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Showing content with the highest reputation on 04/29/16 in all areas

  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    4 points
  2. I was able to trick MGI into letting me work on web walking while he explores some of our other experimental projects. Hopefully my changes don't break anything too serious, so please test this build out if you are using web walking. In this update, areas which are used as destinations have different behavior than positions. Previously all areas would be broken down into positions and the route finder would generate a path to the closest position (generally speaking). The two problems with this were: 1. Sometimes your player would end up just outside your destination area 2. Your player may end up walking in your destination area, then continue traversing until the final position Now if you are using an area as your destination, WebWalkEvent will only finish, and finish immediately when your player enters the area. Additionally I believe that there were a few spam clicking issues which were fixed along the way. Also thanks to @ProjectPact for reporting a web walking bug where your player would try and teleport in the wilderness. Teleporting in the wilderness is now checked against the rules listed here: http://2007.runescape.wikia.com/wiki/Wilderness Happy Botting -The OSBot Staff
    4 points
  3. Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports all rooftops (Draynor, Al-Kharid, Varrock, Canafis, Falador, Seers, Polivneach, Relekka, Ardougne) - Supports most courses (Gnome stronghold, Shayzien basic, Barbarian stronghold, Ape toll, Varlamore basic, Wilderness (Legacy), Varlamore advanced, Werewolf, Priffddinas) - Supports Agility pyramid - All food + option to choose when to eat - (Super) Energy potions + Stamina potions support - Progressive course/rooftop option - Waterskin support - Option to loot and sell pyramid top - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 463:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename DISCORDFILE= discordSettings Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot manager you do not need to specify '-script 463'): -script 463:TaskList1.4515breaks (With breaks) -script 463:TaskList1.4515breaks.discord1 (With breaks & discord) -script 463:TaskList1..discord1 (NO breaks & discord, leave 2nd parameter empty) Proggies:
    2 points
  4. View in store $4.99 for lifetime access Key Features: Supports Bar smelting, Cannonball making and Item smithing Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below) Supports the above activities in all locations you would ever want to perform them (full list below) Smart activity-based framework allows you to schedule tasks to be performed in succession (details below) Simple and intuitive start-up interface hosting the activity editor (Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data (Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes (Optional) Moves the mouse outside the game screen while idle Utilises the OSBot map web system with obstacle handling for inter-location traversal* (Optional) Ring of forging support for iron smelting ...and many more! *The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place. Supported Locations: Supported Bars: Bronze [1x tin ore, 1x copper ore] Iron (with & without Rings of forging) [1x iron ore] Silver [1x silver ore] Steel [1x iron ore, 1x coal ore] Gold [1x gold ore] Mithril [1x mithril ore, 4x coal ore] Adamant [1x adamantite ore, 6x coal ore] Runite [1x runite ore, 8x coal ore] Supported Smithing items: All generic material-independant items (e.g platebodies, knives, dart tips, etc...) Material dependant items: Bronze wire (bronze) Iron spit (iron) Oil lantern frame (iron) Studs (steel) Bullseye lantern (steel) Cannonballs (steel) Mith grapple tip (mithril) Activity based framework: The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager. Task options: Smelting Bars (in a furnace) Making Cannonballs (in a furnace) Forging items (on an anvil) Target options: ... until out of supplies ... until level λ reached ... until λ experience gained ... until λ minutes passed (where λ is some inputted integer value) It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present. Setting up: Example paint: Gallery: Credits:
    2 points
  5. This is a top secret moderator application for @Scotty. Hello my name is Scotty, and I am 20 years old. I am applying for moderator because as a person I genuinely like to help others, and as a regular user I cannot do this. Osbot has gone strength to strength under Maldesto's stewardship, he is a great man. But, it is time for something different, I propose that I lead osbot into a new era. An era full of paint art and flame. What would I do as moderator? I would guarantee these 5 things: Allow pornography Give everyone kick power in the chatbox Free 'how to paint' guides Allow flame Allow hate I hope that you consider my application, I am mature and English is my first language. Thank you, Scotty
    2 points
  6. :tom: or :johnny: thanks bye
    2 points
  7. 2 points
  8. Pretty sure he's asking how he can implement different fixed value times for breaking, as the client only supports one set value
    2 points
  9. Now all we need is sodapoppin to eat lea's pussy for "charity".
    2 points
  10. Can't really expect him to remember a year ago, so 10 dollars is what he will pay or be banned
    2 points
  11. ProjectPact is da shit, The bomb, The one and only, The god of scripting. If you don't buy this Skrept you're indeed a newbie. -Pak a Yak Newb. -Evoski.
