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Showing content with the highest reputation on 02/25/15 in Posts
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If the math is correct: - : gets 15% of the order which is 3.15M (meaning 17.85M is left) - Half of the order was done so under normal circumstances both users should receive 8.925M (17.85/2) - The portion that should receive goes towards the reimbursment of @Pololad and if @Pain helps him out by donating 10M he'll have reimbursed a total amount of 18.925M When all of the steps above are correctly handeled my conclusion is that @TzTok Jad still has to reimburse a total amount of 12.075M (31M - 18.925M) which has to be paid by 13th March 20155 points
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Dear community, In this update I have patched issues with stacked ground items, items that are on a stack but not the first 3 items. I know this was fixed before, but last release reverted that fix but fixed another issue. I have now combined both fixes, with the stacked ground items fixed in a more fashionable way. The InteractionEvent should now have all use cases covered. If you encounter any bugs, please file a report in the correct forum section. In the coming days I will stop spamming your bots with update notifications :p. Please enjoy. Sincerely, The OSBot team4 points
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So a lot of people have asked this in the Chatbox over the days, I haven't seen a thread explaining the break settings so I've decided to post one, forgive me a thread already exists. Okay lets start by opening up the settings... You can do this by clicking "Settings" in the upper right corner. You should now see the settings screen, make sure you have breaks enabled ticked. Alright now we see 4 settings lets break each one down: Average Interval: This is how long the script will run before taking a break. So if you set this to 60, your script will run for 60 minutes before breaking. Interval deviation: This allows you to set a deviation from the average interval. Say our average interval is 60, if we set the deviation to 10, then the script will run anywhere from 50 to 70 minutes. Average break time: This is how long the script will be on break. If we set this to 30, then your script will break for 30 minutes. Break time deviation: This allows you to set a deviation from the average break time. Let's say the break time is 30, and we set this deviation to 5, this means the script will break anywhere from 25-35 minutes. I hope this was simple enough. And of course after I post this I find: http://osbot.org/forum/topic/57431-explaining-break-settings/ sorry for the mess guys!3 points
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3 points
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25 minute hacked together Pest Control Script for getting points. Don't hate on how bad it is, I know how bad it is so if you want a better one code it yourself or buy one. (You'll make a much better one if you add randomized pathing, style switching, pray toggling, etc which is why this really badly written one is public) This is what you can expect; - It to get enough damage done if you're a decent level 98% of the time - Not bugging out - So bot-like its a joke - A ban if you use suicide with this and don't manually do a few games every 40-50 runs... What you need to know; - It doesn't spend points - It's a horrible script (Go code your own it'll be better due to the fact this took me under 15 mins to write) That being said here you go; http://multiupload.biz/1ntoz15xlj0i/herpderpPestControl_MultiUpload.biz.jar.html Horrible code; import org.osbot.rs07.api.Interfaces; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.Message; import org.osbot.rs07.api.ui.Message.MessageType; import org.osbot.rs07.script.MethodProvider; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; import java.util.Random; @ScriptManifest( author = "54b3ew5vw", info = "PestControl test herp derp", name = "PestControl Afker B", version = 0, logo = "") public class main extends Script { // Npc names String[] pestControlMonsters = {"Brawler","Defiler","Ravager","Shifter","Spinner","Torcher"}; boolean areWeInBoat, didWeArrive, didWeFinish = false; int okset = 0; String status = "Nothing"; //int[] pestControlStarter = {1,2,3,4}; //int[] pestControlMiddle = {10339,1630}; //int[] pestControlBoat1 = {2260,2643,2263,2638}; //int[] pestControlBoat2 = {2637,2647,2641,2642}; //int[] pestControlBoat3 = {2632,2654,2635,2649}; @Override public void onStart() { log("============================="); log("= Starting pest control bot ="); log("============================="); getBot().addMessageListener(this); } private enum State { BOATING, WAITING, MOVING, FINDINGTARGET, KILLING, CAMERAMOVE, MICROWAIT; }; private State getState() { NPC findEnemy = npcs.closest(pestControlMonsters); RS2Object findCauldron = objects.closest("Cauldron"); RS2Object findPlank = objects.closest("Gangplank"); //RS2Object findPlank = objects.closest(9999).getX; if(areWeInBoat == true && findCauldron != null && findPlank != null){ status = "Waiting"; return State.WAITING; } if(findCauldron == null && findPlank == null) { areWeInBoat = false; okset = objects.closest("Lander boat").getY() - myPlayer().getY(); //log (objects.objects.closest("Lander boat").getY()); //log (myPlayer().getY()); if(objects.closest("Lander boat").getY() - myPlayer().getY() < 10){ status = "Moving"; return State.MOVING; } } if (areWeInBoat == false && myPlayer().getY() < 3000 && findPlank != null){ status = "Entering boat"; return State.BOATING; } if (findEnemy != null && !myPlayer().isAnimating() && !myPlayer().isMoving() && !myPlayer().isUnderAttack() && myPlayer().getInteracting() == null){ status = "Finding Target"; return State.FINDINGTARGET; } if (myPlayer().isAnimating() || myPlayer().isUnderAttack() || myPlayer().isMoving() || myPlayer().getInteracting() != null){ status = "Killing"; return State.KILLING; } status = "MicroWaiting"; return State.MICROWAIT; } //@Override //public int onLoop() throws InterruptedException { // NPC findEnemy = npcs.closest(pestControlMonsters); // if (findEnemy != null){ // if (!myPlayer().isAnimating() && !myPlayer().isMoving() && !myPlayer().isUnderAttack() && myPlayer().getInteracting() == null){ // findEnemy.interact("Attack"); // sleep(random(1000, 5000)); // } // } // return random(100, 1000); //} public void onMessage(Message message) { if (message.getType() == MessageType.GAME) { try { if (message.getMessage().contains("You board the lander") || message.getMessage().contains("can't reach that!")) { areWeInBoat = true; } else { // Do nothing } } catch (Exception e) { e.printStackTrace(); } } } @Override public int onLoop() throws InterruptedException { switch (getState()) { case WAITING: sleep(random(300, 750)); //log ("Waiting"); break; case MICROWAIT: sleep(random(10, 100)); break; case BOATING: objects.closest("Gangplank").interact("Cross"); sleep(random(750, 1250)); //log ("Entering boat"); break; case MOVING: int newX = myPlayer().getX() + random(0, 18) - 9; int newY = myPlayer().getY() - random(15, 25); //Position baseObject = objects.closest(9999).getPosition(); //Position towerLeft = new Position((baseObject.getX() - 14), (baseObject.getY() + 14), 0); //Position towerRight = new Position((baseObject.getX() + 11), (baseObject.getY() + 14), 0); //Position towerTopLeft = new Position((baseObject.getX() - 11), (baseObject.getY() + 29), 0); //Position towerTopRight = new Position((baseObject.getX() + 8), (baseObject.getY() + 29), 0); //Position[] newLocation = {new Position(newX, newY, 0)}; if (map.canReach(new Position(newX, newY, 0)) && myPlayer().isMoving() == false){ log("Location; " + newX +"," + newY + ",0"); localWalker.map.walk(newX, newY); log("attempt click"); sleep(random(1000, 1750)); } else { sleep(random(100, 1000)); } break; case FINDINGTARGET: NPC findEnemy = npcs.closest(pestControlMonsters); NPC findPortal = npcs.closest("Portal"); if (findPortal != null && findPortal.isAttackable()){ findEnemy.interact("Attack"); sleep(random(300, 2500)); break; } if (findEnemy != null && findEnemy.isAttackable()){ findEnemy.interact("Attack"); sleep(random(300, 2500)); } else { sleep(random(350, 1250)); } //log("Finding target"); break; case KILLING: sleep(random(500, 3000)); //log("Killing"); break; } return random(200, 800); } @Override public void onExit() { log("YoloSwagAFk"); } @Override public void onPaint(Graphics2D g) { g.drawString("Status: " + status, 200, 328); g.drawString("y difference " + okset, 200, 300); } }2 points
