Leaderboard
Popular Content
Showing content with the highest reputation on 09/26/18 in Posts
-
────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.2 points
-
Here's the deal that nobody else will tell you: - Accounts must be created on a residential ip address and done through tutorial island on that residential ip address - Accounts can then be botted on NON FLAGGED PROXIES If these two rules are not followed, your accounts will get locked/banned within 30 mins.2 points
-
Okay Sandy Boulder and King Sand Crab, thanks! I will add it for the next update after the new one (v228). So king sands are coming to v229. and the current version now is v227. Mac/linux is in v228 so it's still not updated just yet. I still have a few more tweaks to make then I'm pushing v228 I had to delay it for just a small while because I need to make sure it's perfect, I will push the version later today when it's ready I can't risk anything going wrong. No need for access all I needed was the names and perhaps the location. Please also post the tile data (Options -> Debug -> My Player Debug) and it will print the location. And that is all that I need. I can most likely add it without the location but it will only be useable if you set your own tile in the sand crab plugin. Slayer tasks and teleporting out will be supported in v228 too, I made it activate the bank code (so if you need to teleport to go bank it will do the exact steps you normally take to go bank and then stop). How's that? If you would like extra functionality let me know. If you are not enabling bank then I will have to make it teleport using the first available teleport on your inventory or equipment.2 points
-
good bye https://osbot.org/forum/profile/303237-nevergiveup82/ https://osbot.org/forum/profile/297884-ahmet82/2 points
-
NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
-
View in store $5.99 for lifetime access _____________________________________________________________ Key Features: Progressive mode - The script will traverse the xp-optimum course for your current level; walking to the next course as your level increases. Reliability - The script was developed and rigidly tested with superior reliability in mind. Human replication - Designed around human simulation - behaviour tuned to replicate common rooftop play styles. Alching / Magic Imbue - The script can be configured to High/Low Alch items, or cast Magic Imbue as it traverses the course. Target system - Can be optionally configured with a target. Once this target is achieved, the script will stop. Available targets (variable λ): Stop when λ agility exp gained. Stop when agility level λ reached. Stop when λ magic exp gained. Stop when magic level λ reached. Stop when λ minutes passed. Healing - The script will consume edible items in your inventory to restore health, stopping if you run out of food. Mark of Grace looting - All marks of grace are looted while the script traverses the rooftop. Randomisation - All thresholds (including but not limited to Run energy and Critical Hp) are dynamically randomised. Energy restoration - The script will consume energy restoring items/potions when needed, provided they are available in the inventory. Web-Walking - The script utilises the OSBot Web to navigate the OSRS map, meaning it can be started from almost anywhere. Course detection - If you are on/near a rooftop course before setup, the course will automatically be loaded into the GUI. Error correction - The script will detect when it has made a mistake (e.g. climbed ladder in seers' bank) and will attempt to return to the course. ...and many more! Supported Rooftops: (Level 10) Draynor ✓ (Level 20) Al-Kharid ✓ (Level 30) Varrock ✓ (Level 40) Canifis ✓ (Level 50) Falador ✓ (Level 60) Seers' Village ✓ (Level 70) Pollnivneach ✓ (Level 80) Rellekka ✓ (Level 90) Ardougne ✓ Things to consider before trying/buying: Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would strongly recommend manually navigating your player to/close to the desired rooftop course. Progressive mode - the script features 'Progressive mode' which will cause the script to advance rooftop courses as you level up. Progressive mode relies on the aforementioned web-walking system for inter-rooftop navigation. Consequently, I would highly recommend monitoring the script as it traverses between courses to ensure the web-walking process correctly executes. Healing & Energy restoration - the script will automatically heal or restore run energy when needed. It will do so by consuming items in the inventory - this script will not bank. For optimal exp rates, I would strongly suggest keeping energy restoring items in the inventory (energy/super energy/stamina/fruits/summer pies/purple sweets/...). To prevent the script stopping prematurely, bring a few bites of food along. Using magic - The script supports the periodic casting of a magic spell while traversing a course to maximise experience rates. To determine whether or not you can cast a spell, the script checks your magic level as well as which runes are in your inventory and which stave you have equipped (if any). It is worth noting that, at this time, the script does not recognise any of the following items as rune sources, so avoid using them while running this script: Bryophyta's Staff, Tome of Fire, Rune Pouch. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious agility experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Review (by Eduardino): Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Testimonials:1 point
