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Czar

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Everything posted by Czar

  1. Czar

    Perfect Thiever AIO

    Appreciate all the responses especially the nice ones with 99s, congratz it motivates me to make better scripts and improve quality each time I will be posting a new great update for v174 of the script. We have gone down from v176 due to the new setup beta but I still needed to make tweaks so we are at 173 now. Also temporary fix: I have mixed up bearded and non-bearded bandits, please select the opposite one so select bearded if you want non-bearded and vice versa :S will patch ASAP. Stalls will definitely get an overhaul in the new update. I'm surprised to hear ardy knights aren't nerfed? I will run some tests.
  2. Hmm can you copy/paste the error log in text form so I can debug and help you out please ^^
  3. AFK mode will be added in v113 later today I will push it ^^ Apologies for the delay Also warning: the afk mode may occasionally log out due to afking, but it is much much better for anti-ban. EDIT: Update v112 is still pending, should go live any moment today
  4. I haven't programmed deathwalk with the new equipment interface just yet, that is on my dev list and I will not push the new update without adding it. Just finished the difficult code of the new update (fight bounds re-write), now I will work on the easier stuff and then push the entire update.
  5. It goes to bank just before breaking, how many minutes did you set?
  6. Which ranged weapon? I will make some tweaks ASAP. It works for me with avas and without avas (looting arrows) with shortbow, hmm. Will debug.
  7. Will edit this post when I get back home. I appreciate all the responses and the feedback. I am especially loving the small but detailed reports because I want this script to be perfect in every way. Banking trigger re-write took up most of the development time but it is complete and now I am conquering the rest of the script tweaks and will get the major update down today or early tomorrow. Thanks guys ^^ All your responses are written down in my dev-log.
  8. I will give it a test run using monkey greegrees, update coming up Activated all trials gl guys Trading sticks not supported just yet
  9. Hmm I will debug GE mode, make sure to never pause or interrupt the script during GE mode otherwise it will be confused. I will make it more stable in the next build. Update coming up. Activated trials gl guys Appreciate all the responses and feedback, you guys are making the script better
  10. Czar

    CzarRangingGuild

    Did you refresh client browser? It should appear as a free VIP script if you are VIP.
  11. Got a few changes down in the next update. Update will automatically go live within 24 hours gl guys
  12. Activated all trials gl guys Got another great update coming up
  13. Done gl guys 81 ore mode still not available sorry for delay ongoing development so far.
  14. Yep cannonballs fully supported. Activated trials gl guys
  15. Sharks patched in update v112. Update will automatically go live within 24 hours
  16. Fixed, posted update v46 should go live soon, it causes no errors anymore
  17. Hmm which exact bars, gp, bar type, where did you start script, did you pause or start in the middle of Ge after selling or buying et.c (interrupted the script?) I will run some more tests for the GE system ASAP
  18. Yep the script will sell bars and buy as many supplies (all ores required) as possible, leaving some money over for the coffer and payments :D New Update (v61) - Stamina potions now fully supported - Dialogue improvements - Script will click 'Yes and don't ask again' for new accounts, no more hitting '1111' on keyboard! Update will automatically go live within 24 hours, gl guys :D
  19. Excellent feedback guys thank you much appreciated
  20. Not yet, I will be adding karambwans very soon then. From scratch. I think I will be able to test them until the point of fishing even without the reqs anyway, so good news Activated trials gl guys
  21. No it is 24 hours if you use the script or not. But if you ever need more trial time just ask, I will add more extensions/trials
  22. @guywithlsd use the F12 key for breaks tile, sorry about this. I entered the wrong hotkey in the paint, it should say F12. I will make this the universal hotkey for breaks across all plugins As for hop if player crash, I will make it so if you are standing near your chosen spot and you haven't attacked in at least 2 minutes, the script will hop. Update coming up. Please note it is experimental, because features that involve other players are unpredictable, if a player finds out how to make you hop they can exploit it somehow and I don't want to risk any bans. Next update coming up As for canifis banking, the script will bank if there is no potions AND no food, so both of them must run out, then it will go bank. I am in the process of doing a re-write for bank triggers using my new thiever layout, it lets you combine and make custom banking triggers, however please use no food or no potions, not both. It will work much better. Confirm if you have tried it and it still doesn't work, I will test again As for combat magic, you must have a spell selected in auto casting, then you can use magic. There is no support for individually selecting spells just yet, hopefully soon. I will be adding this to the to-do list and pumping the version out within the next 2-3 versions depending on how fast I can get all the spells down ^^ As for goal level, screenshot your task levels and goals I will debug ASAP. As for cannon not working, did you keep cannon in inventory, then set cannon tile, then start the script in that exact order? It should work after that. If not, try using stealth injection and seeing if there's a difference please. Ammonite crabs aren't supported just yet I will be adding these as a separate plugin in the near future. @qritique Post your bank settings, which items you are withdrawing and depositing/blocking, I will help ASAP. @italicmogul Hmm did you try setting keyboard input to: on, in the client? It should work, please confirm. @Generic PM me which fight area is being used for the teleport tab banking part, I will test it and debug. There must be a reason that the script thinks it already teleported, maybe the fight area is really close to bank? Or please confirm. For Multiple monitors and paint disappearing I will need a console log report, if anybody has multiple monitors and this happens, please copy and paste the console log errors I will make some paint changes ASAP F6 for safespot is working, hmm did you try enabling keyboard input in the osbot client? It will set your tile as the safespot tile. Paint profit calculator needs a major re-write, it still accounts for equipment switches and is not calibrated for all items. I will be making some changes ASAP to this, just had to get some other things out of the way first ^^ Save options for armor in gui coming up, along with a new option to save your fight tile bounds when the script stops ^^ Cannoning - so far it's beta so there's no real cannoning trips supported, the script will not pickup cannon to go for bank yet but I will be adding it in the future. Prioritizing looting items over other items only works with bones and items, not items vs items yet (comparing items with value), although I am open to adding this in the next updates. Green dragons are pending a major re-write, just need a reliable beta tester with me and I will get it flawless in no time, so far development is slowly but surely improving. I will try and add more personalized support for creating fighting bounds (allowing more unique shapes to be formed) by using the SHIFT modifier key and adding extra squares to the current fight bounds, however it will be a difficult task. I must say this update will take longer than usual I suspect it will take 2 versions to get this out.
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