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Showing content with the highest reputation on 12/18/16 in Posts

  1. Lately I believe I have not been a good member to this community, especially the Graphics users of osbot. I understand that some of you may find this post useless and it has no meaning, but that isn't how I see it. I want to make a fresh start in the Graphics section. I believe I have been miss-treating the users in this section. I haven't been really helping anyone, but only thinking about myself and posting my own piece of work, then fighting others and causing problems for the feedback they are giving. Well not exactly, but there are actually good users in the GFX section, and I miss-treated some. I need to be more helpful in this section specifically rather than thinking about myself and only posting my own work and that's it. Adapt: Sorry to you man, the argument we had yesterday on one of my threads was absolutely pointless, and I am the one that triggered it. So I take the blame for it. You're not a shit designer, no one should be called a shit designer really. Why? because no one is perfect and we all lack in certain areas, no one is perfect. This is reality. You have good work and you keep at it, I'm sure you will be a top designer one day. Hope you accept my apologize Adapt. From now on - any work that I post, of course I will be accepting constructive criticism. I would appreciate it if people or some individuals would stop posting on my threads "shit" and then go away, some people hate for no reason. I don't know your intention, but if you really think a piece of my work is shit, then please point out why constructively, we all have to learn and start somewhere right? Designers will keep on learning, learning, and learning. There is no ending point. i will be posting on peoples show-off threads proper and constructive criticism to help them improve. I haven't posted on anyone's work so far on how they can improve/what I think about their piece. So it is time to change that and my attitude. Fresh start for me in this section, alright guys? Other than all this, here is a piece of work that I made: i think this is the only tag that I can say I am proud off. Practice is key, so that is what I am doing.
    11 points
  2. Here is todays work guys: Tomoro I will start posting feedback on peoples work as well, doesn't matter when haha but I will get on with it
    5 points
  3. They just fucking look at eachother with the guy on the west side facing east and vise-versa how is this a fucking riddle
    5 points
  4. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    2 points
  5. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    2 points
  6. I have the account in my possession now. Email has also been changed to mine as well as the password. @Oliver could you please close the paypal dispute and let me know when you've done so, so that i can hand you over the account.
    2 points
  7. I like this piece of work, it is creative. The light animation is definitely a bonus too. The only change I would make is make the text clearer and reduce opacity of it by 10-20% Keep at it
    2 points
  8. Our differences aside, I'm liking the tag work man. Maybe we can be good design friends. I like the colors and the flow of it. Not much to criticize here.
    2 points
  9. 2 points
  10. given the questions i've seen you asking in the scripter section, if i'm being honest, i'd caution you to sell private scripts. I'd also caution anyone receiving this script as well.
    2 points
  11. Tag is nice but just like in a picture you need to check it's position. Check this out: http://digital-photography-school.com/divine-composition-with-fibonaccis-ratio-the-rule-of-thirds-on-steroids/ It's not cool to have it on center yes we will notice it since it's big and the only thing but believe me, place the dude a bit more to the left so there's more "watching space" to the right, if you do that we will feel more action since we notice better that he is watching something to his right. Goodluck and criticism is never bad unless it's a troll! Always try to ask for even more, just say "Mhmm, yes, tell me more please."
    2 points
  12. Good of you to do this. Hope it helps you and others improve both as designers and as a person.
    2 points
  13. Once you linked your bank account you'll receive 2 payments of a few cents. Both the payments are the verification code for PayPal. Once entered it's verified.
    2 points
  14. 2 points
  15. close your cinema4d process
    2 points
  16. 2 points
  17. http://osbot.org/forum/topic/93981-guidetypes-of-entities-and-how-to-use-them-correctly/
    2 points
  18. by Czar Buy now (only $8.99!) 143 HOURS IN ONE GO!!!!! update: this bot is now featured on the front page of osbot! More reviews than every other fishing bot combined! 100 hour progress report!!! How to use Script Queue: ID is 552, and the parameters will be the profile name that you saved in setup! This process is really simple, just to save you headache
    1 point
  19. NEW: Released Chop & Firemake plugin Added 8 Forestry events!!!!!!!! Easy 99, Next! Map Chooser System Progress Results! Help How to use this with Bot Manager? Script ID is 631, and the parameters will be the profile you saved in the setup window, e.g. oak15.txt I want a new feature added? Make a post below and I am always listening, within reason! The bot is doing something I don't like? Make a post below and I will adjust the code to match your play style!
    1 point
  20. Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4,99 for lifetime use - Link to Sand Crabs script thread (better exp/h!) - Requirements: Camelot tabs / runes in main tab of bank Designated food in main tab of bank ~ 20-30+ combat level Features: CLI Support! (new!) Supports Ranged & Melee Attractive & fully customisable GUI Attractive & Informative paint Supports any food Custom cursor On-screen paint path and position debugging Supports [Str/Super Str/Combat/Super combat/Ranged/Attack/Super attack] Potions Collects ammo if using ranged Stops when out of [ammo/food/potions] or if something goes wrong Supports tabs / runes for banking Option to hop if bot detects cannon Global cannon detection Option to hop if there are more than X players Refreshes rock crab area when required Avoids market guards / hobgoblins (optional) Automatically loots caskets / clues / uncut diamonds Enables auto retaliate if you forgot to turn it on No slack time between combat Flawless path walking Advanced AntiBan (now built into client) Special attack support Screenshot button in paint GUI auto-save feature Dynamic signatures ...and more! How to start from CLI: You need a save file! Make sure you have previously run the script and saved a configuration through the startup interface (gui). Run with false parameters eg "abc" just so the script knows you don't want the gui loaded up and want to work with the save file! Example: java -jar "osbot 2.4.67.jar" -login apaec:password -bot username@[member=RuneScape].com:password:1234 -debug 5005 -script 421:abc Example GUI: Gallery: FAQ: Check out your own progress: http://ramyun.co.uk/rockcrab/YOUR_NAME_HERE.png Credits: @Dex for the amazing animated logo @Bobrocket for php & mysql enlightenment @Botre for inspiration @Baller for older gfx designs @liverare for the automated authing system
    1 point
  21. Download: https://www.mediafire.com/?8b4ghwjyupjy58x Reports any player in your area. Have fun. Set it up in a crowded area and watch it go to work. Can report up to 1200 people per hour. Post proggies Need to edit paint tomorrow xD
    1 point
  22. There we go 2nd model of the day only made the handle right now took me 45mins stupid line flow time to model the blade. Hehe sure took me some time. Final result: If only I could import this in game hehe
    1 point
  23. hi, can i get a free trial?