-
Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4,99 for lifetime use - Link to Sand Crabs script thread (better exp/h!) - Requirements: Camelot tabs / runes in main tab of bank Designated food in main tab of bank ~ 20-30+ combat level Features: CLI Support! (new!) Supports Ranged & Melee Attractive & fully customisable GUI Attractive & Informative paint Supports any food Custom cursor On-screen paint path and position debugging Supports [Str/Super Str/Combat/Super combat/Ranged/Attack/Super attack] Potions Collects ammo if using ranged Stops when out of [ammo/food/potions] or if something goes wrong Supports tabs / runes for banking Option to hop if bot detects cannon Global cannon detection Option to hop if there are more than X players Refreshes rock crab area when required Avoids market guards / hobgoblins (optional) Automatically loots caskets / clues / uncut diamonds Enables auto retaliate if you forgot to turn it on No slack time between combat Flawless path walking Advanced AntiBan (now built into client) Special attack support Screenshot button in paint GUI auto-save feature Dynamic signatures ...and more! How to start from CLI: You need a save file! Make sure you have previously run the script and saved a configuration through the startup interface (gui). Run with false parameters eg "abc" just so the script knows you don't want the gui loaded up and want to work with the save file! Example: java -jar "osbot 2.4.67.jar" -login apaec:password -bot username@[member=RuneScape].com:password:1234 -debug 5005 -script 421:abc Example GUI: Gallery: FAQ: Check out your own progress: http://ramyun.co.uk/rockcrab/YOUR_NAME_HERE.png Credits: @Dex for the amazing animated logo @Bobrocket for php & mysql enlightenment @Botre for inspiration @Baller for older gfx designs @liverare for the automated authing system1 point
-
This tutorial will cover everything required to write your own OSBot scripts. Although it is quite lengthy, don't let this put you off - it shouldn't take more than a couple of hours to follow through, at the end of which you will have learned the scripting basics and will have your very own tea thieving script which you can modify to your liking. Good luck! Previous required knowledge: None Knowledge of basic java helps but is not required! What this guide covers: Downloading your code editor (IDE) Basic programming concepts A quick guide to java Writing a script with the OSBot API Running your script Downloading Eclipse: Setting up your project: Language basics: Java basics: Script backbone: Compiling the script: Writing the script: Best practices and conventions: Completed Tea thieving source code: That's the end of this tutorial, hopefully it was useful and concise enough. As I mentioned earlier, remember to ask LOTS OF QUESTIONS! Also remember that google is your friend! ? Although it may seem OSBot scripting is a niche use of java, many questions can translate to more widely adopted counterparts - use this to your advantage. If you have any questions do not hesitate to post as a reply below. Since I follow this thread, I will receive a notification if you do and will do my best to get back to you ASAP! - Apaec1 point
-
Cape's AIO Progressive Woodcutter Created by @Team Cape Need quick levels but don't want to keep restarting your bot to go from trees, to oaks, to willows, to maples, to yews, etc? Want to get WC over with, or just make some quick GP? Want to get that Lost City requirement out of the way, but can't bare the monotony of woodcutting? Cape's AIO Progressive Woodcutter is YOUR solution. Features: 1. Create and add your own tasks for the script to execute! 2. Task-based progression! Watch this script flawlessly switch from Lumbridge trees, to Draynor oaks, to Draynor willows, to Camelot maples, Camelot yews, and so forth! Until you want it to stop! 3. OR use custom mode - Start the script at the location you want to woodcut at, type the name of the tree, and start chopping those trees! Need to bank instead of powerchopping? Just select the bank from the list, and let it go! 4. Banking - You get to CHOOSE which tasks you bank on! 5. Powerchop - You get to CHOOSE which tasks you powerchop on! 6. Automatically takes the best axe from your bank and upgrades as the script continues! Just tick banking on, and watch the script upgrade from iron, to steel, to any better axe that you have! 7. Supports all trees! 8. Supports the Woodcutting Guild! 9. Supports Powerchopping and Banking at Redwood Trees! 10. Takes Bird Nests if Desired! 11. Supports the Dragon Axe Special if you Tick the Box! 12. Draw tree models, so you can see what tree is about to be chopped next, and the tree that the script is currently planning on chopping! 