    2 points
  12. I rewrote my trapping system so there are a lot of things I want to make sure are working perfect before releasing to the public, however I am SUPER happy with the progress! Shouldn't be too much longer if I had to guess. I have added more bot debugging information as requested. [INFO][Bot #1][04/29 12:57:23 AM]: [Debug]: Timer Active: false | Spot Active: false | Spot Picked Up: true Bug fixes: fixed if a player walks over a trap that needs to be dismantled or checked, it will now interact with it instead of waiting for the trap to collapse fixed an eating bug that would not eat if you were under attack while walking back to the trap spot removed a few unwanted timers made the script perform better on mirror mode by converting some methods removed some depreciated methods fix teleporting if a player follows you fixed a false bug dealing with player attacking fixed the npc caught bug rewrote my custom bury bones method rewrote part of my custom dropping method added the number of bones buried in the paint added a reset timer in a falconry delay stopped computing max traps every 5 seconds and made it do it every time you level up. This lowers CPU created a backup timer in case level up message is bugged, which is unlikely fixed an auto talker handler bug rewrote part of my isActive handler fixed active trapping timers made failsafes for turning certain timers off reordered how trapping is configured by adding more randomness fixed a player under attack check fixed OSBot 2.4.56 writing error added new debug info fixed a bug dealing with fallen traps added a new timer reset to fallen traps fixed the traps switching from active to inactive halfway through the setup reported the teleporting bug in the wilderness and it has been fixed in OSBot 2.4.57 -PP
    2 points
  13. Resizable mode is a project which I'm still leading, it's a bit on the lower priority right now.
    2 points
  14. Even though I took care of the situation, I still believe that TTC should be half responsible for selling me an unsecured account as well. I had the account for under 48 hours before reselling it. Along with ZERO recovery information and no original email. 1_Ticks is my friend and doesn't deserve this. I've done my part in handling the situation with 1_Ticks, but what has TTC done?
    2 points
  15. CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:
    1 point
  16. View in store ($3,99 for lifetime access) Features: Supports every location you would ever want to cook (anywhere missing? request it!) Supports almost every food item cookable on a range or fire (anything missing? request it!) Smart Target-oriented back-end stops the script when you have accomplished your desired goal Option to move mouse outside screen while cooking to simulate human AFKing Where Make-All isn't available, A Gaussian distribution based suffixed string generation algorithm randomises entered Make-X values Utilises a combination of WebWalking and recorded paths to ensure the script never strays from it's job Simple, intuitive GUI which auto-detects your food and location based on your inventory and minimap position Stable cooking & banking algorithms, tuned individually for each food item and bank Clean, informative, Anti-aliased, un-obstructive and fully movable self-generating paint Movable on-canvas scrolling console logger Efficient script logic ensures an EXP-optimised experience Normally distributed response times to simulate a human's reflexes Stops & logs out when out of food, saving your progress to the console and web Dynamic signatures allow you to track your progress as you use the script Handles obstacles and doors between the bank and the range to ensure door spammers cannot hinder your gains CLI is supported for all hardcore chef needs ... and many more ... Supported food: This script only supports cooking these food items on ranges/fires, it will not combine ingredients to make items such as Tuna potatoes or Pineapple pizzas. Shrimp Anchovies Sardine Herring Mackerel Chicken Beef Bear meat Rabbit Rat meat Sinew from Bear meat Sinew from Beef Trout Salmon Cod Pike Bass Rainbow fish Tuna Lobster Swordfish Monkfish Shark Dark crab Sea turtle Manta ray Anglerfish Karambwan Poison Karambwan Bowl of Water Uncooked pizza Potato Seaweed Sweetcorn Stew (new!) Curry (new!) Just ask for a new food item to be added! Supported locations: Rogues den Lumbridge Kitchen (new!) Catherby Nardah Tzhaar City Al-Kharid Zanaris Neitiznot Varrock East Hosidius Kitchen Gnome Stronghold Varrock Cooks' Guild Port Khazard Edgeville Mor Ul Rek Myths' Guild (new!) Just ask for a new location to be added! Why choose APA Scripts? As an experienced veteran scripter here on OSBot, I strive to give you the best user experience that I can by providing frequent updates and fixes. With over 40 cumulative 5 star reviews on the store, as well as my Scripter III rank, you know you're in safe hands. Want something added? Don't like something? Have an awesome proggie to share? Let me know! Example GUI: Starting from CLI: Gallery: _________________________________________________________________________________________ Credits:
    1 point
  17. Wanting to buy a RSN or Two that are names of Fruit (gl me) Post/pm if u have one with proof and give me a price What are the chances of someone actually selling me one
