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Showing content with the highest reputation on 05/28/17 in all areas

  1. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  2. 4 points
    @dan245 If you refuse to use a verified MM then I'd advise you to kindly fuck off this forum
  3. nobody here makes anything and most will brag 200m+ when they make less than $3 a day
  4. Educating OSBot, one rant at a time EDIT: This tutorial is meant for people who already have some grasp on how to write a script. If you are completely new to scripting, this tutorial is not for you. The node method of making scripts is definitely by far one of the best methods out there, but it has so many flaws that make for bad programming practices. Imagine you're making a pickpocket script, you might have the following nodes: EatNode WalkToBankNode WalkFromBankNode BankingNode PickpocketNode Now, given how most node-based scripts work, it simply does a for loop on each node and runs the first node in the list that can be executed. So if we enter our nodes in like this PickpocketNode, BankingNode, WalkToBankNode, WalkFromBankNode, EatNode (EatNode being last, PickpocketNode being first) we have actually just have a big issue: eating is the lowest priority. The idea of nodes is to keep the logic for one thing self-contained within another, but if we enter in our EatNode last, we will need to check to make sure our health is high enough in PickpocketNode (to ensure we don't, you know, die). This means you either ship along some global statics (bad!!!!), a script settings object (good!!!) or just forget about it. Now, what if I could tell you that we can prioritise our nodes based on what happened last? Now we can say have our eat node a very high priority after we've walked to the bank (maybe we're in DMM and have 1 food left but low hp) and very high priority after we've pickpocketed something (because we may have just taken damage), but fairly low priority otherwise. We can constantly give our pickpocket node a high priority, and run our walk from bank node immediately after we've banked. This does a few things for us: We don't have static priority - this is great because we as humans don't have static priority for things either! We no longer rely on the order we put nodes in to our list, we only care about when they should be ran Now, the node system I propose isn't perfect, but it's a damn sight better and provides us a lot more legroom for upgrading in the future. Also, this will get you a lot more comfortable with some of Java's more advanced features, namely annotations which make every high level programmer cum immediately. The Goal: Make a flexible node system that has dynamic priority The Result: By the end of this, you will have a working node system with two example nodes (ImmediateNode and DefaultNode) which will show you how flexible the system is. Lazy Kids: Leave now. All code here has been screenshotted so you can't copy/paste it. Learn something or GTFO Step 1: How the Fuck Will We Do This? We need to decide how we're going to store things, and how things will be written in code. For this project, we need a manager of some sort that handles the sorting of nodes, we need something to handle priority, and we need to determine how we will denote prioritisation. For this, we will create a NodeManager class, a Priority enum, and we will cover prioritisation in step 2. What the fuck is this? This enumerated type is less of an enumerated type and more of a... well.. class. However, this "class" only has a set number of values! This means that we can only specify LOWEST, LOW, DEFAULT, HIGH, HIGHEST, IMMEDIATELY. If you want to be an absolute madman, you can add additional priorities in this file. Well, you lost me. I understand NONE of this. This is actually really simple! This class stores references to a list of NodeObjects (come to that later), our last executed node, as well as a "default" or empty node (which we will return when we can't execute anything else to avoid nasty nulls), and finally a Comparator. A comparator simply compares two objects. In this case, we want to compare the priority of two different nodes. We will also create an interface called Node. This looks nothing like my Node class! That's because this is an interface. In programming, an interface is meant to represent the barebones object (in simpler terms, an interface is a blueprint for an object). Read the big documentation comment at the top of it if you want to sneak in a Script instance. Step 2: Decide How to Manage Prioritisation Now, we need to create a way to determine the priority of our nodes. There are two real ways to do this: A second parameter in our NodeManager#addNode(Node node) method, which would have every dynamic priority