Developer Zach Posted October 9, 2015 Developer Share Posted October 9, 2015 Yea it's better. Edit: .120-.121: Apparently that's not good enough for a release thread, so I'll include some info: EntityAPI.closest uses real distance instead of pythagorean. Real distance cannot be calculated if an object is not reachable. If you need to restore original behavior, use closest(false, ...) Mouse event changes to be more accurate. Couple internal changes, including some to reduce CPU usage. .122: Reverses the EntityAPI.closest() changes. Now closest(...) has the same behavior as closest(false, ...) 16 Link to comment
Administrator Maldesto Posted October 9, 2015 Administrator Share Posted October 9, 2015 woo i just like it's better. 2 Link to comment
Magyar Posted October 9, 2015 Share Posted October 9, 2015 Nice, really like these updates! Link to comment
Dark Magician Posted October 9, 2015 Share Posted October 9, 2015 These are good changes. Thanks. Link to comment
Developer Zach Posted October 9, 2015 Author Developer Share Posted October 9, 2015 .121 patches AutoLogin handler. 1 Link to comment
Czar Posted October 9, 2015 Share Posted October 9, 2015 What happens if the closest method isnt reachable? (RIP) Link to comment
Developer Zach Posted October 9, 2015 Author Developer Share Posted October 9, 2015 What happens if the closest method isnt reachable? (RIP) Call closest(false, ...) Edit: For anyone else that's wondering, closest(false, ...) is the original behavior for closest(...). In this update, closest(...) was changed to closest(true, ...). 1 Link to comment
Joseph Posted October 9, 2015 Share Posted October 9, 2015 (edited) Call closest(false, ...) Edit: For anyone else that's wondering, closest(false, ...) is the original behavior for closest(...). In this update, closest(...) was changed to closest(true, ...). So using real distance, does noot include can reach method? I don't get it. Edited October 9, 2015 by Joseph Link to comment
Developer Zach Posted October 9, 2015 Author Developer Share Posted October 9, 2015 So using real distance, does noot include can reach method? I don't get it. Real distance cannot be calculated if the object is unreachable. So, the object must be reachable. 1 Link to comment