Jump to content

Patrick

Developer
  • Posts

    1763
  • Joined

  • Last visited

  • Days Won

    149
  • Feedback

    100%

Everything posted by Patrick

  1. Let me know if you want to extend your trial to see if you can replicate the issues and exactly how, so I can try to replicate them as well
  2. Were you using the latest dev build? And mirror mode? This hasn't been reported by either the testers nor other users so it's very odd
  3. Enjoy the trial, but sadly there is.
  4. I pushed version 1.004, they should work again.
  5. Thanks for the report. I suspect this is a mirror issue not a script issue, but I think I can add something in that might help prevent this from happening ^^ EDIT: pushed version 1.003 which should solve it
  6. Yes, the script will stop or skip the task if you're missing items. Authed
  7. The issue is not related to the dialogue but to the game coding the collision flags weirdly making the walker think it can reach the other side
  8. Yeah it is the same as the other slayer script as it has to match.
  9. Thanks, I've redone it for the next dev build.
  10. Enjoy! Thanks for the suggestions and feedback! As for some more teleports, they seem to be quite unstable in the webwalker at the moment but if I can fix them, I'll be sure to add them in the script. Brimhaven is also a webwalker 'issue' that sometimes seem to work but not other times. It's a very weird bug. As for the script gui, I will be making a full guide soon with the flow explained, as for now; hovering the settings should display a tooltip explaining what the setting does. Copy setup to all: You can ctrl + a all monsters in the list and select the profiles Thanks for the report. Are you on the latest dev build? I have added the webwalker links to use the ship to get to lunar isle, but I'll make sure I didn't miss one.
  11. Whenever MGI / Zach find a solution for the incorrect collision flags in the game Thanks, I'll check it out
  12. Hmm it was looking good for me, any entities/grounditems that are giving issues so I can test/tweak on those?
  13. Hey, Couple small improvements again whilest we move to a new stable build. Download link: http://osbot.org/devbuilds/osbot 2.6.15.jar API CHANGES: - Reverted widget interaction to the old code as some users noticed missclicks. WEB WALKER: - Webwalker will now force stop when the script is paused. - Implemented Karuulm webwalker links. MISC: - Minor bug fixes. - The OSBot Team
  14. Patrick

    Exco Puro Puro

    Enjoy! So far none have been reported
  15. You can set the min amount to 0 gp and it will always pick up every item (be sure it's assigned to every monster). I just reconfirmed with the testers that looting is working. Maybe the prices didn't load at the time. Karluum dungeon will be fixed in the next client release. I believe some of the obstacles in there might not be added to the webwalker currently. I'll add slayer helm support for obtaining a new task, and npc-contact spell as well. As for the message: which monster was currently assigned? It seems to not be able to obtain the requirements (items etc) for that so maybe something is missing. (For bug reports please check the first post on how to report them)
×
×
  • Create New...