September 5, 20196 yr Developer Hey, This build fixes the new welcome screen. Thanks to @Gunman for lending a test account Also minor bug fixes. - The OSBot Team
September 5, 20196 yr only did a quick check but i believe this fixed the issues i had with worldhopping (the ones that made the client bug out) 👌 edit: @Patrick but i still get issues with loading the inventory after worldhopping. Client will not see that I have items in my inventory after hopping Edited September 5, 20196 yr by ez11
September 5, 20196 yr Nice one, although the welcome screen looks the same, what actually changed? Widgets etc?
September 5, 20196 yr Author Developer 1 minute ago, Czar said: Nice one, although the welcome screen looks the same, what actually changed? Widgets etc? It changed, it's a different widget
September 5, 20196 yr @Czar Some accounts have this screen. And it fucked up the welcome screen solver. Spoiler
September 7, 20196 yr @Patrick - I'm unsure if this is related to the new release however within the last day I've been having issues with SDN scripts. Certain scripts fail to load after clicking "Start" with no errors/info in the logger.
September 7, 20196 yr Author Developer 5 hours ago, ihom said: @Patrick - I'm unsure if this is related to the new release however within the last day I've been having issues with SDN scripts. Certain scripts fail to load after clicking "Start" with no errors/info in the logger. Contact the scripter to update their scripts
September 7, 20196 yr @Patrick For some reason with this build when I click refresh in Script Selector it will freeze the client for a few seconds. EDIT: Sometimes this happens but not all the time. Edited September 7, 20196 yr by Gunman
September 8, 20196 yr @Patrick Im still running into the issue that the inventory doesnt seem to be loaded after every worldhop. I have a check that stops the script if the inventory doesnt contain an item and after a few minutes the script will stop because it thinks that the inventory doesnt contain that item even though its in there
September 9, 20196 yr Author Developer 18 hours ago, ez11 said: @Patrick Im still running into the issue that the inventory doesnt seem to be loaded after every worldhop. I have a check that stops the script if the inventory doesnt contain an item and after a few minutes the script will stop because it thinks that the inventory doesnt contain that item even though its in there Check via id, not via name
September 9, 20196 yr 7 hours ago, Patrick said: Check via id, not via name Just checked with id and it still sometimes ended falsely not recognising items in inventory
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