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Patrick

Developer
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Everything posted by Patrick

  1. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy the trial, but sadly there is.
  2. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy!
  3. Patrick replied to Night's topic in Money Making
    Enjoy
  4. Patrick replied to Patrick's topic in Combat & Slayer
    I pushed version 1.004, they should work again.
  5. Patrick replied to Patrick's topic in Combat & Slayer
    Thanks for the report. I suspect this is a mirror issue not a script issue, but I think I can add something in that might help prevent this from happening ^^ EDIT: pushed version 1.003 which should solve it
  6. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy!
  7. Patrick replied to Patrick's topic in Combat & Slayer
    Maybe 😉
  8. Patrick replied to Patrick's topic in Combat & Slayer
    Yes, the script will stop or skip the task if you're missing items. Authed 😛
  9. Patrick replied to Patrick's topic in Combat & Slayer
    Yes, enjoy
  10. The issue is not related to the dialogue but to the game coding the collision flags weirdly making the walker think it can reach the other side
  11. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy ^^
  12. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy
  13. Patrick replied to Patrick's topic in Combat & Slayer
    Yeah it is the same as the other slayer script as it has to match.
  14. Thanks, I've redone it for the next dev build.
  15. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy
  16. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy! Thanks for the suggestions and feedback! As for some more teleports, they seem to be quite unstable in the webwalker at the moment but if I can fix them, I'll be sure to add them in the script. Brimhaven is also a webwalker 'issue' that sometimes seem to work but not other times. It's a very weird bug. As for the script gui, I will be making a full guide soon with the flow explained, as for now; hovering the settings should display a tooltip explaining what the setting does. Copy setup to all: You can ctrl + a all monsters in the list and select the profiles Thanks for the report. Are you on the latest dev build? I have added the webwalker links to use the ship to get to lunar isle, but I'll make sure I didn't miss one.
  17. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy!
  18. Whenever MGI / Zach find a solution for the incorrect collision flags in the game Thanks, I'll check it out
  19. Hmm it was looking good for me, any entities/grounditems that are giving issues so I can test/tweak on those?
  20. Hey, Couple small improvements again whilest we move to a new stable build. Download link: http://osbot.org/devbuilds/osbot 2.6.15.jar API CHANGES: - Reverted widget interaction to the old code as some users noticed missclicks. WEB WALKER: - Webwalker will now force stop when the script is paused. - Implemented Karuulm webwalker links. MISC: - Minor bug fixes. - The OSBot Team
  21. Patrick replied to Patrick's topic in Hunter
    Enjoy! So far none have been reported
  22. Patrick replied to Patrick's topic in Combat & Slayer
    You can set the min amount to 0 gp and it will always pick up every item (be sure it's assigned to every monster). I just reconfirmed with the testers that looting is working. Maybe the prices didn't load at the time. Karluum dungeon will be fixed in the next client release. I believe some of the obstacles in there might not be added to the webwalker currently. I'll add slayer helm support for obtaining a new task, and npc-contact spell as well. As for the message: which monster was currently assigned? It seems to not be able to obtain the requirements (items etc) for that so maybe something is missing. (For bug reports please check the first post on how to report them)
  23. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy!
  24. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy the auth! Yeah I wrote this script 😛
  25. Patrick replied to Patrick's topic in Combat & Slayer
    the walking to the karluum dungeon is a client thing, I'll see if I can get that fixed for the next stable build. The other functions have been confirmed working by me and the testers. It sounds like you might not have linked the combat profile to the monsters in the gui.

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