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Apaec

Scripter III
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Everything posted by Apaec

  1. I think it actually selects a number in a range starting larger than 28, I don't want to give away the upper limit though! Either way, sometimes it will use 2 or 3 digit numbers too. May even use 5 digit numbers too
  2. Sure, apologies I only just woke up! ~apa
  3. Hey, glad you like it Unfortunately there's not much that I can do about this. I tried to make the reset paths avoid other spots so that at least other users of the bot don't cause this, but there isn't much I can do other than let the script wait for them to respawn (which doesn't take too long either way!) Cheers! Done, enjoy!
  4. Yep, hold CTRL and select both in the startup ui. Hey You can customise the intervals and deviations on the randomised camera/mouse movements to your liking, as well as setting it to always moving the mouse outside the screen when idle. Was that what you were asking? As for the bank pin, that is handled by OSBot and as a result I cannot adjust the code running to solve the issue. Whenever the screen goes red, that means that OSBot has taken over (login, bank pins, ...) Cheers! ~apa
  5. As programerz said, you can disable random dismissing in the settings As for your question on pathing, the script follows the same predefined path each time, however it will extremely rarely click the same positions on your game screen as factors like server latency, camera angle, and jagex's anti-mouse recording sequence counter this. The script will as a result also not end up clicking on the same exact tiles on the path and will alternate which tiles it even aims for. I would not worry about being banned via the behaviour of the pathwalking, especially as the bot doesn't spell all that much time doing it. As far as I can see, OSBot's walking code is pretty reliable! As for how jagex actually detect bots, no-one really knows. I for one think they know everyone who's botting anyway and they only selectively ban, but I could be wrong. At the end of the day it's your timings and in-game hours which I think play the biggest role in preventing bans. Be generous with your breaks and try not to bot for too long in a single sitting - be sure to give this thread a read! osbot.org/forum/topic/45618-preventing-rs-botting-bans/ (*EDIT Oh I'm on Claw Island spot 3 and It looks like to me its going to the same spot at the tip of the claw every time. Would it be difficult to allow us to highlight lets say 6x3 tile area of our choice and the bot runs to one of the tiles randomly each time? It already does this, but for a pre-defined region. Selecting that region yourself would be an unnecessary complication which i'm sure alot of users would rather not go through, but it could potentially done. The nature of the CCI3 reset path end means that the script will mostly enter this region from one direction and so the first tile normally triggers it, but not always. Either way I still stand by what I mentioned previously!) Cheers ~apa
  6. Hi there! Cheers for getting in touch. I've given you a 24h trial, and to answer your questions: 1: Can you set the mouse to move off screen? Like it drags away after clicking as if you're working on something else on the desktop. Yes, there is an option for this on the Gui. The script will, whenever idle, move the mouse out of the screen. 2: Can you set the camera move time and random clicks to high random variables like 2 minute to 30 minutes? Yes - you can set the interval and the deviation. This means that you can set the interval to 20 minutes and the deviation to 15, and it will perform a random action anywhere between every 5 and every 35 minutes. 3: Does the bot always eat once the percentage of health set is gone? Or can it eat eat at like 30%-60% The bot will eat as soon as you drop below the threshold. However, i'm looking into adding deviation to this at some point in the near future. 4: How random is the refresh rate and can it be for 3+ minutes? The bot detects when it needs to refresh, and as soon as it does it starts a timer for a random duration (I believe around 1 - 60 seconds although I don't want to give the exact figures away!). If this timer is extended any further, then the bot risks being logged out from inactivity consistently (this sometimes already happens anyway with the current timer, and it can be argued that this might make it look more realistic!) Hopefully that answers any questions you may have had. If you would like to know anything else please let me know! Also, the bot will not loot anything unless you specifically configure it to (the bot can loot ammo and easy clues). Thanks! ~apa
  7. Working on it! Also hoping to re-write the framework so potential ETA is the weekend but no promises. Cheers for swinging by!:) apa
  8. I've got the same problem on my surface pro 4. The window is the right size only if I connect to my external ultra-wide monitor, otherwise the components are normal sized and the window is shrunk. Not sure on a fix as of yet, but you might be able to get it to work by messing around with your resolution!
