 Posted September 8, 2019 Posted September 8, 2019 @Patrick Im still running into the issue that the inventory doesnt seem to be loaded after every worldhop. I have a check that stops the script if the inventory doesnt contain an item and after a few minutes the script will stop because it thinks that the inventory doesnt contain that item even though its in there 1
Developer Patrick Posted September 9, 2019 Author Developer Posted September 9, 2019 18 hours ago, ez11 said: @Patrick Im still running into the issue that the inventory doesnt seem to be loaded after every worldhop. I have a check that stops the script if the inventory doesnt contain an item and after a few minutes the script will stop because it thinks that the inventory doesnt contain that item even though its in there Check via id, not via name
ez11 Posted September 9, 2019 Posted September 9, 2019 7 hours ago, Patrick said: Check via id, not via name Just checked with id and it still sometimes ended falsely not recognising items in inventory