attached. This could actually get very messy, so I'm not even going to explain it better. We can attach annotations to each Node class we write, which keeps the logic contained and doesn't clog up our methods with useless garbage. Step 2.1: What's an Annotation? In Java, we have these nice little things called "annotations", and they make programming in Java a whole lot nicer. Annotations are effectively little nuggets of code that annotate our methods, variables and classes. They're great because they bridge the gap between human-readable code & complicated data structures. We've actually come across annotations before, at least if you know what a ScriptManifest is. We're going to use annotations here and we're going to love it. Step 3: Write Annotations We're going to need two annotations here: a bog standard PrioritisedNode annotation, and a Condition annotation (I'm calling mine "After" in this implementation) Hey, I kinda get this! It's very simple, but is also very, very powerful. Holy fuck, this is similar! That's because it is. Step 4: Write a Node! We're going to write an "ImmediateNode". This node will have an IMMEDIATE priority, but after it is executed it will have a LOW priority (so that something else can execute!). Oh fuck, you lost me. Now, this is a normal node (written just like you'd normally write a node), except we've plugged in our annotations that we just made. The first annotation (PrioritisedNode), says that by default we have an IMMEDIATE priority. The second annotation (After) says that after we execute ImmediateNode (this node), its priority is set to LOW. Step 5: Write another Node! Oh, fuck! We can use this to write other nodes, too! We're now going to write a "DefaultNode". This node will always have the DEFAULT priority. Bitch, did you just gender your code? Damn straight I did. Notice how we omit the (priority = <something>) part in our annotation here? This is because we're using the default value we set earlier! We also set no After annotation, which means it will never have a different priority. Step 6: What do we do now??? Well now that we've complicated things, we're going to need to update our NodeManager class. We need to add a few more things: A NodeObject class, this will allow us to track these annotations and make them in to something a little more computable A getNextNode method, which will get the next possible node to execute. We'll start with the getNextNode method (within NodeManager). Why do we sort? Why do we loop? WHY? We call Collections#sort(List, Comparator) to sort the list based on our previous condition - the comparator we made earlier! This doesn't return anything, but instead modifies the list we pass through. We iterate because we also need to find nodes that we CAN execute, otherwise we may just be executing garbage we can't do. We also set our lastNode variable provided we find a node, so that we can properly calculate our priorities next run. Step 7: Objectify the Nodes We're going to create something called an inner class - this is a class that is special to another class, kinda like you are to your parents. We're going to insert an extra class statement at the very bottom of NodeManager (but not outside the last bracket!) - this keeps things cleaner, especially because we don't want to access this class outside the manager. ?????????????????? This is a bit more complicated to explain, so we're going to ignore the constructor. Instead, we'll focus on getPriority(NodeManager) - if the last node doesn't exist (it's null), we return our default priority. Otherwise, we return the priority given by our After annotation, but if that doesn't exist we return our default priority. Step 8: ??? Step 9: Profit! We have now created our node system! We can use it like so: And, hopefully, after all this hard work, we'll get this output in our logger box: Notice how, although we added DefaultNode first, it ran ImmediateNode first? And furthermore, even though ImmediateNode has a priority of IMMEDIATE, it doesn't get ran that second time? That's because of the After condition we put in that! Conclusion Nodes are great, but they aren't perfect. So I made them perfect. Use this in all kinds of scripts, and claim you wrote the code yourself. Be proud of yourself, you just actually read a tutorial in its entirety. Exercises (ie things I was too lazy to type up) Java does not allow two annotations of the same type to exist on a single object. This means one node can only have one priority change - how can we make one node have many priority changes? (Hint: make a third annotation whose only value is an array of After annotations, and iterate through them in NodeManager) Can you expand the code to do more things than just changing priority after one node executes?
