Jump to content

Apaec

Scripter III
  • Posts

    11169
  • Joined

  • Last visited

  • Days Won

    91
  • Feedback

    100%

Everything posted by Apaec

  1. To be honest, people suggest using this "task/node" based design but really it offers little to no benefit over a simple switch statement, apart from perhaps non-blocking checks. At least for the script that you've written here, it would just complicate things. For a script such as this one, there's no problem keeping things in one place. (Also i'm not really sure why people call it a 'node' structure in the first place?) Instead I would focus on more important things like trying to understand exactly what you've written, for example: if (inventory.isItemSelected()) { fountain.interact("Use", "Jug -> Fountain"); sleep(random(80, 100)); Character me = myPlayer(); // <-- ?? if(myPlayer().isAnimating()) { sleep(5000); } } And also making your script as bullet-proof as possible. For example, what happens if you're standing by the fountain with 28 noted jugs in your inventory, or if both the fountain and banker in your getState() function are null? - Your script should always be in a situation where it can and will do something! Cheers -Apa
  2. Apologies for the delay, i've started the trial now - enjoy! Wow, 18 hours ?! that's pretty insane!! Thanks for the awesome proggie, i've added it to the front page if that's alright with you -Apa
  3. I feel like the selling private scripts either needs to be against the rules (again) or needs a clear set of regulations which both parties must adhere to... That, or people who sell private scripts need to put their own framework in place to prevent situations like this happening
  4. I pushed the update online earlier this morning, but before it can make its way live it is checked by the devs to ensure the code is safe. Since the whole codebase has changed, this may take a little longer than usual, but the updates normally go live after being pushed within about 24 hours. When the update goes live, it will automatically be updated on your scripts list Cheers -Apa
  5. Looks like you've deffo got the script up and running Thanks for the proggy, i've added it to the front page if you're alright with that -Apa
  6. I have the same problem on my Surface Pro 4 - although it's not 4k it's 2736x1824 I think the issue is that Swing claims to be DPI-aware to windows and hence windows doesn't scale the display, when in-fact Swing is not DPI-aware. This means that any Swing application that you run will be unscaled - since OSBot uses Swing, the issue is present. In terms of a fix, i'm not really sure. You could adjust your resolution, but that's a bit hacky and a pain. Other than that, there's not alot you can do without modifying a java install which is again a big pain. More info here: https://superuser.com/questions/988379/how-do-i-run-java-apps-upscaled-on-a-high-dpi-display -Apa
  7. Done & done. Enjoy !! -Apa
  8. Update: It's finally here! Version 3.01: Changelog: The script has been completely re-written, from scratch. Everything has updated! New structure allows for much easier future updates - new locations and foods can be added and configured with ease New features: (Ofcourse I couldn't re-write the script and add more stuff!) There are now new supported locations: Hosidius kitchen, Varrock Cooks' Guild, Edgeville, Gnome Stronghold and Port Khazard! (ontop of the previous locations, this makes 13 in total!) Your setup is auto-detected (the script will try and guess what food you are cooking and where based on your startup inventory and position) The script now runs alot smoother and much more naturally, but most importantly it should now be considerably more stable and even more reliable than it used to be! Karambwan, sinew and other special food items are now written considerably cleaner since the new structure allows for custom food implementation Option to move mouse outside screen whilst cooking remains Normally distributed response time Shiny new GUI and Paint Please be aware that, despite the thorough testing that i've performed and the much more stable new structure of the script, there may still be bugs or issues that you may encounter. If you do, please let me know so that I can get the issue patched ASAP! Cheers -Apa PS since the script has been re-written, I'm happy to offer additional 24h trials to anyone who's already had one. It seems only fair! Edit: Updated thread
  9. Since your last trial was 1 and a half years ago i've given you a fresh one for 24h, cheers! -Apa
  10. It looks like you did get round to using it for a good amount of time, however since a few things have changed & the script has been updated since then, i've authed you for another 24h. Enjoy!
  11. Coming tomorrow (!!): -Apa
  12. Hey Unfortunately the combination of always moving the mouse outside the screen when idle and the refresh delay means the script auto-logs when the player loses aggro anyway, not just as a result of the delay. There's not really much I can do about this, however i've got no idea why the script would stop as it's logged out - the osbot login manager should auto-log you back in. Perhaps you didn't configure your account details with the bot? As for the random delay, I tried to model it on a legit player, so I thought the delay should be anywhere between 1 second and around 1 minute (without giving away exact thresholds). I personally don't think that's too long, but it's nothing I can't change! -Apa
  13. Just thought that i'd post a bit of a progress update, I've been working in my (very little) free time on re-writing the script from scratch as you may already know. The reason for this is the previous version is poorly structured and hence prone to error (despite proving more reliable that I would expect!). This re-write will also allow me to more easily add new food items and locations. At the moment, i'd say the script is still a way away from being done, although the basic structure is present and seems very stable so far with the limited testing that i've done in Catherby. I cannot give an ETA at the moment but hopefully before the end of the month! I will make sure that all the current locations and food items will be supported with the release, in addition to new locations such as the hosidius kitchen Cheers -Apa
  14. Thanks for the complements, that's some seriously awesome progress - hopefully worth the $5! Feel free to drop a review in the store as well ( https://osbot.org/forum/store/product/643-apa-sand-crabs/ ) - I would very much appreciate it Cheers for using the script, -Apa
  15. How frustrating. I will run some tests and try to re-create it, but if it doesn't happen every time then it might be a while before I can get it to happen. For now perhaps choose a different spot that doesn't refresh using that route? -Apa
  16. Heya. That is very odd - i've got no idea why it would try to do that - the status says returning to position and I certainly don't have any recorded paths going over the ocean, so the only valid cause of this is a path generated by the web-walker. If this is the case, there probably isn't much I can do about it directly but I will have to have a look. Thanks for bringing this up, (I believe the bug you mentioned a couple of months ago was an issue with the opposite corner of the island but I could be wrong, I believe I fixed that though!) Cheers -Apa Wow thanks for the kind words, almost 9 hours of progress is awesome! (i've added it to the front page along with the other screenshots if that's alright with you). Cheers! -Apa
  17. Woo awesome, thanks! I've added it to the front page - let me know if you're not okay with that -Apa
  18. I'm running on a surface pro 4 and it's really good for most things (apart from it's cost!) Main reason I got it was its portability - I carry it more or less everywhere now. Running photoshop smoothly, unsure about the others though.
  19. Completed, good luck!
  20. Apaec