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As you all know with my recent promotion to SDN Manager I now have the privilege of working alongside @Alek & @Zach in keeping the SDN well managed. This thread is mainly aimed towards the SDN scripters or any of you who are aspiring to join them. Below is a Q/A of things which I feel need to be addressed. Q: I've just placed an upload request, when will it be processed? Upload requests will be done once daily usually around the evening (latest is 12am GMT). The aim is to try and keep top quality scripts on the SDN so if your script is not accepted from the get-go, please don't feel disheartened as we look to provide a set of high quality scripts for our users. They need to still comply with these rules: http://osbot.org/forum/forum-181/announcement-25-scriptscripter-rules/ Q: An update has been pushed and is awaiting approval, how long will it take? Depending on how much time I have on my hands during the day, I will push SDN updates anywhere from 2-5 times. Although I cannot give specifics as to when compiles 2-4 will be, there will be two definite compile times: Compile 1: GMT: approx 9am || 1am PST || 4am EST Compile 2: GMT: approx 12am || 4pm PST || 7pm EST Q: Scripts that I used to use are no longer available, why? I've been having a look through the scripts available on the SDN and there are some that seem to have been neglected in terms of their functionality, over the course of the next few weeks I will be pruning the scripts that are not functioning as they should and with that will come some demotions (if there is no other script associated with that scripter). Q: I would like to keep up to date with the new scripts that become available, how can I follow this? Every weekend (Friday) I will make a thread of all the scripts which have been released for the week and the corresponding promotions. Also included in this will be price changes of scripts as well as status changes i.e. (Free->Premium or vice versa). Hopefully this will give everyone an insight of how things are going to be run and if there is anything I missed please let me know so I can cover it. I look forward to seeing what current/future scripters will produce2 points
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I heard that sometimes the forum has this strange thingy that it changes ur member title back to what it was... so idk2 points
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MailCurseCaster v0.9.1 Yay! My third published script! Using curse on the Monk of Zamorak in Varrock is a very easy way to get your magic lvl up. So I made this script. Also I finally added some paint, will update my other scripts. If there will be demand, I can publish a Aubury's rune shop script, that I used to buy my runes. What my script does: casts Curse checks if you still have body runes, if not it logs out both compiled jar and source code published Enjoy! Notes: I just noticed there is another curse caster available, but I've already made this script, so here you goUpdates: v1 - initial releaseDownload (v1) Precompiled JAR: http://tmp.martincernac.cz/mailcursecaster/MailCurseCaster.jar?v1 Source (if you don't trust me): http://tmp.martincernac.cz/mailcursecaster/MailCurseCaster.java?v1 Screenshot1 point
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To celebrate the recent awesome growth of users and promote my upcoming woodcutting script I will be giving away a couple of free accounts this week. Account details: All accounts are F2P with 61 woodcutting and all other stats at level 1. Perfect for chopping those yews! Game details: Post a picture of something party-related or a happy comment on this thread. I will PM a random user with the account details (make sure you visit the forums regularly and check your PMs!). Some people claim that liking (click)> this <(click) thread increases your odds of winning a free account. You can visit the devlog here, leave a comment, like it, have fun, life's good: http://osbot.org/for...cutting-devlog/ With love and care, Botre1 point
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For the G.E. Confirmed release tommorow and I'm genuinely excited. Must have wasted soo many hours trying to buy stuff, Jagex finally doing good. (Btw don't bot on update days)1 point
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Lol, I did not expect that. After using it for 5hours straight, I have to say that this is the best pest control script I have ever used before. Not sure what you have done but it is extreme fast and flawless. Sure it has no anti ban, world hopping or a paint, however, for my needs it is perfect. Thank you!1 point
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That's weird, mine works flawless.. Enable console and look at the red messages at the bottom of your client, what does it say?1 point
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1 : 35-40msh 2: 60msh [id say max it and sell] 3: tricky one , but since def isnt quested 35-40msh? I might be completely out of the normal pcs , its just a maxed main should be around 80m-100m1 point
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Got it Thank you very much. You answered fast lol. Best community ever.1 point