  5. If you really want to know-
  6. Brought to you by the #1 most sold script series on the market. Come and see why everyone's choosing Czar Scripts! This is the most advanced Agility bot you will find anywhere. BUY NOW $9.99 NEW! Added Both Wyrm Courses! SCRIPT INSTRUCTIONS Optimal Setup for the bot: Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results
  7. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
  8. Script Version: 40.0 | Last Updated: 10/11/2023 [MM/DD/YYYY] LEADERBOARDS: https://cnar.dev/projects/edragons/leaderboard.php Script Progress Pictures Script Development Updates Script Manual GUI Settings (Disable Ad-block to see Images) Gui Saving / Loading: When selecting 'Save settings' a pop up directory will show up. Set a file name under "File name:" then click 'ok' or 'save'. It will save as a .txt file. When selecting 'Load settings' a pop up directory will show up. Simply find your saved .txt file and click it. Once selected, select 'ok' or 'load'. Safe-Spotting Mode: Please start the script at your preferred safe spot when selecting this option and pressing start OR load your saved settings.txt file to auto fill your safe spot! Looting Bag Mode: If toggled, it will use random behavior when adding bones or hides to the Looting Bag! If you happen to die the script will have added it to the lootlist and retrieve it once it spawns on dragon death and continue using it!. Loot distance: Default = 10 Tiles away from your player. Set your custom distance if you prefer. Loot range ammo: Loots the ammo type you have equipped if you are ranging! Default = Stack of 5 Bolts on floor Special Attack: Uses special attack during combat [Main weapon support only!] Deathwalk Mode: Handles death and regears with the equipment set from on start of the script. Current Modes Supported [BETA]: Under production. No guarantee that it is 100%. Green Dragons: West wilderness East wilderness Graveyard wilderness Lava maze wilderness Myth guild [BETA] Blue Dragons: Taverly Watchtower Ogre enclave Heroes' guild Myth guild [BETA] Black Dragons: Taverly Lost city chicken shrine Myth guild [BETA] Metal Dragons: Brimhaven Brutal Dragons: Black dragons in zeah catacombs [BETA] Blue dragons in zeah catacombs [BETA] Red dragons in zeah catacombs [BETA] Mode Help Blue Dragons Supported safespots for taverly mode only. *Other modes can use any spot* Near the agility pipe | Less traffic but with lower profit/hr Inside the Expanded blue dragon room Items | Requirements Anti-dragon shield Ranged/Melee/Magic support! Food Prayer potions *Blowpipe mode taverly mode* Summer Pie *Taverly mode* Falador teleports *Taverly mode* Dusty key *Taverly mode* Dueling rings *Watchtower mode or Heroes guild mode* Games necklaces *Heroes guild mode* Black Dragons Supported safespots Anywhere in the dragon area. Items | Requirements Anti-dragon shield Ranged/Magic support only! Food Anti-poisons *If taverly mode* Falador teleports *If Taverly mode* Dusty key *If Taverly mode* Raw chicken *Lost city mode* Green Dragons Ranged/Melee/Magic support! Supported safespots Graveyard: Anywhere in the myth guild or lava maze dragon area. Items | Requirements East Dragons: Dueling ring *Not optional* Games necklace *Optional* Glory *Optional* Metal Dragons Items | Requirements Select Bury bones option + Dragon bones in loot table to bury bones! Banking is not supported. Please start at the dragon room. It will randomly choose a metal dragon. Range / Magic only support Brutal Dragons Items | Requirements Ranging potions Extended antifire potions Prayer potions Food prayer > 43 rope tunnel route unlocked Start at blast mine bank At this time it will auto grab my set amount of prayer pots. Full GUI customization will come soon. CLI Information Script ID: 898 Create your own file & save under c/users/osbot/data as filename.txt Mode names "Blue dragons(Taverly)", "Blue dragons(Watchtower)", "Blue dragons(Heroes guild)", "Blue dragons(Myth guild)", "Black dragons(Taverly)", "Black dragons(Lost City)", "Black dragons(Myth guild)", "Green dragons(West)", "Green dragons(Graveyard)", "Green dragons(Lava maze)", "Green dragons(Myth guild)", "Metal