Alek Posted February 3, 2017 Posted February 3, 2017 Changelog: -Added spell check for random dismissal (reported by @Polymorphism) -Added Local/Grid positions to hover debug on tiles -Blacklisted Draynor Mansion trees that attack you from the web walker --Should avoid this area or walk really close along the mansion's east fence Thanks! 19
Satire Posted February 4, 2017 Posted February 4, 2017 I've waited a long time for this My script always walks along that path on startup (if in lumby) and now I don't have to baby sit it walking along draynor.
Juggles Posted February 4, 2017 Posted February 4, 2017 1 hour ago, Satire said: I've waited a long time for this My script always walks along that path on startup (if in lumby) and now I don't have to baby sit it walking along draynor. Could have made a path to walk around it