Although it took us almost two years to finally release web walking, this update marks a point where our technology exceeds that of our old school botting competitors. Thanks to @MGI, we made the necessary adjustments to fine tune many facets of our web walker and went on a linking rampage. If there is a will, there is a way.
Spirit trees, Sailing, quests, inventory items, obstacles, and dungeons; it has only just begun. This changes everything and really sets us apart from our competitors. As a scripter myself, I began re-writing my kCutter script to exclusively use web walking. @MGI surprised me when I started the script at the top of Lumbridge castle and my character walked to Catherby docks, took a boat to Karamja, took another boat to Port Khazard, and then began chopping yews outside of Yanille. Before scripts such as Slayer were daunting, now it's become a very real and manageable possibility for many scripters. Enough pep-talk, here's the nitty gritty: @MGI updates:
-Improved quests api
-All the links for webwalking including Spirit trees, sailing, quests, and much more
-NodeRouteFinder performance & behavior updates -Various improvements and stability re-works; 1,500 lines of code (edit: more like 15000 actually) @Alek updates: -Smoothed camera and walking in WebWalkEvent -Patched Bank enableMode -Updated spell books -Patched WalkingEvent setMinDistanceThreshold() We still have a lot we're changing and adding, stay tuned for jewelry teleports, magic teleports, more quests, and more means of getting to where you need to go.
API Docs have been updated -The OSBot Staff