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you need to add OSBot client to the project, then the imports at the top which you missed out will work ^_^ To do this please do the following: - Right click on the Java Project and select Properties (at the bottom of the list). - Now a window will appear, select "Java Build Path" on the left hand side. - Now select the "Libraries" tab in the top middle of the window. - Then you will see on your left there is a button saying "Add External JARS..." - Navigate to the latest version of OSBot client is downloaded. - Press Open. - Press Ok. Then the imports should work and so will all the other errors ^_^ Precise1 point
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Yeah 1080p is fine, though this is personal preference, I would recommend looking at IPS panels. I'd never recommend buying a monitor that isn't IPS, typically other panel types will look awful in comparison. That's what we're here for, not to mention it will inevitably cost you less.1 point
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Script has been updated to V0.16: - Fixed banking + will make space for tab/runes if needed. - Changed Walking abyss to more complex algoritm. Should work flawless now! Expect an other update for the mounted glory soon! Kind regards Khaleesi1 point
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Hey Scotty how you going! I am not a huge fan of 1 def pures to be honest, you become very limited to what you can do throughout RS. you can't really gwd/boss as a 1 def its more purely PKing for them.1 point
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this script works wonders, love it and thanks for making it .. maybe add range pot support? when i use a pot i get around 42-46k an hour just a thought.1 point
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if (dialogues.isPendingContinuation()){ dialogues.clickContinue(); sleep(random(800, 1100));} if (dialogues.isPendingOption()){ dialogues.selectOption("Can I journey on this ship?"); sleep(random(800, 1100));} this works1 point
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I don't mean to be a downer, but I would recommend starting with 10 to see if this works, because it honestly sounds like something that won't... Also proxies are pretty useless, but I won't get into that.1 point
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It's funny when people blame the client when they're putting themselves in danger by BOTTING WHEN THE BAN RATES ARE EXTREMELY HIGH ATM.1 point
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I cut meat out of my diet for health reasons and I have to say I feel a lot better psychically and mentally. There are lots of other sources of protein out there. If you like meat and want to see how you'd feel without it maybe try eating fish a few times a week and drop the meat for a bit.1 point
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" i think of some weird shit, i don't smoke teh weedz. but the shit i would say if i did would be unimaginably intelligent " " i am the future "1 point
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I've seen this " joke " all over the internet. stop protecting your boyfriend. gg1 point
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lolwut @OP: nice never really saw sometthing like this b41 point
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If the rule is still "But the fact that the rule states it shouldn't be pornographic or imply it..." Then it should be enforced.... Just because its a minority doesn't mean shit. Its a rule and should be followed. Still doesn't make sense.1 point
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I block all signatures for this reason specifically. I have a girlfriend of 3 years as well. if i could block avatars as well I would. But the fact that the rule states it shouldn't be pornographic or imply it... There is plenty pictures of girls squeezing their tits together and skirts flying up and shit... If that's not pornographic then idk what is.1 point
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Pornographic content has nothing to do with what's actually shown, it's about the context of it. As for the rules, I agree. Enforce them or change them, simple enough. no1 is showing pornographic content........... if you dont want to see a hot girl in her bra or something hide the siggy or dont use the site the TOS states you must be 18 to use Again, context, not content. Personally I don't care, it doesn't bother me any. However, if it's gonna be against the rules then the rule needs to be enforced or removed.1 point