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Patrick

Developer
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Everything posted by Patrick

  1. Thanks, I've redone it for the next dev build.
  2. Enjoy
  3. Enjoy! Thanks for the suggestions and feedback! As for some more teleports, they seem to be quite unstable in the webwalker at the moment but if I can fix them, I'll be sure to add them in the script. Brimhaven is also a webwalker 'issue' that sometimes seem to work but not other times. It's a very weird bug. As for the script gui, I will be making a full guide soon with the flow explained, as for now; hovering the settings should display a tooltip explaining what the setting does. Copy setup to all: You can ctrl + a all monsters in the list and select the profiles Thanks for the report. Are you on the latest dev build? I have added the webwalker links to use the ship to get to lunar isle, but I'll make sure I didn't miss one.
  4. Enjoy!
  5. Whenever MGI / Zach find a solution for the incorrect collision flags in the game Thanks, I'll check it out
  6. Hmm it was looking good for me, any entities/grounditems that are giving issues so I can test/tweak on those?
  7. Hey, Couple small improvements again whilest we move to a new stable build. Download link: http://osbot.org/devbuilds/osbot 2.6.15.jar API CHANGES: - Reverted widget interaction to the old code as some users noticed missclicks. WEB WALKER: - Webwalker will now force stop when the script is paused. - Implemented Karuulm webwalker links. MISC: - Minor bug fixes. - The OSBot Team
  8. Patrick

    Exco Puro Puro

    Enjoy! So far none have been reported
  9. You can set the min amount to 0 gp and it will always pick up every item (be sure it's assigned to every monster). I just reconfirmed with the testers that looting is working. Maybe the prices didn't load at the time. Karluum dungeon will be fixed in the next client release. I believe some of the obstacles in there might not be added to the webwalker currently. I'll add slayer helm support for obtaining a new task, and npc-contact spell as well. As for the message: which monster was currently assigned? It seems to not be able to obtain the requirements (items etc) for that so maybe something is missing. (For bug reports please check the first post on how to report them)
  10. Enjoy!
  11. Enjoy the auth! Yeah I wrote this script
  12. the walking to the karluum dungeon is a client thing, I'll see if I can get that fixed for the next stable build. The other functions have been confirmed working by me and the testers. It sounds like you might not have linked the combat profile to the monsters in the gui.
  13. Enjoy!
  14. Interesting, thanks
  15. Missed the boat
  16. Thanks! You can pm me on discord for any suggestions /feedback
  17. The script is now live!
  18. Token will be back in a couple of days to give auths
  19. Patrick

    Stealth Quester

    Token will be back in a couple of days to give auths
  20. Token will be back in a couple of days to give auths
  21. Patrick

    Stealth NMZ

    Token will be back in a couple of days to give auths
  22. Token will be back in a couple of days to give auths
  23. Patrick

    Exco Puro Puro

    Enjoy!
  24. That's very weird since clicking on tiles/areas hasn't changed at all. I'll look into it.
  25. Hey, Just a couple small fixes for the last dev build. Download link: http://osbot.org/devbuilds/osbot 2.6.14.jar FIXES: - Fixed the UI crash that was caused by the ShadowPopup. - Fixed the widget missclick on wide widgets. WEB WALKER: - Added some catacombs of kourend links. MISC: - Improved game loading performance. - Minor bug fixes. - The OSBot Team
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