dragons(Brimhaven)", "[BETA]Brutal dragons(Black)" Food names "Trout", "Salmon", "Tuna", "Potato with cheese", "Lobster", "Swordfish", "Jug of wine", "Monkfish", "Shark", "Manta ray", "Tuna potato", File creation template *See gui for options* *Create your own for validation*: #Dragon GUI Settings #Fri Mar 30 20:14:43 EDT 2018 checkSummerPieActive=false checkEatToFull=true textFoodAmount=1 checkBurningAndGlory=false checkRanarrWeed=true radioWorldHopper=false radioStrengthPotionRegular=false checkRegularWalker=false radioAttackPotionSuper=false radioSpecialAttack=false checkAdamantHelm=true checkWalkToBank=false checkGloryAndGames=false checkLootingBag=false radioMagicPotion=false radioSafeSpot=true radioRangePotion=true radioStrengthPotionSuper=false textWorldHopCount=7 checkRespawnTeleport=false comboDragonsMode=Blue dragons(Watchtower) radioCombatPotion=false checkAutoEatAt=false checkNatureRune=true textEatAt=60 checkAdamaniteOre=true checkBuryBones=false checkGamesAndDueling=false radioAntipoisonPotion=false checkRubyDiamondCombo=false checkSafetyTeleport=false checkRuneDagger=true checkLootAmmo=true radioAttackPotionRegular=false checkBlowpipeActive=false radioAntifirePotion=false checkDragonhide=true checkDragonBones=true checkGloryOnly=false textLootDistance=10 safeSpot=2443,3083,0 checkAntiPK=false checkClueScroll=false checkBurningAndDueling=false comboFoodType=Shark checkDeathwalking=false Bug Report Template Status in the paint(Screenshot): Client Version: "Osbot x.x.x" Client Type(Mirror Mode OR Stealth Injection): Inventory layout: Equipment layout: GUI settings (Screenshot(s)): What is the error that is occurring? How can I replicate this error? Logger output (Screenshot): GRAB YOUR OWN DYNAMIC SIGNATURE HERE https://cnar.dev/projects/edragons/users/All_Users.png //This gives you the all users image (600x200) I encourage you to display your signatures and linked to the thread! Would appreciate that To get your own just do (Case sensitive) https://cnar.dev/projects/edragons/users/YourNameHere.png if your osbot name has spaces (ex. Cool doot 33) https://cnar.dev/projects/edragons/users/Cool doot 33.png PURCHASE HERE
  9. Looking to get hired on as a quester. I used to quest for my pure clan at the beginning of OSRS until around 2015. I specialize in pure quests and have gotten mithril gloves from scratch in 4 1/2 hours. I have 2 accounts with quest cape (one is an ironman) and many accounts with over 150+ quest point (mainly pures). I love speedrunning quests and I find it relaxing so getting paid to do it would just be a bonus. I mainly want to do this to make gp to pay for bonds and to get my rating up. The only bad thing is I only have about 10m~ cash 07 so it's hard for me to cover deposits. However, I could work for free until the deposit is covered from paid services if that is suitable (+ my 10m deposit). I can also create new accounts that are hand quested for Free to Play or Pay to Play if an account is supplied. I have a bunch of documents that I made for efficient questing for new accounts (mainly ironmen and pures). So if anyone wants a new ironman or pure with a bunch of the basic quests that should be completed for those types of accounts to get past the boring early game I can do them very quickly (slower on ironmen of course).
  10. maybe a script that does the alfred grimhand bar crawl mini.
  11. 2 points
    So, i'we been designing for pretty long time now, been making some good money off of it and shit, But there is one thing that i want to rant about. The fucking people that whine about prices, If something takes one to two hours of time to create, WHY DO YOU FUCKING WHINE IF THE PRICE IS OVER 5$?! And if i make something for you and you say "I could of done better" WHY THE FUCK AINT YOU IN THE GFX BUSINESS THEN? Some fucking people seem to think that photoshop works like this Step 1. Masturbate Step 2. Open photoshop Step 3. Open new file Step 4. Click on a colour Step 5. Press Enter and wait while photoshop does the job. Step 6. Sell the shit that photoshop just automatically threw together in 5 seconds. Step 7. Profit Fuck yall cheap ass's.... Rant over.
  12. 2 points
    You added in 5 extra steps. should be: 1. Masturbate 2. Profit
  13. Mecanical so the cum between keys dont matter.
  14. 1 point
    Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Account builder mode to level your firemaking to level 50 or even higher. - Equips pyromancer gear option - Chopping and burning logs (base Option) - Relights brazier - Fletch option - Fix brazier option - Make potion and heal pyromancer when down option - Tons of food supported - Brazier swicthing when pyromancer is down - Advanced game settings to skip games, smart caluclate points, afk at certain points, ... - Bank or Open crates - Dragon axe special attack - Fletch at brazier option - Chop in safespot option - Worldhopping - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 909:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 909): -script 909:TaskList1.4515breaks (With breaks) -script 909:TaskList1.4515breaks.discord1 (With breaks & discord) -script 909:TaskList1..discord1 (NO breaks & discord) Proggies:
  15. 65 HOUR PROGGY!!
  16. 1 point
    Released as VIP+ An advanced selection-configured ore miner supporting both Power-mining and Banking Features: Custom rock selection interface allows you to exclusively tailor the script to your needs Banking support - the script will calculate a route to any selected bank using the OSBot web Easy to configure re-sizeable setup GUI housing the custom rock selection panel: Powermine feature with support for both 'Mine-one-drop-one' and 'Drop when inventory is full' modes Randomised rock prioritisation means the script will never mine rocks in a repeating order Option to keep gems mined in inventory Dragon pickaxe / Infernal pickaxe special attack support. Smashing! Option to move mouse outside of the screen while idle (not recommended unless mining something slow!) Informative self-generating paint with hourly rate data to accurately track your progress Option to stop at a specific target mining level Requirements: A pickaxe for which you have the level to use, either equipped or in your inventory. If you wish to receive gems more frequently (1/86 instead of 1/256) while mining, consider equipping an Amulet of Glory. Setup Guide: Add the script to your collection via the SDN Start up OSBot (or refresh your scripts list), then run the script After the GUI (startup interface) shows up, enable human input by cycling the input button next to the pause/stop buttons Select the rocks that you wish to mine via the game screen: Make sure that the rock is not mined when you select it. Make sure the rock tile is outlined on-screen and the rock data appears on the GUI. You can remove rocks either by deselecting them in-game, or by manually removing them from the GUI. Currently selected rocks are highlighted in cyan. Disable human input once you have selected your desired rocks (Settings>[check] disable input) Configure the settings tab to your liking If banking, be sure to select the closest bank to your mining location. Note that the banking code relies on the OSBot web-walking system, which can sometimes take a few seconds to calculate a route. Start the script with the button at the bottom of the GUI Relax Screenshots:
  17. by Czar Script live, buy now (only $4.99!) http://osbot.org/forum/store/product/463-perfect-crabs/ Want to buy the bot, but only have rs gp? Buy an OSBot voucher here Features Supports both rock crab locations! Teleporting - using tabs/spells Potion support - including combat potions and super att/str/defence Aggressive mode - attacks other crabs World hopping when a cannon is nearby Can randomize fight locations between trips! Calculates next best crab to attack when current crab is low on health! Resets region when crabs don't attack Rotates region resetting every 20-60 minutes Configure inventory load-out with a single button! Changes between walking south and using the cave! Banking support Automatically prioritizes visible crabs when fighting Can recover from being idle Ranged support, loots any type of ammo you have Loots ammo in second intervals (every 2-18 seconds it will loot all) Picks up edible seaweed to extend trips World hops when 7 or more players in the area Displays 'goal' information, e.g. (at 77 strength it will also show details for 80 strength, time left, xp left, etc) Rock crab areas are split into sectors and are cycled every time a rock crab is not found FAQ Why