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Apaec

Scripter III
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Everything posted by Apaec

  1. So, after working on making a mining script I stumbled upon the problem of bubbling rocks. As I couldn't find a clear description on how to solve this problem, I created a solution for myself. After testing it as part of my script, I saw it work. It works on the basis that smoking rocks have a larger height in comparison to normal rocks. Here is the code in context: public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) {// IF PLAYER IS NOT ANIMATING // (MINING) RS2Object vein = closestObject(TRIPLE_ROCK_AREA, IRON_ID); if (vein != null) if (TRIPLE_ROCK_AREA.contains(myPlayer())) { if (vein.interact("Mine")) sleep(random(600, 1850)); } else { // IF PLAYER IS ANIMATING (MINING) if (!(vein.getModel().getHeight() < 80)) walk(TRIPLE_ROCK_AREA); //Walk away from Bubbling Rock } if (client.getMyPlayer().isAnimating()) { AntiBan(); } } So to avoid the rock I have made the script walk to an area (defined as TRIPLE_ROCK_AREA) which ensures that it doesn't mine the rock. if (!myPlayer().isAnimating()) {// IF PLAYER IS NOT ANIMATING (Mining) // (MINING) RS2Object vein = closestObject(TRIPLE_ROCK_AREA, IRON_ID); if (vein != null) if (TRIPLE_ROCK_AREA.contains(myPlayer())) { if (vein.interact("Mine")) sleep(random(600, 1850)); } else { // IF PLAYER IS ANIMATING (MINING) if (!(vein.getModel().getHeight() < 80))//Decides whether rock is Bubbling or not. walk(TRIPLE_ROCK_AREA); //Walk away from Bubbling Rock Let me know if you have any further questions. *EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT*EDIT SCRIPT DOESN'T WORK! We need a solution to this problem in the snippets directory. Anyone got any further ideas of how to detect for smoking rocks?
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