Alek Posted July 4, 2016 Share Posted July 4, 2016 A bit delayed on the release thread, however I have some pretty exciting stuff for you guys to check out. Low Resource Mode: Mainly geared towards bot farmers, Low Resource Mode is yet another tool in addition to CLI making bot farming a more customizable and enjoyable experience. Flag: -allow Value: lowresource Value: lowcpu Example: "-allow lowresource,lowcpu" You need to start the bot from command-line to use Low Resource Mode. Additionally you need to set both "-login" and "-bot", because the Account Selector and Booter are never initialized. Low Resource Mode: -Does not set look and feel -Does not initialize a majority of interfaces -Removes all debuggers -Removes all paints -Some other small things I might expand on it in the future depending on demand to include rendering, etc. The following updates and various Web-Walking fixes were done by @Zach so be sure to give him a thanks. 2.4.70 -Mostly webwalking fixes – updated motherlode entrance link and rockfall. Updated maps database -Removed one deadman world from login worlds -Fixed bank withdraw/insert mode detection -Fixed CLI option for allowing reflection 2.4.71 -More webwalking fixes -Gnome gliders should work now -Webwalker should be usable from Fairy rings tile -Low resource and CPU mode (CLI) (@Alek's update) Happy Botting -The OSBot Staff 16 Link to comment
Fratem Posted July 4, 2016 Share Posted July 4, 2016 Woop woop, nice release! Thanks for the webwalking fixes Link to comment
Fused Posted July 4, 2016 Share Posted July 4, 2016 Will stronghold of security ever be fixed? 1 Link to comment
1 ticks Posted July 4, 2016 Share Posted July 4, 2016 what would be really nice, if you could tie together accounts and proxies. It would save time ya know, instead of looking through ur notepad file with 50+ proxies on it. If there was a way, on launch, to select the account you'll bot and it will load the client with the proxy you dedicated to that account earlier. just a thought Link to comment
Alek Posted July 4, 2016 Author Share Posted July 4, 2016 Will stronghold of security ever be fixed? How is stronghold of security "broken"? Link to comment
Precise Posted July 4, 2016 Share Posted July 4, 2016 (edited) How is stronghold of security "broken"? http://osbot.org/forum/topic/101822-webwalker-unable-to-handle-dialogue-when-walking-through-stronghold-of-security-doors/ It seems to be already added to the web, just need to add a dialogue handler Edited July 4, 2016 by Precise Link to comment
Alek Posted July 4, 2016 Author Share Posted July 4, 2016 http://osbot.org/forum/topic/101822-webwalker-unable-to-handle-dialogue-when-walking-through-stronghold-of-security-doors/ It seems to be already added to the web, just need to add a dialogue handler The webwalker doesn't use hardcoded nodes, meaning that we never sat there and manually added stronghold of security. If anything, the most we did was add a link from Barbarian Village. You can traverse the Stronghold of Security using WalkingEvent and solving the doors yourself. If you need help traversing this area, there are a few Stronghold Security scripts out there. I'd recommend contacting those scripters and seeing what they did. Otherwise I would never be able to work on the client and I'd just spend from now until this bot is dead adding support for every single area in the game. Edit: Also don't coach your customers into information which is untrue, makes my life a lot more difficult. 1 Link to comment
Fused Posted July 4, 2016 Share Posted July 4, 2016 How is stronghold of security "broken"? I use Ares slayer and it doesn't work when it gets a task that is in the stronghold because it doesn't open gates. Whenever it is brought up he says it's the client and he'll talk to the Devs about it. Link to comment