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Everything posted by Apaec
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Update: It's finally here! Version 3.01: Changelog: The script has been completely re-written, from scratch. Everything has updated! New structure allows for much easier future updates - new locations and foods can be added and configured with ease New features: (Ofcourse I couldn't re-write the script and add more stuff!) There are now new supported locations: Hosidius kitchen, Varrock Cooks' Guild, Edgeville, Gnome Stronghold and Port Khazard! (ontop of the previous locations, this makes 13 in total!) Your setup is auto-detected (the script will try and guess what food you are cooking and where based on your startup inventory and position) The script now runs alot smoother and much more naturally, but most importantly it should now be considerably more stable and even more reliable than it used to be! Karambwan, sinew and other special food items are now written considerably cleaner since the new structure allows for custom food implementation Option to move mouse outside screen whilst cooking remains Normally distributed response time Shiny new GUI and Paint Please be aware that, despite the thorough testing that i've performed and the much more stable new structure of the script, there may still be bugs or issues that you may encounter. If you do, please let me know so that I can get the issue patched ASAP! Cheers -Apa PS since the script has been re-written, I'm happy to offer additional 24h trials to anyone who's already had one. It seems only fair! Edit: Updated thread
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Since your last trial was 1 and a half years ago i've given you a fresh one for 24h, cheers! -Apa
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It looks like you did get round to using it for a good amount of time, however since a few things have changed & the script has been updated since then, i've authed you for another 24h. Enjoy!
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Coming tomorrow (!!): -Apa
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Hey Unfortunately the combination of always moving the mouse outside the screen when idle and the refresh delay means the script auto-logs when the player loses aggro anyway, not just as a result of the delay. There's not really much I can do about this, however i've got no idea why the script would stop as it's logged out - the osbot login manager should auto-log you back in. Perhaps you didn't configure your account details with the bot? As for the random delay, I tried to model it on a legit player, so I thought the delay should be anywhere between 1 second and around 1 minute (without giving away exact thresholds). I personally don't think that's too long, but it's nothing I can't change! -Apa
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Just thought that i'd post a bit of a progress update, I've been working in my (very little) free time on re-writing the script from scratch as you may already know. The reason for this is the previous version is poorly structured and hence prone to error (despite proving more reliable that I would expect!). This re-write will also allow me to more easily add new food items and locations. At the moment, i'd say the script is still a way away from being done, although the basic structure is present and seems very stable so far with the limited testing that i've done in Catherby. I cannot give an ETA at the moment but hopefully before the end of the month! I will make sure that all the current locations and food items will be supported with the release, in addition to new locations such as the hosidius kitchen Cheers -Apa
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Thanks for the complements, that's some seriously awesome progress - hopefully worth the $5! Feel free to drop a review in the store as well ( https://osbot.org/forum/store/product/643-apa-sand-crabs/ ) - I would very much appreciate it Cheers for using the script, -Apa
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How frustrating. I will run some tests and try to re-create it, but if it doesn't happen every time then it might be a while before I can get it to happen. For now perhaps choose a different spot that doesn't refresh using that route? -Apa
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Heya. That is very odd - i've got no idea why it would try to do that - the status says returning to position and I certainly don't have any recorded paths going over the ocean, so the only valid cause of this is a path generated by the web-walker. If this is the case, there probably isn't much I can do about it directly but I will have to have a look. Thanks for bringing this up, (I believe the bug you mentioned a couple of months ago was an issue with the opposite corner of the island but I could be wrong, I believe I fixed that though!) Cheers -Apa Wow thanks for the kind words, almost 9 hours of progress is awesome! (i've added it to the front page along with the other screenshots if that's alright with you). Cheers! -Apa
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Woo awesome, thanks! I've added it to the front page - let me know if you're not okay with that -Apa
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I'm running on a surface pro 4 and it's really good for most things (apart from it's cost!) Main reason I got it was its portability - I carry it more or less everywhere now. Running photoshop smoothly, unsure about the others though.
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Completed, good luck!
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Make sure the size of the components are large enough for the whole text to fit (that's the only reason it's shortened with '...'). Perhaps use a layout and make the gui scalable to help prevent this? -Apa
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Thank you for your custom Hopefully everything works as you had hoped. If you're careful, you can minimise your chances of getting banned by botting smart. Firstly, give this thread a quick read, osbot.org/forum/topic/45618-preventing-rs-botting-bans/ , and thing about your account and how it could be profiled. I'd recommend breaking for longer than you bot. After all, it's better to make slow progress then none at all! Also, avoid exceeding the average player daily play time of around 4-6 online hours! Hope that helps. Also remember to mix up what you bot and/or play legit inbetween! Cheers -Apa
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What kind of features would it pack?
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It depends how careful you are! Have a quick read of this: osbot.org/forum/topic/45618-preventing-rs-botting-bans/ -Apa
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Not sure why this would be. Perhaps try switching tabs in the interface manually, after re-starting the bot? -Apa
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This could be possible, but it depends on how long you've owned the script - it may not be permitted. I cannot orchestrate this myself however, so you will have to contact the community administrator (@Maldesto), who will let you know if you can or cannot. As for ban rates, what makes the most difference in my experience is how you bot rather than the bot itself. Bot smart and no matter which script you use, you should be fine!:) Cheers, -Apa
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It's on the way! I've done about 1/4 of the re-write, it's slow progress but it's hard to structure right and i've already refactored a few times. It's been difficult to work on the script over the past week or so (and the following week) as i'm currently without my secondary monitor, so the OSBot client is horribly down-scaled making testing pretty tricky. Cheers! -Apa
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Access is immediate Let me know if you're interested in trying the script out before you decide on buying ! Cheers -Apa
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Awesome, I hope it lives up to your expectations! Thanks for the amazing progress report too... 16 hours woah! ~apa
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Not directly unfortunately, you'll have to grab a store voucher and redeem that! (sellers can be found here: https://osbot.org/forum/forum/227-vouchers/ ) Cheers -Apa
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Woo, awesome proggie, thanks for that! As for the mouse moving thing, this is pretty tough to combat, but I will take a look and see if there's anything that I can do about this for the next client revision. However, i wouldn't worry too much as i'm not sure if jagex even observes mouse movements, or whether they even track click positions. (ofcourse, there's no way of knowing, but I am reasonably sure that if they tracked mouse movement they would only be able to sample, not track the whole path, therefore an inhuman movement such as this when sampled may look nice and random:) Hard to say. It's a commonly botted area, but if you bot cautiously, you can minimise your chances of being banned. Take a look here! osbot.org/forum/topic/45618-preventing-rs-botting-bans/ If you're interested in a trial, please let me know / like the thread! Sure, i've enabled the script on your account for 24h, refresh your scripts list! Unfortunately this is a little difficult as (as far as I know) no tidy way to determine which crabs are 'yours'. After about 1 minute of wandering, the crabs will eventually return to their positions though. The best I can do to prevent this is to map the pathing to avoid other spots so atleast other users of the script do not disturb you, which I have done to the best of my ability, but beyond that there's no further feasible alternatives that I can pursue. I would recommend, if possible, to choose a more secluded spot to prevent this if it is a big issue for you! Thanks, -Apa
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refresh your scripts list
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The trial lasts for 24 hours, and that is all. Although it seems I have no record of you having run the script so i've refreshed your trial for an additional 24 hours, starting now. Enjoy!