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Czar

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Everything posted by Czar

  1. Any bugs? Script seems to be running fine.. Just tell me what needs improvement and I'll test again, and add an update if necessary ^^
  2. Guys I may have to temporarily remove GDK for construction, it was a rushed project and I only added it because users suggested it as a feature, I always said it was a beta option but some users still do not listen and are being too aggressive. I will be re-writing the entire plugin completely in the next day or so, hopefully you guys understand. Stay tuned within the next 48 hours for some nice updates As for taverley - will add an update asap, the dungeon is still the old coordinates, try the second/third webwalker it may work better, but I will be pushing another update asap. As for cows, burying bones + banking in combination is not supported, they are mutually exclusive so the script only supports one of those tasks, I can add support for both in the next update though ^^ EDIT: Fixed the 'no attacking' bug, when the script sometimes doesn't start attacking npcs, latest update = v198. EDIT2: Update is still pending, will edit this post once it goes live (including the last update before v198)
  3. Guthans mode just needs a few more improvements until it actually works flawlessly, I just couldn't test it because of high reqs (expensive + levels), so I had to unit test a different armor and change the name after. I hope you have started the script with your current gear (non-guthans) and -then- enabled guthans mode? So the script knows which gear to revert to after healing. I will post a quick set-up guide for guthans no worries ^^ There is no need to be rude, I already said I am working on guthans I just need some time to get it right because it is difficult to code something that you can't actually test, so it will take a few updates to get it flawless, hopefully you guys understand ^^ As for move mouse outside screen - fixed, for plugins too As for prayer flick - it should be working as confirmed above by another user, although I will test again to make sure ^^ The timing is delicate so you may have to restart the script a few times to get the absolute perfect timing. Here's the latest update: New Update (v197.3) - Guthans mode improvements: fighting now added, healing trigger fixed, healing boundary fixed - Potion boost input level - you can now choose when to consume potions (how many level differences) - Fixed move mouse outside screen - Fight boundary walking is now randomized - BBD Plugin: script will now avoid deaths from other dragons by attacking the current dragon faster and getting in position faster - Teleport tabs added to GDK plugin anti-pk - Another attempt at OSX profile loading, again I can't test this because I don't have mac I will keep trying until I get it right ^^ update will automatically go live within 24 hours, this was a pretty easy update to code. If the script keeps going to bank, (plugins) make sure to set food in the inventory loadout so the script knows it's safe and will not die, otherwise the script will just keep going to the bank.
  4. New Update (v78) - Randomized energy run enabler - Randomized special attack timer - Agility shortcut fixes update will automatically go live within 24 hours good luck guys
  5. Hmm GE mode is beta + delicate and if the script is interrupted it can mess up the script, make sure to have varrock tabs and enable the minigame teleport for blast furnace, if the script is stopped mid-ge mode you gotta restart it over again the script doesn't support other travel modes just yet but they will be implemented very soon As for gold ore stopping the script, it's technically supported but I will run some tests I guess, I have goldsmith gauntlet update coded fully but it's untested, I can't release an untested update, will be testing and pushing the update ASAP. Disable paint option coming up Mule option - so the script should trade leftover gp to a new account? Or is there more to it?
  6. Czar

    Perfect Agility AIO

    Hmm roofs turned off? Also if the script ever gets stuck at canifis, is the player far away from the tree or nearby? Regardless, I will be adding an update for it anyway. The first obstacle for Canifis course will have a unique handler as opposed to the other obstacles. Update coming up ^^
  7. Looks like the runite ids changed, will add a follow-up update ASAP Activated trials gl guys
  8. For inventory pouches you gotta set empty pouches ready in the inventory before starting the script, it should solve it. If still doesn't work confirm the exact inventory layout and I will replicate + update ASAP Activated all trials gl guys As for zmi runner mode it has been slightly delayed apologies but it will definitely be in the script within this week
  9. Czar

    Perfect Thiever AIO

    Hmm the shift click is a client issue, I will notify devs ASAP As for ardy chest not returning, hmm will check, have you tried the 3rd walking option? It works much better ^^ Using script for 10 mins and getting banned = delay ban from previous script usage, you must have used a previous high ban rate script and got delay-banned Users have gotten 20m+ exp within days in dmm and you got banned in 10 minutes, hmm..
  10. Czar

    Perfect Agility AIO

    New Update (v146) - Improvements to wildy course - Improvements to falador rooftops course, please don't enable readyclick for this one, falador has too many different planar obstacles for this option to be efficient update will automatically go live within 24 hours gl guys V145 (canifis update) is already live btw
  11. EDIT: will update this post asap.
  12. Fixed. Guthan's mode wasn't activating at all, should be back to normal in v197.2. As for fight area how do you mean, so you stand in a tile and set a radius? Sure I can add a system like that, easy
  13. The script equips guthans when on low health, is the script not doing that? It will equip guthans when health is low then keep it equipped until 100% health and then switch back to the normal gear that was equipped when the script started ^^
  14. Working on bank-deposit feature, apologies for delay Activated trials gl guys
  15. Hmm I can add an option to change delay for picking up arrows, but drinking potions? It drinks at the halfway point of the level boost That's normal. I will add an option for that too I guess ^^
  16. Czar

    Perfect Agility AIO

    Activated trials gl guys As for canifis, just pushed v145, made some changes to the entitydestination + interaction code. Update will automatically go live within 24 hours
  17. You gotta have cannonball mould in inventory otherwise the script will just log out ^^
  18. Hmm okay will add a multithreaded ore detection system in the upcoming version - the script will detect ore changes and switch accordingly, it will use higher memory but it's worth it tbh ^^ activated trials gl guys
  19. Will remove 81 ore mode, it seems to be causing bank screen issues, just need to make some more changes to that bonus feature Activated trials gl, if you're waiting for 81 ore mode I will activate 48 hour trial until the new update is coded
  20. Czar

    Perfect Thiever AIO

    Hmm the script seems to be running fine, what is the actual problem? I will assist If there is an actual error/bug I will fix it As for trials, activated gl guys
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