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Showing content with the highest reputation on 02/10/17 in Posts

  1. Update: Most of the API's have been implemented and tested, there are still some slight issues with screen walking, but those should be easy to fix Demo code used for the agility script I've quickly thrown together:
  2. 4 points
    When you bought sponsor your primary rank, which was TWC got replaced by sponsor. So we put TWC back and sponsor as secondary.
  3. that sounds really funny coming from a scripter 3 rank
  4. This is why we have to remove join date from being public
  5. We should hide post count, time online, and join date keeping it only in the user's profile. Also I think only a handful of Ex-Staff should get the VIP perk. Like if my precious Dex ever left he should be awarded VIP, the guy has been with us for so long.
  6. 3 points
    I've been testing stuff for the past few hours regarding this. It would seem that Jagex has beefed up their detection on tutorial island by a lot, far too much actually as I am able to get accounts both locked and not locked depending on what I do. As far as I'm concerned, the IP you play on and the IP the account was created on does NOT matter at all. This is solely behavior based. So if your accounts are getting locked, you'll need to change up the way your script works. If you're using a public tutorial island script and this is happening to you, you're probably best off finding someone to make you a private one. For anyone wondering, the last two accounts I made before typing this were: hand made, played on the same IP and through the osbot client. I ran them through tutorial island 1 at a time, with about a 2 minute time difference from logging into the 2nd one after logging off the first. The first account was NOT locked but the second account was locked and there's a reason for this because I had done something different on the first account. This of course was just one sample but there were two other accounts that I was able to not get locked a few hours prior which I had done similar things to. I will test a few more accounts later and come back and edit this to confirm with more certainty as I don't feel like doing more tut accounts right now. Again, for the paranoid people who think their IP's are flagged, its not the reason. EDIT: I have done some more testing along with the help of @Chris and my cousin. I'm pretty sure what Jagex is doing is locking any accounts that are put through tutorial island via a proxy or VPS. I had my cousin run two accounts by hand on his laptop, one through osbuddy and one through firefox. He dorms at college so it was through his colleges wifi. Both of the accounts were created successfully. @Chris did the same thing. He ran one account by hand on his home PC through his home IP on the osbot client. The account was NOT locked. He then did the same thing except this time ran osbot through one of his proxies and the account was locked after completing tutorial island. I also did the same thing, ran an account through by hand on osbot via a proxy and the account was locked. This would explain why we're not seeing a bunch of posts on reddit about people saying they made a new account and it getting locked. Your average rule abiding runescape player isn't creating their new PK account on a VPS or through a proxy. For those wondering, you CAN bypass this. I can run an account by hand through a proxy or on a VPS and still not get locked. The detection they're using is behavioral so like I said above, you're going to have to change up the way your script works. I'm not going to tell anyone exactly what to do but just know it is obviously possible. I will edit this again when I have successfully implemented what I'm doing by hand into a script and will let yall know when I can successfully run bots through tut. If anyone has any useful info to add on or to disprove what I'm saying, feel free to say it.
  7. Ever since I've started writing scripts for Runescape (Dating back to 2009 https://villavu.com/forum/archive/index.php/t-43804.html) I wanted to write my own interaction APIs Obviously I was just a scrub during most of my "scripting career", with little knowledge on how to write decent OOP code. Past few years I've starting focussing more on programming eventually turning my knowledge into a job, currently I work for a telecom company as a back-end developer. Anyway, enough gibberish, let me introduce SmartAPI SmartAPI is a package that combines all common game interactions into a single package. This includes: Mouse movement Camera movement Walking and Webwalking Keyboard Inventory interactions Object interactions Widget interactions Grand Exchange Banking Shop interfaces and much more ... Why did I decide to create SmartAPI? I felt limited by the implementations of interactions in pretty much any client. They run on the same thread as the script logic making in difficult to write efficient yet simple code. Also I wanted to have more control on how I handle interactions. Progress 10 February 2017 Most of the API's have been implemented and tested, there are still some slight issues with screen walking, but those should be easy to fix Interaction + Walking demo: Banking demo (Endless withdraw / deposit loop) : 19 December 2016: - Initial skeleton has been written. - Basic mouse movement / path generation is working (Whooho!) - Traces of an almost working webwalker can be found throught the code [Webwalker] [Mouse]
  8. Dear friends It has been some time that you are not getting any postcount when posting in the spam section whilst, in the past, you were gaining post count from posting here. One of the responsible persons for implenting this rule has said he would speak with the other responsible person in order to remove the rule if we get 75 percent of YES votes for removal of the rule. So all vote YES to remove this rule so we can gain postcount again. Why? People will post often in the spam section again. You gain postcount. Noobs/scammers trying to get the 100 postcount will try and post outside the spam section ANYWAY to get their postcount. Meaning that it doesn't matter at all if postcount doesn't count here, they'll simple post somewhere else...
  9. Title says it all, PM me on here or add my skype PP only "live:felixfromsythe"
  10. 2 points
  11. who even cares about pc lel. weebs
  12. 24 hour progress report!! Setup Window Highly intuitive and visual, and easy to use! Portal Prediction knows which portals are going to drop - prioritises them! Full Void in <24 hours It takes only 850 points for full void, go go go! Screenshots & Results
  13. 1 point
    View in store $4.99 for lifetime access Key Features: Supports Bar smelting, Cannonball making and Item smithing Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below) Supports the above activities in all locations you would ever want to perform them (full list below) Smart activity-based framework allows you to schedule tasks to be performed in succession (details below) Simple and intuitive start-up interface hosting the activity editor (Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data (Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes (Optional) Moves the mouse outside the game screen while idle Utilises the OSBot map web system with obstacle handling for inter-location traversal* (Optional) Ring of forging support for iron smelting ...and many more! *The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place. Supported Locations: Supported Bars: Bronze [1x tin ore, 1x copper ore] Iron (with & without Rings of forging) [1x iron ore] Silver [1x silver ore] Steel [1x iron ore, 1x coal ore] Gold [1x gold ore] Mithril [1x mithril ore, 4x coal ore] Adamant [1x adamantite ore, 6x coal ore] Runite [1x runite ore, 8x coal ore] Supported Smithing items: All generic material-independant items (e.g platebodies, knives, dart tips, etc...) Material dependant items: Bronze wire (bronze) Iron spit (iron) Oil lantern frame (iron) Studs (steel) Bullseye lantern (steel) Cannonballs (steel) Mith grapple tip (mithril) Activity based framework: The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager. Task options: Smelting Bars (in a furnace) Making Cannonballs (in a furnace) Forging items (on an anvil) Target options: ... until out of supplies ... until level λ reached ... until λ experience gained ... until λ minutes passed (where λ is some inputted integer value) It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present. Setting up: Example paint: Gallery: Credits:
  14. Don't use PayPal? Want to use RSGP? Contact @Juggles on Skype (Joey-Bots) for a voucher.
  15. I'm selling gold via Skrill only current rate: $1.08/m Pm me or post here skype: maz_woj
  16. 1 point
    http://prntscr.com/e76fj1
  17. can i gt a trial of th smith?
  18. Very neat, going to follow this.
  19. I don't understand people who still use the slavery card. Slavery, hundreds of years ago, has no effect on you
  20. 1 point
    There's a scrollbar for zoom in runescape under settings
  21. 1 point
    http://2007.runescape.wikia.com/wiki/Temporary_skill_boost Here you can see how much super atk or normal atk etc boosts your level by. Super attack is for instance 15% of your current level + 5 while the normal one is 10% + 3 have a look if youre ever thinking of implementing random potion drinking into the script!
  22. I only used mousekeys to drop items so fuck ye
  23. Rip bruh , if saiyan got 2k14 eks dee
  24. cba. osbot is dying anyway, can't bump more than 1 thread. New layout is fucking aids. Might as well have no post count all over the forum.
  25. 1 point
    Had some time this afternoon to work on the script... multiple potions are ON THE WAY!!!
  26. After that char was just running around with one pay-dirt in inv at hopper searching ores..
  27. 1 point
    When someone crashes you, it should try to compete for the crabs by manually attacking them - this is intentional in an attempt to deter crashers. Not sure why it's switching though, perhaps due to the higher quantity of 4-spawns now at CCI. I will look into this, thanks! It's one of the random mouse movements, which as the name suggests occur randomly! I will be adding a feature for full afking though, which will make it move the mouse out of the screen the whole time. Unfortunately seeing as some potions boost more than others, combined with the nature of the script looping system, this would be more difficult than it appears, but I could add it if I knew exactly by how much each potion boosts your stats. I can probably make this change, and i've noted it down, however it's on the backburner while I work on some of the many other updates that I've promised! (who knows, may get around to it this weekend as well...) Cheers all!
  28. you either have a penis or not which is u
  29. adding this to one of the proggies
  30. 1 point
    would like this feature and maybe u can add that the script doesnt wait till the potion boost has completely run off. instead drink the potion randomly eg: if ur 72 normal then drink randomly at 73/74/75/76
  31. lmfao, deceiver can barely cut the lawn for his dad without fucking crying. Couldn't imagine him shooting some gooks
  32. Hey Czar, could camelot teleport to seers bank be implemented ? would vastly increase xp/hr
  33. woud love a trial! I'm not sure if I've already asked for one months ago but if so do tell me
  34. Love your fighter and motherlode miner, can i try this 1?
  35. Pretty good to start with but this logic is not really a good way to handle mining case MINE: RS2Object tinRock = getRockWithOre(Rock.TIN); if (tinRock != null) { tinRock.interact("Mine"); sleep(random(2000, 3000)); mouse.moveVerySlightly(); } break; Try staying away from static sleeps Rather use ConditionalSleeps if(tinRock.interact("Mine")) { new ConditionalSleep(3000) { @[member='Override'] public boolean condition() { return myPlayer().isAnimating(); } }.sleep(); } Sleep until you are animating then return in your loop while you are animating aka still mining. (This also means if your character is animating but the rock is depleted it waits so you need to add an extra check if the rock you are mining is still not depleted otherwise even if you are animating you can consider yourself done mining that rock)

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