13. 50+ Preset Locations created, meaning there are a virtually infinite number of paths that you could take to level your woodcutting! 14. Custom-created location lookup, so you can easily find and pick which location you want to chop at! 15. A sleek GUI that you can easily use to setup your personal leveling path, and a flawless paint to show how your levels have progressed and the task you're currently on! 16. Flawlessly created to give you flawless results! Want more locations? Just ask in the thread below! Antiban / Antipattern: 1. Random & Dynamic Sleeps Utilized in Each Action and Loop! 2. Enable Timing Anti-Pattern and Watch as the Script Changes Sleeping Times Used Every Few Minutes, Meaning Your Sleeping Times Never Have One Consistent, Uniform Distribution! 3. Utilize AFK Mode to go Randomly AFK, Like a Real Player! 4. Random Actions Utilized to Keep You Logged In! Where can I obtain this script? Simply go into the Woodcutting section of the OSBot store, found at the link below, and scroll to the bottom! Pay $8.99 once, and enjoy unlimited usage of this unique script! https://osbot.org/mvc/sdn2/scripts/20 How do I Start to Use this Script!? After buying the script from the OSBot store for just $8.99, simply load up the client, go into your script selector, and the script will have appeared in your list! Click on it, press start, and the GUI will pop up! From there, create whatever tasks and select whatever settings YOU want! What if I don't Want/Need to Progressively Level? That's fine! Just use custom location mode, OR use a preset location and set it to start at your current level! The script will work exactly as desired! How Do I Set Up Progressive Leveling? In the GUI, you'll be given the unique option to add in custom woodcutting tasks! Here is how it's done! 1. Open the second tab of the GUI (Progression Tab) 2. Select a location from the drop-down menu (There are over 50! so there is a location lookup option if you choose to use it!). 3. After selecting a location, check whether you want to bank when using the task (if left unchecked, it will powerchop for you!) 4. Set what level you want to start the task at! 5. From there, just hit 'Add Location', and you'll see your task immediately pop up in the task list! 6. Add in as many tasks as you want! Happy botting! What's the catch? There is none. Just a flawless script. It really is that simple. Can I get a free 24 hour trial of the script? Of course! Just drop a like on the thread and ask for a trial below! Last proggie courtesy of @Scripter_Leo! Like the script? Post a proggie below, or rate the script on the store! Those are the best ways to help out! Script GUI: If you really enjoy the script, rate it 5 stars on the OSBot store or comment below with a proggie!1 point
-
Nihao all well it’s my time to say goodbye for a while. Life’s got me on the rope and etc so won’t have much time for services and etc. I’ll pop in and say hi once in a while but not as often and ya. Been fun guys take care1 point
-
Contract Terms: - You will have to deposit a minimum amount of 500m 07GP. Non refundable! (See Additional Information) - You must have a clean reputation on OSBot and other forums. - You must have Skype/Discord. - You must be able to speak English. Skype: Khalidbanihani Discord: Decode#2806 Application form: - Do you agree to the ToS? - Do you agree about the deposit? - What's your Skype? - What are you applying for? Additional Information: If, after the first month, you haven't made back your deposit, you will be entitled to a full refund. However, this will only be done if its because of the lack of work rather than you not wanting to work. Besides doing services for other people, i myself will be handing you work for me personally. Add my skype/discord if theres anything else you'd like to discuss. Terms of Service 1. You cannot use any form of botting or auto clicking whilst working for me, everything must be HAND DONE. (Unless stated otherwise). 2. If you disrespect me or any of your colleague workers you will be kicked and you forfeit your deposit. 3. You will never scam in any situation. If you do, you forfeit your deposit and will face the consequences. 4. Orders always have to go through me. 5. You can advertise but always put my Skype below. 6. Any order you take must be completed, if you fail to do so without a VALID* reason, you will be kicked & forfeited your deposit. 7. You must notify me when you're gonna be away for a while. 8. You are not allowed to take any payment from customers on your own. Doing so will make you responsible for it and can lead to a kick from the service. 9. You will receive 90% of the total payment for your service. *credits to howest for TOS1 point
-
