Developer Zach Posted October 9, 2015 Developer Posted October 9, 2015 Yea it's better. Edit: .120-.121: Apparently that's not good enough for a release thread, so I'll include some info: EntityAPI.closest uses real distance instead of pythagorean. Real distance cannot be calculated if an object is not reachable. If you need to restore original behavior, use closest(false, ...) Mouse event changes to be more accurate. Couple internal changes, including some to reduce CPU usage. .122: Reverses the EntityAPI.closest() changes. Now closest(...) has the same behavior as closest(false, ...) 16
Administrator Maldesto Posted October 9, 2015 Administrator Posted October 9, 2015 woo i just like it's better. 2
Developer Zach Posted October 9, 2015 Author Developer Posted October 9, 2015 .121 patches AutoLogin handler. 1
Czar Posted October 9, 2015 Posted October 9, 2015 What happens if the closest method isnt reachable? (RIP)
Developer Zach Posted October 9, 2015 Author Developer Posted October 9, 2015 What happens if the closest method isnt reachable? (RIP) Call closest(false, ...) Edit: For anyone else that's wondering, closest(false, ...) is the original behavior for closest(...). In this update, closest(...) was changed to closest(true, ...). 1
Joseph Posted October 9, 2015 Posted October 9, 2015 (edited) Call closest(false, ...) Edit: For anyone else that's wondering, closest(false, ...) is the original behavior for closest(...). In this update, closest(...) was changed to closest(true, ...). So using real distance, does noot include can reach method? I don't get it. Edited October 9, 2015 by Joseph
Developer Zach Posted October 9, 2015 Author Developer Posted October 9, 2015 So using real distance, does noot include can reach method? I don't get it. Real distance cannot be calculated if the object is unreachable. So, the object must be reachable. 1