    1 point
  18. Dude that was some really good information!
    1 point
  19. This is so fucking old
    1 point
  20. 1 point
  21. Yeah I'm aware of that, It is verified
    1 point
  22. It should, but its a relatively new feature. Is it not doing it properly? ___ For the record, version 1.5.5 was released 2 days ago, fixing some issues with detecting who is in the tunnel when returning after banking during the tunnel solving state
    1 point
  23. You are the man! Thanks for this!!! Helps a lot
    1 point
  24. Please remember I am new I may be using bad habbits, or harder ways of getting the same outcome! Woke up and wrote this before I have to go to work didn't have a lot of time so its missing a lot of checks that you will want to have when you make yours I.E (do you have coins, do you have enough hides, what to do if it runs into those issues etc..) Somethings like navigating to Ellis I would change if I had more time. This has got me motivated to make a script that gathers an X amount of hide then tans it looping, might have that done when I get home from work. The script works fine but there are definitely better ways of doing everything hopefully by looking at this you can see that you have to map out what the bot needs to do and write it in a way that exceeds this. @ScriptManifest(name = "Tanner", author = "Bradf3rd", version = 1.0, info = "Tans Hide", logo = "") public class LaTanner extends Script { private final Position store = new Position(3279,3191,0); @Override public void onStart() { //Put anything you want it to do on start like time etc.. } private enum State{ BANK,WALK2ELLIS } private State getState(){ if(!inventory.contains(1739)){//IF inventory doesn't contain hide return State.BANK; //Goes to bank } else {//Else it will return State.WALK2ELLIS;//Walk to ellis and tan the hides. } //Writing it like this basically means ONCE you tan the hides you won't have any remaining in yoru inventory to it switches back to the state BANK. } @Override public void onExit() { //Code here will execute after the script ends } @Override public int onLoop() throws InterruptedException { switch (getState()){ case WALK2ELLIS: RS2Widget leather = getWidgets().get(324, 148);//This is defining leather as the Soft Leather option in trade menu for Ellis see more from TFW's Tut http://osbot.org/forum/topic/96505-osbot-scripting-basics-and-snippets/ walking.webWalk(store); //Walks to the position store which is initiated above. NPC ellis = getNpcs().closest("Ellis");//Initiates ellis as npc Ellis walking.walk(ellis); //If ellis is near we walk to her sleep(random(300,600));//random sleep between 300 and 600 ms ellis.interact("Trade");//Interacts with npc ellis selecting the option trade. sleep(random(300,600));//random sleep between 300 and 600 ms leather.interact("Tan All");//uses our widget we made above and interacts with it by selecting the option tan all sleep(random(300,600));//random sleep between 300 and 600 ms break; case BANK: walking.webWalk(Banks.AL_KHARID.getRandomPosition()); //Walks to AL_KHARID bank if(Banks.AL_KHARID.contains(myPlayer())){ //if Al kharid bank contains our player... sleep(random(300,600));//random sleep between 300 and 600 ms bank.open();//Opens bank sleep(random(300,600));//random sleep between 300 and 600 ms bank.withdraw(1739, 27);//Withdraws(int for our cowhides, number of cowhides) } break; } return 600; //The amount of time in milliseconds before the loop starts over } @Override public void onPaint(Graphics2D g) { //This is where you will put your code for paint(s) } }
    1 point
  25. if you're using intelliJ a grey line under it means that the import is not being used. You can simply remove that line. If you need any further assistance just hit me up on my skype (it's below in my signature, just click the signature! :p)
    1 point
  26. New update: - Alching works VERY well Script version is now: v0.71, please allow a few hours for update to register
    1 point
  27. Sure, if the teleport started the moment before he died. That would be intended behavior, as it cannot predict if your next his is gonna finish him. Otherwise, post the teleport message, and I'll have a look at that one
    1 point
  28. Thanks, that narrows it down a lot .. Please read the troubleshooting section. The reason is always logged when the script stops. So look at the reason and resolve it That's a recent bug if this is true (about too many/few supplies in inventory). Did you just start it at bank with too many/few doses? Will try to see if I can reproduce
    1 point
  29. Like sunflower fields in the morning sun
    1 point
  30. Check out the FAQ on the first post
    1 point
  31. If you lend me your account with them
    1 point
  32. You have 146 hours logged on the script already :E
    1 point
  33. Strange, can you try 2 things for me and let me know if anything changes? 1. Place the potions elsewhere in the bank (if this helps, please let me know where they were) 2. Try it on the standard client (if you were using mirror)
    1 point
  34. Looks like the update broke some things, thanks for reporting it. I just pushed a hotfix, should be live within 12 hours
    1 point
  35. Check out the Frequently Asked Questions section of the OP
    1 point
  36. Please send it to me in a PM thanks Damn, that sucks Sorry for your loss
    1 point
  37. Started a trial I pray that I may be of assistance in curing said disgruntledness
    1 point
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