should I use this script when there are millions out there? It is the best script. Simply. Why are you releasing this now? It's time to make this one public, it was privately used for myself and has gotten me 80 strength in a single bot session. How do I set it up? On first use, make sure your inventory is laid out nicely, and click 'Load inventory' to save it forever, then click start Instructions There are no instructions. We do the all the work for you. CzarScriptingโ„ข Tips If you have a pure account, it is advised to go east, because there are no dangerous npcs there Use camelot tabs for quicker trips! You can use any potions, including combat ones Clean paint and GUI Want to use potions? Have potions in inventory Want to use teleport tabs? Have tabs in inventory Want to use camelot teleport spell? Have runes in inventory Want to use special weapons? Have special weapon in inventory Want to use ranged? Have ammo equipped Everything is automatically detected like a real robot. We do all the work for you. Gallery nooby account from 1-33 range (for range guild pot) Just from TESTING THIS SCRIPT
  18. 1 point
    Price: ONLY $8.99 LIFETIME PURCHASE (Click to Purchase) Only have RSGP? Buy an OSBot voucher HERE. COMMENT ON THE THREAD FOR A 1 TIME 24 HOUR TRIAL NOW SUPPORTS AERIAL FISHING! Feature Highlights Selectable Locations / Fish Selectable Drop Methods and Banks Script Speed Customization Other Features DEADMAN MODE SUPPORT: - Will run to closest bank if player is under attack Command-Line Interface (CLI) osFisher currently supports CLI! There is currently 1 parameter required, which is the name of your properties file Example: This will load config.properties from your OSBot/Data/osFisher folder, the properties file can be named whatever you like, in case you would like multiple setups for different bots Feel free to post here / pm me if you are having problems with this feature! Progress Reports Please submit any if you get the chance! PLEASE REPORT ANY BUGS USING THE TEMPLATE BELOW SO THEY CAN BE FIXED ASAP Minnow Support Start script on west side of the expansion platform (left if facing north)
  19. 'the intelligent choice' by Czar Want to buy the bot, but only have rs gp? Buy an OSBot voucher here
  20. People won't learn if all they do is copy and paste. After a while I will publicise it on my Github, but I want people to actually read it and learn something. It'll take you maybe 5 minutes to copy all the code from the screenshots anyway.
  21. 1 point
    Added
  22. 1 point
    GOODLUCK!
  23. 1 point
    trail please
  24. Nice to see you are spending your time making algorithms to fuck with people rather than working on re-sizeable mode
  25. 1 point
    With a join time of 3 minutes ago, you will be going first to anyone you sell to. I will happily buy all for .95/m
  26. any features different from Khal's runecrafter? Currently have that one but I wouldn't be opposed to switching
  27. 1 point
    Account has access to chinning and NMZ - I need a PRICE as well as how much I will need for supplies (saying ~10M for example is fine I don't need an exact pricing)
  28. 1 point
    I have to agree, some people on this community are rather too cheap and de-value GFX work here. I had people here expect an hour of work for $5.00 only. I usually charge $15-$20 for an hour of work most of the time. Depending what the piece of work is, can go even higher.
  29. @IAmMdma can you please state who the OO is?
  30. 1 point
    i presume the ban rate is low? could i have a trial as im pretty sure i will buy 100% if its successful Ive gone and bought it i couldnt wait to use it haha... its fantastic GREAT JOB!!!
  31. No, just make it so the master will either drop the runes to get space or that the master will give the slave(s) in question the runes. This will make it so you don't need to find how many inv spaces master has. Much more simple and it doesn't waste xp an hour either. Would be really nice. Exactly like the same ones, for example, body. @Czar
  32. czar would love a trial please, will give feedback!
  33. 1 point
    Woooh finally on SDN!! Gratz on the release!!!
  34. or premium knight clicking antiban
  35. I noticed the script did click twice when walking , will be resolved momentarily, just doing some more test runs before I commit the update ^^
  36. Can i have a trail on this script?

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