import org.jsoup.Jsoup; import org.jsoup.nodes.Document; import org.jsoup.nodes.Element; import org.jsoup.select.Elements; import java.io.IOException; import java.util.*; public class HiScores { public static HashMap<String, Stats> find(String searchPhrase){ HashMap<String, Stats> statsHashMap = new HashMap<>(); try { //Jsoup closes the connection by its own, after the request is done Document document = Jsoup .connect("https://secure.runescape.com/m=hiscore_oldschool/hiscorepersonal.ws?user1=" + searchPhrase.replaceAll(" ", "%20")) .userAgent("Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/69.0.3497.100 Safari/537.36") .timeout(3000) .get(); //Select the first table. Element table = document.select("table").get(0); //Grab our rows of td from Element table Elements rows = table.select("td"); //Iterator to remove unnecessary data Iterator<Element> elementIterator = rows.iterator(); //List holds our skill type names List<String> typesAvailable = new ArrayList<>(); while (elementIterator.hasNext()){ Element node = elementIterator.next(); String attributesString = node.attributes().toString(); String text = node.text(); //Remove unneeded elements if (attributesString.contains(" valign=\"top\"") || attributesString.contains(" align=\"left\"") || attributesString.contains(" width=") || attributesString.contains(" colspan=") || text.getBytes().length == 0 || Character.isLetter(text.charAt(0))){ //Add our skill names to the map if (attributesString.contains(" align=\"left\"") && !attributesString.contains(" valign=\"top\"")){ System.out.println("Text available: " + text); System.out.println("Type added: " + text); typesAvailable.add(text); statsHashMap.put(text, new Stats(0, 0, 0)); } System.out.println("Removed: " + node.attributes()); elementIterator.remove(); } } System.out.println("\n" + "Personal scores for: " + searchPhrase); String type, rank, level, xp; //Loop through our elements and submit innertext to statsHashMap for (int i = 0, j = 0; i < rows.size() && j < typesAvailable.size(); i += 3, j++) { //Get type from typesAvailable type = typesAvailable.get(j); //Remove commas from our innertext data rank = rows.get(i).text().replaceAll(",", ""); level = rows.get(i + 1).text().replaceAll(",", ""); xp = rows.get(i + 2).text().replaceAll(",", ""); //Debug System.out.println("Type: " + type); System.out.println("Rank: " + rank); System.out.println("Level: " + level); System.out.println("Xp: " + xp + "\n"); //Add to our stats hashmap statsHashMap.put(type, new Stats(Integer.parseInt(rank), Integer.parseInt(level), Integer.parseInt(xp))); } } catch (IOException e) { e.printStackTrace(); } return statsHashMap; } public static class Stats { private int rank; private int level; private int exp; public Stats(int rank, int level, int exp) { this.rank = rank; this.level = level; this.exp = exp; } public int getRank() { return this.rank; } public int getLevel() { return this.level; } public int getExp() { return this.exp; } } //This uses Jaunt API but does not work inside OSbot scripts! Still was fun to learn because the API can fill forms and such /*public static HashMap<String, Stats> find(String searchPhrase){ HashMap<String, Stats> statsHashMap = new HashMap<>(); try { /* API: http://jaunt-api.com/javadocs/index.html Source: http://jaunt-api.com/ Usage: Import Source as JAR Warning: Ignores Overall statistics //Jaunt useragent connection and user submit UserAgent userAgent = new UserAgent(); userAgent.setCacheEnabled(false); userAgent.visit("https://secure.runescape.com/m=hiscore_oldschool/hiscorepersonal.ws"); userAgent.doc.apply(searchPhrase); userAgent.doc.submit("Search"); //Find table data elements and populate list Elements table = userAgent.doc.findEach("<td align=\"right\">"); List<Element> elementsList = table.toList(); List<String> typesAvailable = new ArrayList<>(); Iterator<Element> elementIterator = elementsList.iterator(); userAgent.close(); //Remove unneeded elements from our List<Element> elementsList while (elementIterator.hasNext()){ Element element = elementIterator.next(); String innerText = element.innerText(); String innerHTML = element.innerHTML(); if (innerText.getBytes().length == 0 || Character.isLetter(innerText.charAt(0))){ //Grab available types if any (e.g Attack) if (innerHTML.contains("src=")){ //Format: <img class="miniimg" src="https://www.runescape.com/img/rsp777/hiscores/skill_icon_attack1.gif"> String tableName = innerHTML.substring(innerHTML.indexOf("icon_") + 5, innerHTML.indexOf("1")); System.out.println("Added type: " + tableName); typesAvailable.add((tableName.substring(0, 1).toUpperCase() + tableName.substring(1))); } System.out.println("Removed: " + innerText); elementIterator.remove(); } } System.out.println("\n" + "Personal scores for: " + searchPhrase); String type, rank, level, xp; //Loop through our elements and submit innertext to statsHashMap for (int i = 0, j = 0; i < elementsList.size() && j < typesAvailable.size(); i += 3, j++) { //Get type from typesAvailable type = typesAvailable.get(j); //Remove commas from our innertext data rank = elementsList.get(i).innerText().replaceAll(",", ""); level = elementsList.get(i + 1).innerText().replaceAll(",", ""); xp = elementsList.get(i + 2).innerText().replaceAll(",", ""); //Debug System.out.println("Type: " + type); System.out.println("Rank: " + rank); System.out.println("Level: " + level); System.out.println("Xp: " + xp + "\n"); //Add to our stats hashmap statsHashMap.put(type, new Stats(Integer.parseInt(rank), Integer.parseInt(level), Integer.parseInt(xp))); } System.out.println("Skills map size: " + statsHashMap.size()); } catch (JauntException | IOException e) { e.printStackTrace(); } return statsHashMap; } */ }1 point