    Gui Help

    Make sure the size of the components are large enough for the whole text to fit (that's the only reason it's shortened with '...'). Perhaps use a layout and make the gui scalable to help prevent this? -Apa
  21. Thank you for your custom Hopefully everything works as you had hoped. If you're careful, you can minimise your chances of getting banned by botting smart. Firstly, give this thread a quick read, osbot.org/forum/topic/45618-preventing-rs-botting-bans/ , and thing about your account and how it could be profiled. I'd recommend breaking for longer than you bot. After all, it's better to make slow progress then none at all! Also, avoid exceeding the average player daily play time of around 4-6 online hours! Hope that helps. Also remember to mix up what you bot and/or play legit inbetween! Cheers -Apa
  22. What kind of features would it pack?
  23. It depends how careful you are! Have a quick read of this: osbot.org/forum/topic/45618-preventing-rs-botting-bans/ -Apa
  24. Not sure why this would be. Perhaps try switching tabs in the interface manually, after re-starting the bot? -Apa
  25. This could be possible, but it depends on how long you've owned the script - it may not be permitted. I cannot orchestrate this myself however, so you will have to contact the community administrator (@Maldesto), who will let you know if you can or cannot. As for ban rates, what makes the most difference in my experience is how you bot rather than the bot itself. Bot smart and no matter which script you use, you should be fine!:) Cheers, -Apa
×
×
  • Create New...