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Everything posted by Czar
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I had to temporarily toggle off 81 ore mode because it doesn't support gems so users that didn't drop gems would risk errors/unstable performance. I am working on getting it functional again within the next version of the script very soon ^^
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Noo you can't change the cannon tile (f1), otherwise it will mess up the script completely (ignore this if you didn't change and the actual object tile is different), use f6 to set a safespot tile for the cannon. The grey painted tile is for cannon and the green painted tile will be for safespot. Hmm so the bug is that the script walks away from safespot while cannoning and doesn't return? If so I have a really easy fix if the f6 safespot doesn't work above ^ I am starting to think the wait for loot / only loot my kills is causing the script to not loot sometimes, I will run some more tests guys apologies and thank you for your patience I really appreciate it, shouldn't take too long for looting fix, as for safespotting I have a fix ready hopefully this one does the trick At least script updates are a lot faster than before, it's twice a day now I think ^^ So that's good news. Gimme one more update for these and they should be perfected within the next version hopefully
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Yep the API are the same but the blast furnace minigame has higher banrate for all scripts (+ but more profitability) which makes the minigame high risk high reward As for going GE the script will only go to GE if there are less than 1 inventory worth of ore left and will only use varrock teleport tabs, hmm did you make sure coins are in the inventory too, also any error logs in console? I will test ge mode asap.
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No need I will just make the looting code prioritized over all other actions, the script most likely misses loot due to being in combat or due to loot being out of visibility Latest version of the script will now be v193 as I just re-wrote large chunks of code for the bbd plugin
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For damage spells, type in the exact npc name and it should work ^^
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Oh then it must've been either a mass ban wave or manual jmod ban, hmm did you make sure to bot in a populated world + populated bank like the GE?
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Sorry guys I messed up banking in the last version Was trying to change the bank-teleport algorithm New update (v192.5): - Fixed wyverns + backup npc detector - Fixed bank condition trigger, especially for kurasks - Added an update for brutal black dragons worldhop, walker and prayer - Fixed banking when not withdrawing any food (for the cow killer depositing cowhides and getting stuck at bank) - Fixed teleporting when bank condition is triggered: 'no_food_low_health' - Added 'Large fight area' option to allow the script to search for fightable npcs in a larger fightzone, e.g. hill giants in edgeville, wyverns, etc. for brutal black dragons and looting can you check if there is an error log when the script doesn't loot? For me it looted perfectly but I should've ran it for a longer period of time I guess, I will re-test. As for prayer it should only refill prayer before entering if the prayer isn't full, should be patched in this update update will automatically go live very soon, the last update was ~10 hours ago so the next one should be less than 24 hours away EDIT: Fixed emergency teleporting too, preview: (stopped script after due to panicking ) EDIT: @guywithlsd has safespotting improved or did you not get a chance to test with the banking bug? Just making sure ^^
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breaks are handled by the client.. Go to client -> settings -> Activate breaks -> set break timer and duration As for turning camera while fletching .. hmm I can add that but it will become patternized over time, even if the timer is random - leading to even faster bans + script being profiled.. 1-3 hours is far too quick for a ban, are you sure you didn't get delay-banned from previous scripts? There are plenty of 99 level-ups literally a few posts back, check out the preventing botting bans guide by an official dev:
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I hadn't anticipated cannon + breaks, I will add a quick update so that the script picks up the cannon a few minutes before script breaks kick in. Sand crabs resets aggro yes
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You mean the master account is getting stuck entering the fire altar (at the hill)? As for avoiding banking on master accounts sure I can add a toggle to avoid banking, including a priority to runecraft over accepting a trade (with full inventory). Update coming up. I hadn't tested master with too many worker accounts (simultaneously) Will edit this post with new changelog (including the food trip update)
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Guys for karamja fishing please enable the second walking option not the first one It should work much better I will be making some tweaks to the script to make it auto-default to the second and will also add a few path tweaks, update coming up ^^
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Make sure to have a good botting strategy otherwise you will always get banned regardless of the script. Also don't forget you can get delay-banned from previous botting (jagex is much smarter at bans now), check out this thread and you will have greater success with botting: Activated trials gl guys
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For teak/mahogany which bank? I will make some changes to the paths so there is a viable route
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Update should go live any moment now, had to add another quick update for v6 Apologies guys, script should go back to normal very soon I wanted to add a new feature which single-clicks the tile near the anvil for greater efficiency it's been perfected in the latest version.
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No you gotta type the npc name at damage spells and make sure a spell is autocasted ^^ activated trials gl guys
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@guywithlsd can you try safespotting kurasks again? I think an update just went live As for blue dragons and the angle, set the mouse zoom to far away: Looks like v191 is up, latest is: v192 which shouldn't take too long since updates are getting faster nowadays alching bug stopped happening too, brass key bug disappeared, blue dragons I need to test again just to be sure, ring of dueling and salve teleports I also need to test again to be sure, gdk I need to test without avas accumulator for arrow looting. Arrow looting in crabs should be much better hopefully.
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thank you for the feedback guys Brass key bug was recently fixed just waiting on update to go live, as for fighting over looting, I will make some tweaks asap. Will test dragons, did you enable smart-safespot option or edit the safespot tile range limit? Update should go live any moment now apologies for the wait guys it usually takes up to 24 hours Update needs to be processed before it goes live automatically
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Hmm okay I will be re-modelling the map generator tool asap. Will post the new update and update preview within a few hours or so
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Did you set the mouse zoom to far away like this: and roofs toggled off?
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Hmm okay which setup options did you use? I will use the same, test, then add an update asap. Screenshot the setup menu, so bank options are dueling ring -> castle wars bank, and fight teleport is set to salve graveyard teleport?
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Will add a quick update to the anvil bank issue, latest version = v5. I can't add blast furnace sorry guys I will give you a blast furnace trial just tell me when
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Will add multi-threading support to the beginning of the course asap. The script will both walk and move the viewport at the same time for even higher efficiency. Update coming up stay tuned guys activated trials too, gl
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Hmm, occasionally interrupting or injecting your own gameplay during botting will extend the lifespan of the account exponentially ^^ but other factors which got you banned remain, check out the preventing bans thread here: