Should be much better following the last script update with the combat system changes, although I am planning on adding a few extra changes in response to the above posts.
Thanks for the feedback guys, update coming up. I would suggest using crabclaw isle only if you fight in any corner of the isle so that the script will run as far away as possible to reset aggro. If you are fighting near the center of the isle the runaway spots are not far away enough to reset aggro. Otherwise I can make it default to leave isle but it will cost 10k each time and is not worth it.
For banking make sure there is food in the setup window inventory layout, otherwise turn on 'no food mode'.
For breaks I will be running some tests, I haven't tested breaks on mirror client after the recent mirror updates but I will do so ASAP.
For anti-crash (if player tries to crash your crab spot) mode, I am still doing some updates for it I hope to make it perfect in the next update, I will be adding a timer and an accurate detection for it.
Thanks guys