Alek Posted February 3, 2017 Share Posted February 3, 2017 Changelog: -Added spell check for random dismissal (reported by @Polymorphism) -Added Local/Grid positions to hover debug on tiles -Blacklisted Draynor Mansion trees that attack you from the web walker --Should avoid this area or walk really close along the mansion's east fence Thanks! 19 Link to comment
Team Cape Posted February 3, 2017 Share Posted February 3, 2017 yeeees alek implementing the fixes we need Link to comment
dieg0 Posted February 4, 2017 Share Posted February 4, 2017 awesome gets better every time! Link to comment
Chris Posted February 4, 2017 Share Posted February 4, 2017 thanks for the manor trees fix 2 Link to comment
Deceiver Posted February 4, 2017 Share Posted February 4, 2017 yahooooooooooooo!!!! good stuff Link to comment
Satire Posted February 4, 2017 Share Posted February 4, 2017 I've waited a long time for this My script always walks along that path on startup (if in lumby) and now I don't have to baby sit it walking along draynor. Link to comment
Juggles Posted February 4, 2017 Share Posted February 4, 2017 1 hour ago, Satire said: I've waited a long time for this My script always walks along that path on startup (if in lumby) and now I don't have to baby sit it walking along draynor. Could have made a path to walk around it Link to comment