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Everything posted by Apaec
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I plan to modify the banking code (as well as adding other things like gui load/save this weekend! ) Hopefully the changes to the banking code will for the most part avert this issue. Cheers apa
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Ofcourse, please do, or you could post here as well, whichever you prefer ~apa
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Hey, Apologies, it seems i've let my inbox get full again... I don't normally use skype (when I do it's now only really for personal reasons), but i'll boot it up while I clear some space in my inbox Cheers apa
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You can more or less use the tea thiever skeleton as a starting point, however it may help you to look at some complete scripts, so i'd recommend browsing the combat section of the local scripts sub-forum and downloading some of the scripts there. Then you can decompile some of the jars, and provided they are not obfuscated you should get a rough idea of what the source code is! There should be a bunch of free java decompilers (even online ones) available online ~apa
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Hey That's awesome progress... 5M xp!! pretty insane. As for the paths, I not too long ago reduced the length of them, but I can potentially do so further. I just don't want to make the path too short such that it fails to reset and ends up in an infinite loop of attempting and failing to reset. In particular, for which spot/area do you find the path to be too long? Cheers, Apa | \/
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Please wait for the client to be updated! It's usual for bot not to work after a game update. Unfortunately there's nothing I can do to solve this issue myself. Cheers apa
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That's odd I will take a look at that setup. Thanks!
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Are you sure the potions in your bank are (4) dose? The script will only withdraw full potions! Sorry to hear that I'm working on it! Perhaps for now use a spot that refreshes to the north of CCI rather than running east? ~Apa
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The script has a bunch of antiban features such as random mouse moving, randomised refresh delays, moving mouse out of screen, next crab hovering etc, all of which I think would assist with lowering ban rates. This thread more or less sums up our (very little) understanding of what causes accounts to be banned I am sceptical as to whether skill hovering reduces or actually increases ban rates, so as a result i've held off implementing it! Ofcourse!
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Thanks The path it takes is same, however due to small effects such as latency, camera angle etc, the exact tiles and screen locations that the script clicks on are different each time. I think recording multiple paths for each location would not remove this issue as the path would always be selected from a subset of potential paths, and potentially allows more room for error. When the script web-walks, it generates a path to its location, and occasionally the script relies on webwalking during/on the return from a reset. Cheers! ~apa
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Not sure exactly what you mean, what is it that you're trying to open?
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I've given you a 24h trial As for the payment, You can pay with RSGP, but only indirectly. You'll have to purchase a voucher from someone in the vouchers section, and then redeem it for store credit. I believe there are links on the front page of this post! ~apa
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Thanks for this Not sure about java overheat, seems strange, not happened to me before. Does it happen to you when running all scripts? I will take a look at CCI5, but glad that other than your initial issue it's working well! ~apa
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Thanks, that screenshot is all is perfect! I would recommend against using low resource mode simply because it can cause performance issues like these, however this one is addressable and I will look into fixing it for the next revision coming out next weekend! ~apa
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Just a progress update, Yesterday I spent a few hours working on changes and i've more or less finished the load/save gui system. Today I will complete the changes and add randomised potion drinking support (as an option on the gui), in time for testing throughout the week and release next weekend 11/12th march. Stay Tuned! ~apa
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ExperienceTracker tracks experience - https://osbot.org/api/org/osbot/rs07/api/util/ExperienceTracker.html
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ExperienceTracker is a class in the API https://osbot.org/api/org/osbot/rs07/api/util/ExperienceTracker.html , you can see the available methods to you. As a result you should be able to determine that you will need to write your own "per hour" method for the logs per hour. See if you can figure out how to write this by yourself, to start you off here is an empty method you can work with: private int getPerHour(Timer t, int val) { // Code here! return -1; } Where Timer is your timer class, assuming you're using one (or similar). If not, perhaps change that to the time elapsed since the script start (as a long value). Ofcourse you will need to replace the -1! Let me know if you're still stuck ~apa
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A few things here. Firstly, it's most likely underlined as it is an unused variable (no idea what you were expecting that line to do!?) - nowhere in your onPaint are you using 'gr'. You can safely delete that whole line. Secondly, the way your paint is displaying it should correctly show your logsChopped variable, so your issue is with the onMessage. A brief look at the API sees onMessage has a Message parameter rather than a String parameter. However it is also worth considering that if a player were to type "You get some logs.", your counter will be incremented! Finally, the bank#close() method will use escape if you've got 'esc to close interfaces' configured in your game settings. If 'esc to close interfaces' is off in your game settings, then the close() method will use the 'X'. Hope that helps! ~apa try: public void onMessage(final Message m) { String msg = m.getMessage().toLowerCase(); if (m.getType().equals(MessageType.GAME) && msg.contains("you get some logs")) logsChopped++; }
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This should be possible. I have wanted to do this for a while, and have written a basic save/load structure, but still need to work on some serialisation stuff. Cannot give an ETA as of yet but know that i'm working on it! : ) ~apa
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This has been requested a few times - I will add randomisation in the next version! (eta either tomorrow or next weekend) ~apa
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I think Alek added shift click dropping in the latest build, which is enabled only if your settings allow it.
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Does it log anything in the console?
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Will look into doing this for you guys, cannot give an eta though! I think i'll atleast wait to see what they change with regards to right-clicking the portals, as polled. Cheers apa
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What is odd is that with the gui for one of my scripts, it loads small and as soon as I resize the window slightly it scales correctly. Perhaps something to do with using a non-absolute layout for the frame. It would be really awesome if the osbot frame was scalable, as it would help buttons being completely out of view. It also makes debugging stuff a pain as the console text is normal size but the window is shrunk to half the size so lots of scrolling needs to be done to read messages! Edit: a pic of my screen: