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Everything posted by Czar
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Hmm if script is unresponsive, and if using VIP client, restart and hook the client while logged out, then log in, then start the script. If not using VIP client then ignore It should be working, does a client restart solve it? (non-vip client) Any news on BBD plugin? I made some changes, v0.0 is a temporary version I just wanted to experiment some code to see if there were improvements in the areas which are untestable, I am currently working on v203 as we speak, listening to all user posts. Top priority: BBD plugin, GDK plugin deathwalking, safespotting tab (bonus tab in gui), cannoning plugin, looting changes, slayer, and other user feedback (small bugfixes here and there). I have noted every single post since the last thread page and added it to my To-Do list for v203, rest assured the script will just get improvements over time, no matter how many times it takes it to get right (i'm talking about the more complex bugs), it will definitely be coded ^^
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Sounds good, looks like cannon mode is seeing improvements already in v202 As for the stronghold of security warning messages, I will add support for them but in the meantime please turn warnings off in the warning settings on rs ^^
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Just testing bbd plugin once more and I'm pushing the new update. Don't worry I haven't missed out any user feedback whatsoever (within the last page). Thanks to those of you who offered bug report templates it really makes bug fixing faster. And thank you to those offering to lend accounts for bbd plugin coding EDIT: If npcs are attacking you and the script is retaliating to the wrong npcs, turn on 'only attack my npcs' in the Misc.1 tab If special attacks are being used even if you didn't enable them, make sure you didn't save them on a profile and loaded the profile with special attacks enabled B2p tabs are added to the action queue it should work but you need to set b2p tabs in the inventory loadout, avoid setting peaches and it should be fine, as well as enabling the b2p option in misc tab. As for cannons and refilling, is the script not refilling due to being far away from the cannon? If so I added a failsafe for that. I added a few other safety checks and anti-idle checks to cannoning so it should be much better in v202. More slayer npcs have been added too. Other than that, I already mentioned everything else in my last two posts, these are just the newer ones Giant keys, newer items (totems etc) have also been fixed finally:
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The script does not support 81 ore mode yet (full sack mode), the thread doesn't even say it does.. but it's being worked on ^^ If you wanna avoid bans, you gotta read the avoiding bans thread by the dev: Activated trials gl guys ^^
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Please remove thanks!
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- Top->Bottom tasked levelling will be patched asap - Special attack on/off button will be added to crab plugin - Saradomin gs spec will be tested + patched - Caskets and giant key will be investigated again, for some reason they are not being added to the list. - B2P will be re-introduced to the script following the action queue system update As for BBD plugin and testing with main, that would be wonderful, I am really hoping to get the BBD plugin flawless, many users would benefit from this ^^ If anybody has an account that can fight bbd's let me know please. Will only need for 1-2 hours max. Will give 2 months of any 3 scripts of mine for free Last update was (still pending update): - rockslug/gargoyle fixes - bbd changes (still not flawless) - gdk banking changes - guthans and custom attack style setting - crab plugin changes - alching failsafes - delays for teleporting Update v202 will be out very soon, hopefully no trouble. apologies for any inconvenience. The plugin coding is really taking up all the development time, it's impossible to make the code flawless without being able to test it. I will most likely pump out mini subversion updates as I go along, e.g. v201.1, .2, .3 and so on, patching small features and just submitting them so that we don't have to wait for the entire update to go through.
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Will check out diamond tips + addy bolts. As for headless arrows delay I will reduce it, how many seconds should I make it? Activated all trials good luck guys
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Hmm death altar should be working, I will test and fix ASAP. As for banking, please enter the food -name- not the food -id-, the script already knows IDs it just requires food names for simplicity on the user's part I will be working on the following: - adding 'eat X amount of food on banking trips' - test death altar to see if its an actual bug - magic imbue only cast once - lava runes extra testing
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Which unf potion/ingredient? I will make user it's not an actual bug Activated trials gl guys
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Script should be back to normal after OSRS client update, happy botting guys ^^ As for the script, I will contact maldesto (admin) to get the script for you, but know that once you buy a script it cannot disappear unless you forgot your password and maybe are on the wrong osbot forum account? Check the osbot client script browser for the script, it doesn't show on forums but on the actual botting client ^^
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Hmm some users having walk issues; will be re-writing the paths asap. As for the aggressive feature I will extend the afk option to work for flesh crawlers too As for proggy, nice progress ^^ added to main thread good job glad to see the script working better
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Hmm I'm confused about safespotting bug report, it seems to be working for me, are you 100% sure the script is not returning back to safespot? Please state the options (npc killed, which tile is the safespot with a screenshot) and any error logs, I will fix it easily. Looks like safespotting needs it's own tab in the upcoming update. There are many behavioral settings which can be added to it. Brutal black dragons plugin already had an update recently for banking conditions, if you would like any further changes please say what you wish to change, if there are any bugs please state them I cannot test them anymore since they added the slayer requirement Last update for them was: fight bounds update, stand away from dragon fix, banking conditions added to setup interface. Rockslug and gargoyle still need one more update, I need to add them to the action queue system so they actually work properly. Update coming up. Green dragons and edgeville banking, will take a look, glory mode? Regardless, will test with/without and add an update. Guthans mode and setting your custom attack style, will add this feature Sand crabs and rock crabs are currently working, will add an option to 'Open plugin directly?' instead of just stopping the script if user attempts to run the script for rock/sand crabs without using the respective plugin. Alching and eating food failsafe will be added. Extra delay for tabbing/teleporting will be added. I hope I didn't miss anything please let me know, I will add it to the update list ASAP Stay tuned guys
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Glad to hear blackjacking is improved, I will do some more improvements for update v165. As for ardy knights and dropping food, will patch ASAP, sorry guys, in the meantime please turn off banking (when pickpocketing) until v165 goes live ^^ sorry As for ardy knights and despawning, please tell me how it works, and how to avoid it, and I will add it ASAP ^^ EDIT: Fixed. update will go live within 24 hours
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yes scripts can be purchased with osrs gp, check out the vouchers section and trade 5m for 5$ store credit, then buy the script as normal ^^ link: https://osbot.org/forum/forum/227-vouchers/ as for blast furnace, which ore? Gold ore? it's not supported yet activated all trials gl lemme know if a trial didn't activate.
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Hmm set OS text zoom to 125% if it's 100%, and if it's 100% set it to 125%, it's one of them I can't remember which one, only affects larger monitor resolutions/dual+ monitors I think Not sure about the fullcsreen, did you manually set the setup to fullscreen?
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Updates are automatic, blackjack and pickpocketing are mainly affected in this version, GUI screenshot preview:
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Update v164 posted, should definitely go through now, haven't pushed+pulled update this time. Last total scripts update from developers was on 20th, which means the next update is going to be much faster since updates are usually twice a day
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Guys, the recent osrs update messed up the scripts temporarily, it should be resolved by the devs very soon (within 12 hours I suppose) ^^