  9. Ah, apologies. I was planning to work on this but put it off while I got hosidius favour. I will try and get everything set up to test the location this week, there's a few other things that i'd like to change about the script too ~apa
  10. That's strange. Thanks for letting me know, I will work on a test/fix now. Cheers! apa
  11. Please refer to the post above!: )
  12. Do you not still get Strength exp from pushing through the barriers?
  13. Do you know ~what time they will release? I can't find it anywhere...
  14. Click the 'Save' button on the gui.
  15. Hi there all. It seems this issue is all caused by an error in a single line of the gui code, which has now been fixed. However, as the devs have to manually verify each update I push, it may take a little while for the update to go live. In the mean time, if you're running version 2.04, to allow the script to withdraw your chosen food you will need to save your settings. When you have a save file with the correct food, the script should function as usual. If you change the value of the food drop-down menu, you will need to save the settings for the change in food to register. If anything is unclear, please let me know! Hopefully version 2.05 will be released soon so everything can revert back to normal. Thank you for your patience, and apologies about this. Just know that i've done everything I can to get this fixed for you ASAP! Version 2.05: Fixed issue causing unresponsive food combobox in gui. ~apa
  16. Done & Done! If the latest version isn't live yet, I will extend your trials until it is so you can give the load/saving a shot and have an improved experience ~apa
  17. Update! I've spent the whole of today and alot of time last weekend and last week working on these changes. Due to the scale of the adjustments you may find some bugs creeping in which slipped through testing. If you notice anything strange let me know! Version 2.04: Added loading / saving for the gui due to popular demand! Reworked banking code to be a bit smarter and consider what you already have Fixed issue causing script to get stuck on the corner of crab claw isle Added a randomised deviation to the potion drinking which considers your current stats, the flat potion boost and the percentage boost based on your skill level. It then drinks your potion at a certain percentage of the buff with an additional deviation. The drinking threshold can be seen next to your currently boosted stat! Adjusted some of the structure and did a little bit of tidying. Would like to do more tidying at some point. I also may have adjusted a few other things subtly which cropped up during testing, but those are the main changes. The version should be out shortly, when the developers get around to pushing it live! Best wishes ~Apa
  18. PROGRESS UPDATE!! Gui load/save is completed and fully tested! There is now a new "save" button on the gui, which when pressed will save your current gui setup to your osbot data folder. This save file will then be automatically loaded up when you next start the script! Please note that this was quite a big change and involved trawling through quite a bit of not very well written computer generated gui code, so it's not impossible that small bugs may have slipped through testing somewhere. If you notice anything acting strangely in the gui next version please let me know! I am now working on potion threshold drink randomisation, and fixing the crab claw island issue. I hope to push the update live either this afternoon or tomorrow for you guys! Cheers ~apa
  19. I plan to modify the banking code (as well as adding other things like gui load/save this weekend! ) Hopefully the changes to the banking code will for the most part avert this issue. Cheers apa
  20. Ofcourse, please do, or you could post here as well, whichever you prefer ~apa
  21. Hey, Apologies, it seems i've let my inbox get full again... I don't normally use skype (when I do it's now only really for personal reasons), but i'll boot it up while I clear some space in my inbox Cheers apa
  22. You can more or less use the tea thiever skeleton as a starting point, however it may help you to look at some complete scripts, so i'd recommend browsing the combat section of the local scripts sub-forum and downloading some of the scripts there. Then you can decompile some of the jars, and provided they are not obfuscated you should get a rough idea of what the source code is! There should be a bunch of free java decompilers (even online ones) available online ~apa
  23. Hey That's awesome progress... 5M xp!! pretty insane. As for the paths, I not too long ago reduced the length of them, but I can potentially do so further. I just don't want to make the path too short such that it fails to reset and ends up in an infinite loop of attempting and failing to reset. In particular, for which spot/area do you find the path to be too long? Cheers, Apa | \/
  24. Please wait for the client to be updated! It's usual for bot not to work after a game update. Unfortunately there's nothing I can do to solve this issue myself. Cheers apa
  25. That's odd I will take a look at that setup. Thanks!
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