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Czar

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Everything posted by Czar

  1. Goldsmith gauntlet update should be live within 24 hours, apologies for the delay guys I had an emergency break for 2 days.
  2. New Update (v9) - Added an extra layer of distance check for smithing (especially cannonballs) - Added an extra layer of viewport check for cannonballs (zeah) - Run mode is no longer enabled while busy (smithing, banking) update will go live within 24 hours good luck guys
  3. Hmm, using vip client? If so make sure to hook while logged out then log in, start script and it should loot as normally Otherwise if the script doesn't loot anything at all check if inventory is full and there are no stackable items, or food so the script will eat for inventory space. Also is banking enabled?
  4. The 99s are countless with this script since it was released almost 2 years ago, but recently I think more people are just goldfarming instead of levelling their woodcutting skill to 99 because of the good profit ^^
  5. One moment guys, I have noted all posts on this page (ever since 2 day emergency travel break) and will be updating you guys shortly stay tuned Very glad to hear some of the positive feedback, as for the requests/bugs/suggestions they have been noted down for coding
  6. thank you hmm did you set food in the inventory layout? Set some food maybe 5 lobsters (even if you don't need food) just so the script's anti-danger system doesn't get confused (otherwise it will go to bank and search for food) and if you didn't set food it will just wait at bank
  7. Done activated all trials gl guys Notice: I am away for 48 hours so any future trial requests will have to wait (apologies!!) but I may be able to assign some trials while travelling if there is wi-fi Wait for the trial before buying any script please
  8. Guys I am away for 48 hours due to travelling by car - if you have any queries or any script requests/bugs/errors/suggestions please wait until I return home - hopefully not too much trouble and thank you for understanding ^^ :D 

  9. hmm does enabling ranging mode + starting script with a ranged weapon equipped work? I made it loot arrows only with a 3+ stack randomly (only if arrows are visible on screen) to make it not pick up every single arrow and be botlike so it will intentionally miss a few arrows when looting but it will be more humanlike so no worries ^^ As for update, yep update v194 should be live very soon automatically, almost ready
  10. New Update (v194) - Sand crabs aggro tile extended (all western tiles) - BBD world hop now walks behind rope - Added multi necklace support for GDK plugin - Fixed 'evenly' goal level system - Added an update for sand crabs banking (fixed error logs) - Added 'sticky npc' option for selecting npc spawns - Looting added to action queue, no more mouse spasms when safespotting and no more continuous returning to safespot + returning to loot times 24/7 - Added bone burying to action queue - Added patch for edgeville trapdoor visibility More actions will be added to action queue in next version (hopping, b2p, alching, use item on npc [slayer]) and any other suggestions I will also be adding mac loading support in the next version (after this one), and perhaps loading/saving fightzone/safespot tiles too hopefully. Update will go live within 24 hours gl guys
  11. Enable webwalker 2 option (when script starts up) it is the option for using camelot tabs
  12. Hmm okay I will test flesh crawlers ASAP EDIT: Guys make sure to enable the second webwalker (upon script startup) it is more tuned for stronghold, it works better. I will be doing some test runs for flesh crawlers in the meantime
  13. To avoid attacking thugs enable the option: only return combat to my npcs, it's in misc tab. For bbd plugin so the script leaves cave, doesn't hop and then returns to cave? Will test asap. For gdk glory support, yes it is supported but the best option is games necklace + duel ring, well if you want to use glory make sure you only have 1 ammy/necklace so no glory/games necklace combination only one of them. I will make the aggro tile further away in next version. Will be announcing next update within a few hours stay tuned guys
  14. Yeh looting is the next action to be converted into the event queue, first I added the basic ones (eating, potions, prayer, special attacks), then I will add looting, alching, bone burying, bones to peaches, etc. I will also be adding soul bearer support in the next major script version. Keep the suggestions/ideas/errors coming guys more updates and features to come ^^
  15. Hmm just tested the script from edge bank to minotaurs, walked flawlessly: Did you get any errors in the console log? Script seems to be working flawlessly
  16. For OSX profile saving I need to dual boot osx, test it then push update, shouldn't take too long. Will start on mac mode ASAP, just need to make some final tests, finish off a few plugin features and then I will start on it today. Guys, for temporary workaround just don't enable special attacks until v193.2 goes live
  17. There shouldn't be any errors there should just be a console message saying: 'Added event (event_name)' or something like that, confirm please, I will test hill giants right now If it still doesn't work after next patch I will be rolling back the entire v193 update back to v192 when the script didn't have any idling. Hmm it seems to be working with no options and npc set to hill giants: EDIT: Okay it could be special attacks problem. Emergency patch has been posted, latest version is v193.2. I also added a fail-safe so if an event lasts for more than 10 seconds it will automatically removed from the event queue. Sand crabs and BBD plugin updates coming for v193.3 too
  18. Master/worker is only supported for non-abyss currently, I may add it for abyss too, I just need to convert the code over ^^
  19. Which exact script settings did you enable? Prayer flick isn't supported with the new script engine What's Inventory layout and gui settings and I will patch ASAP If it's anything to do with prayer, confirm please Also if possible, paste the console error logs, it should say: 'Added event (prayer potion)' or something Okay update coming up for sand crabs for these two features: banking + crash hop feature. So I will be making the crash hop feature trigger as soon as any crab within a 2 tile vicinity attacks any other player except the script's player. I will make the script wait until it's out of combat to hop though, that was a missing feature in the plugin.
  20. Czar

    Perfect Agility AIO

    Oh no Make sure to read the preventing botting bans guide: Guys, if you want the script to perform slightly different + much better, try out the OSBot dev client (#.125) it has different interaction system which is perfect for agility since the script turns the viewport on a separate thread ^^
  21. Added some proggies to main thread, good job everyone
  22. Okay which exact setup? I will test until an error happens and fix. I will also add a preventative measure so the error doesn't happen any way. Also, did you enable 'no food mode'? Did you make sure that inventory loadout strictly has only food and/or potions? Also did you enable breaks? EDIT: Nvm I think I know the cause of this, script is trying to go to edgeville bank (coords: ~3094, ~3494), will add an update ASAP. Script also attempts to return combat to attacker while banking sometimes too, will add a patch for this too. Hmm some causes of walking away from bank: current inventory doesn't match loadout, what inventory loadout did you set (exact items)? EDIT: Also guys, v193.1 is now live, script (non-plugin) is attacking npcs and working normally as before (fixed the non-attack bug).
  23. No I found the bug, it was att/str/def/range/combat potion code, it's trying to pot up, and if there's no potions the script will idle See my post above. I emergency patched it though - script should be back to normal very soon in v193.1
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