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Everything posted by Czar
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There shouldn't be any errors there should just be a console message saying: 'Added event (event_name)' or something like that, confirm please, I will test hill giants right now If it still doesn't work after next patch I will be rolling back the entire v193 update back to v192 when the script didn't have any idling. Hmm it seems to be working with no options and npc set to hill giants: EDIT: Okay it could be special attacks problem. Emergency patch has been posted, latest version is v193.2. I also added a fail-safe so if an event lasts for more than 10 seconds it will automatically removed from the event queue. Sand crabs and BBD plugin updates coming for v193.3 too
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Master/worker is only supported for non-abyss currently, I may add it for abyss too, I just need to convert the code over ^^
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Which exact script settings did you enable? Prayer flick isn't supported with the new script engine What's Inventory layout and gui settings and I will patch ASAP If it's anything to do with prayer, confirm please Also if possible, paste the console error logs, it should say: 'Added event (prayer potion)' or something Okay update coming up for sand crabs for these two features: banking + crash hop feature. So I will be making the crash hop feature trigger as soon as any crab within a 2 tile vicinity attacks any other player except the script's player. I will make the script wait until it's out of combat to hop though, that was a missing feature in the plugin.
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Oh no Make sure to read the preventing botting bans guide: Guys, if you want the script to perform slightly different + much better, try out the OSBot dev client (#.125) it has different interaction system which is perfect for agility since the script turns the viewport on a separate thread ^^
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Added some proggies to main thread, good job everyone
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Okay which exact setup? I will test until an error happens and fix. I will also add a preventative measure so the error doesn't happen any way. Also, did you enable 'no food mode'? Did you make sure that inventory loadout strictly has only food and/or potions? Also did you enable breaks? EDIT: Nvm I think I know the cause of this, script is trying to go to edgeville bank (coords: ~3094, ~3494), will add an update ASAP. Script also attempts to return combat to attacker while banking sometimes too, will add a patch for this too. Hmm some causes of walking away from bank: current inventory doesn't match loadout, what inventory loadout did you set (exact items)? EDIT: Also guys, v193.1 is now live, script (non-plugin) is attacking npcs and working normally as before (fixed the non-attack bug).
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No I found the bug, it was att/str/def/range/combat potion code, it's trying to pot up, and if there's no potions the script will idle See my post above. I emergency patched it though - script should be back to normal very soon in v193.1
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EDIT: Guys, this new version has a bug If you don't have any potions (any stat boosting potions) the script will just idle. I have emergency patched it, and it should be live ASAP within a few hours. It will say v193.1 when it's live. So sorry, final update! Thank you for understanding and for your patience
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ok no worries will do a test run for crash hop + afk mode right now. stay tuned guys an update for sand crabs coming up
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Which combat zone and which tile is the script idling at? I will fix ASAP. Confirm the exact tile and target fightzone and there will be an update within a few hours
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Hmm for crash hopping, did you enable afk mode? It only works if an AFK tile is set. Confirm please ^^ As for vials, will add to profit ignore list in upcoming version. Guys, update v193 is live right now ^^ ignore 192.9, it's the same
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Hmm did you set the fight zone to crab claw isle? It currently works there even with resetting I will test other locations ASAP. EDIT: Fixed. Non-crab claw isle fight spots have been adjusted so the script will not try to walk to crab claw isle for resetting aggro on crabs Update will go live within 24 hours. Temporary workaround: select western fight spots so that the nearest refresh-tile is not the crab claw isle tile.
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Make sure to enable ESC hotkey so the script closes the interface using the esc key ^^
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I added a few anti-fail safes but I didn't manage to make the bug happen, worked perfectly, my gui settings were: Bars: steel Enable GE mode on Coffer mode on (had 20k in coffer) script opened bank, saw 20 iron/coal supplies, clicked note, took steel bars and varrock tele and teled to ge.. I did code some changes to prevent any bugs from happening though, update should be v52.0 very soon: I will add a few updates for the minigame tele upon returning to blast furnace though, update coming up
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Is it a pending bank pin or something? Hmm it should be working, will test ASAP
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Hmm so what is the actual problem? The script is not walking to the target destination all the time or what? In that case I will add an update ASAP to upgrade the webwalker
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Will add custom input for world hop, right now the threshold is 2 players but I will add a box in the setup window ASAP
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Hmm alek, will test warriors script with the latest dev build version just to make sure it's not the script (since interaction event changed iirc) so it can affect combat scripts. Not sure about the frost barrows banking status though
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The log out option is not ideal I highly recommend not enabling it, the script performs too fast for the client to know if an item has run out, but don't worry the script will stop even if that option isn't activated As for osrs gp cost, hmm I think just less than 6m, it's a really good investment for an unlimited use of all magic spells
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The update isn't live yet, it will show v193.0 once it goes live ^^ Almost there, hopefully not too much trouble guys I appreciate the patience And yep just after testing safespotting I realized the script will try to fight npcs that are out of range, I have patched that too, just forgot to mention. As for the games necklace + amulet of glory (2 neck slots for equipment), I hadn't anticipated two necklaces/amulets, I will add a fail-safe for it asap for the next mini-version ^^ I basically re-wrote large chunks of the script in this version so I'm being very, very careful in not messing anything up. I also went after the long-term "bugs" which aren't really bugs but annoying small details in the script which have been there for many versions such as incorrect price grabber, the looting items over X value not adding stackable items prices, mouse spasms when doing multiple actions (eat food, drink potions) etc. etc. EDIT: Yes I can easily add a fight radius for safespotting too, will add an input for it in the GDK plugin setup window
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Hmm okay I added an extra dialogue handler at the start of the script code, I thought the issue was with opening doors Let me know if there's ever a console error log, it will help me identify bugs much faster. Right now the script seems to be running fine but I need to run it for more hours to see if the bug happens. I did a quick patch in the meantime and I will still be testing it on my new account. It should be much better in update v193, I did a rollback and added a few more suggested features in the above post too ^^
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Done, Update v8: added extra distance checks and clipped distance checking, script will no longer be stuck outside and it will walk to the best tile near the target object (banks and furnaces, anvils etc). Update will automatically go live within 24 hours gl guys
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Yep profit counter will get an update, equipment changes (special attacks too), including drinking potions, will be ignored so it doesn't add to profit etc As for hotkeys, will make some changes in upcoming v193.1 As for clue scrolls, did you type 'Clue scroll (medium)' into the loot box (exact words and symbols)? Confirm please Will definitely add sticky npc mode for v193.1 Will edit this post once main update v193 goes live automatically
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You gotta set the bank pin in the account manager so that the client can handle the bank pin 'random event' they call it