    1 point
  24. whatever removes quality, it shouldnt make it this bad, wtf. looks like the original looks pretty cool tho
    1 point
  25. Holy shit. noice! Better graphics than RS3 :DD
    1 point
  26. 450k per account meatdoctorosbot@outlook.com
    1 point
  27. 1 point
  28. 1 point
  29. mystic boots mage cape and depending on your def lvl the blue obby shield and a fury is needed. If you got high def no shield and glory should work too.
    1 point
  30. Verified PP post rates below Got all the gold i needed
    1 point
  31. 1 point
  32. 3 servers 1 main desktop Main desktop: 6700k OC'd, 64gb of ram, roughly 6% cpu per bot so I tend to run 15 clients Laptop: 8 GB Devils cannon at 3.5ghz I only really use this for muling so 5-6 bots tops have been ran Servers : 64 gb ram, 2 Xeon E5-2620 8 core x 2.1 ghz, this can run 50 clients
    1 point
  33. I clicked this expecting to see plans for a new 9/11
    1 point
  34. Your release thread was all I could find regarding the usage of cli, the last place I would have thought to look was the front page of the forum
    1 point
  35. hi can i trial this looks sick asf
    1 point
  36. Green! Everyone does red, it gets tiring! Love those little gem buttons on there dude. Looks awesome
    1 point
  37. Entity is the super class, meaning that RS2Object and NPC both extend it. Don't use the super class unless you know what you're doing; the OSBot API makes a lot of convenient decisions based on the child type (especially in interactions).
    1 point
  38. Ok seeing as he told you not to make them, there is nothing I can do as he clearly told you not to continue. Therefore I will remove him out of twc and he will not be compelled to refund you.
    1 point
  39. Love the script, currently running into problems with stamina pots, once 1 runs out it keeps trying to draw from the Stamina potion (1) pile which is empty instead of taking from the Stamina Potion (4) . I tried to look through the setup and couldnt figure out a solution. Ive only used the "normal" tab currently doing Fire runes so this might not be an issue with the abyss. Other then that script runs flawless for me! thanks!
    1 point
  40. That's really awesome! Can't wait Also, In that method, is it possible to add the use of noted pure ess on the bank chest instead of opening the bank? So that you unnote the ess and teleport asap. That makes the run quicker. You only use the bank every 8 runs to grab another ring of dueling and/or stamina pot. Hope I made myself clear :p Love your script
    1 point
  41. It is extremely lagging in mirror mode and the mouse is resting on the mage spell whilst being in autocast could you maybe move the mouse out of the screen until it needs to click something again? just as you should do when you are afking without bot
    1 point
  42. Your statement made absolutely no sense. You downloaded photoshop, took a png from google, changed the hue and threw some shit text at the bottom with a shit bevel. I was only kidding around but now you're on my bad side.
    1 point
  43. Hey, I needed to use the GE in one of my scripts so I came up with this. It's pretty basic but allows you to buy and sell different items at different prices and amounts, as well as collect Items. Currently it's only set up to use the first box but you could easily modify to suit your needs. GrandExchange.java: Lemon Version: Example Usage: public class Script extends org.osbot.rs07.script.Script{ private final String itemName = "Blue partyhat"; private final int itemPrice = 2147137627; private final int itemAmount = 500; @Override public int onLoop() throws InterruptedException { GrandExchange GE = new GrandExchange(this); //new GrandExchange instance with our script if (!getGrandExchange().isOpen()) { //Checks if ge is open GE.openGE(); //open ge randomly using booth or npc } else { GE.collectItems(false); //collect items (boolean true -> to bank, false -> inventory) GE.createBuyOffer(itemName, itemPrice, itemAmount); //creates a buy offer with specified params GE.createSellOffer(itemName, itemPrice, 0); //Sells all of the specified items in inventory at specified price ( 0 = all, int = specified amount) } return 150; } }
    1 point
  44. objects.closest("Bank chest").interact("Use"); This method looks for an object called "Bank chest" and attempts to interact with it using "Use". If you attempt to interaction with the "Bank chest" using "Attack", the method will not work because "Bank chest" does not have the action "Attack". npcs.closest("Guard").interact("Attack"); Lets say you are killing guards, as the method shows above. What happens when you kill all the guards and this method is called? You will get an error called a "Null Pointer Exception", meaning that the method was called but it didn't work because the object reference (in this case the Guard) is null (meaning it doesn't exist). Here is how we would solve that problem: NPC guard = npcs.closest("Guard"); if(guard != null){ guard.interact("Attack"); } Here we create the NPC reference called "guard" and we define it using the npcs.closest() method. Now if npcs.closest("Guard") can't find any guards, "guard" will be defined as null. This information is used in the next line where we check if "guard" is null, meaning if no guards exist. If there is at least one guard that exists (not null or != null), we will interact with the guard using "Attack".
    1 point
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