-
Cool script. Someone should test it to make sure the file is clean before anyone downloads it1 point
-
1 point
-
1 point
-
1 point
-
Also be found on Zeah though. In the cave, after the completion of The Depths of Despair quest http://oldschoolrunescape.wikia.com/wiki/Crabclaw_Caves I could give you acces to my account @Czarif you would like?1 point
-
The Mac/Linux saving still doesn't work. Also could you add an emergeny teleport option next to the stop conditions? - I need to teleport out as soon as slayer task finishes (can't attack monsters back after task ends) - Could be helpful to stop deaths, teleport out if low health or another stop condition is satisfied.' Thanks!1 point
-
1 point
-
1 point
-
1 point
-
Yeah you right, thanks for the correction, I should have written new String() instead. Will updaterino1 point
-
Actually, string1 == string2 IS true, but only in case of Strings, because of Javas String constant pool1 point
-
No bans within last 3 days p2p. Also running a few f2p accounts for 2 days straight and no bans.1 point
-
1 point
-
Script is very good. The only problem I encountered was that sometimes the script would not detect that I am being crashed. Another flaw of this script is the break handler. For some reason, half of the time the script will go to the designated area where I have marked to log out to take a break, it would sit there idle with the logger saying its waiting for break to kick in. After a few minute of just sitting there, the script doesnt log off for the break, instead it goes right back to fighting crabs, which i am surprised that i did not get banned. Overall, the script is great, just needs a look at how the breaks should be improved. p.s I have used this script and have gotten over 4 accounts to 90 range and 90 str each time. Will post a screenshot of a proggie soon1 point
-
1 point
-
Heya, Not sure on the numbers. It heavily depends on the price of unicorn horns. If you'd like, I can offer you a trial and you can give it a go and find out for yourself? Apa1 point
-
Have been reading every post in the past few days, glad to see some stuff working and glad to see that some of the code I have recently added (still not posted on SDN just just yet!) have fixed some complaints. Some structural coding is also being done to allow more features to be added. Plugins will be a natural part of the script in the next update, no more dissected scripts. Which means hotkeys will be consistent and saving profiles will be possible. Haven't seen any complaints for the camera spinning anymore, glad to see that it's improved too. Map updates are hotfixes and will be available sooner than script version updates coming up since they are not code-based but node based. Very curious about guthans, specs (a user said the script is not specc'ing? please tell me the exact weapon; it could be a new/unsupported weapon), and iron man looting. These are a bit more complex than the other requests/bugs/suggestions. I need some bug reports ASAP on those. As for cannoning and safespotting I will test, I really hope I am running the same settings as you are, please don't forget to post screenshots of GUI settings so I can use same options and test with the same setup and make sure no bugs happen whatsoever. I also need console logs if something works for a long time then randomly doesn't work (if that ever happens there is always a console log) I want it to be absolutely perfect. Every single post is noted down on my list and the rest are more easier than the items mentioned above ^. Iron man looting on the tile which has items from another user is extremely tricky - the client doesn't know which item to take if there are many items on the same pile. I will have to do some experiments but I can't make any promises Glad to hear the loot my tile is doing its job more or less (except for those difficult multi tiles) ^^ Bank conditions are receiving a major update, along with adjustments to looting, safespotting and breaks. These are the major hotspots that are in high demand and affect a large portion of the fix. Just patched a really annoying bug for breaks system. The script will now distinguish users whom take breaks and whom do not - which means script will not act up when breaks are about to reach their trigger. So breaks will be an entire notch better in the next version. A lot more features which are not mentioned above are being included, including some boring code changes and improvements which allow room for much much better updates in the future. Much respect to the users who are riding along the journey and helping out to improve the script even more. Every little helps ^^ My next post is a version update stay tuned1 point
-
hmm any previous botting history? You may have been delay-banned from using other scripts. And a 1 day ban is really good compared to permanent ban Marks of grace are looted Activated trial gl guys0 points