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Drsalt01

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Everything posted by Drsalt01

  1. Gave - Made my whole family Lords and Ladies through EstablishedTitles. It's a thing where you purchase land on an estate in Scotland (like a 1-foot x 1-foot plot lol) and due to a land ownership tradition, you are legally a Lord/Lady. Can update it on passports, drivers' licenses, bank cards, etc. It was a fun thing XD Also got my brother a maple syrup infused with habanero peppers, in a glass bottle shaped like a grenade. He loves maple syrup, loves spicy stuff, and loves unique bottles... and it looks like a grenade. I mean, whats not to like lol! Receive - A small indoor hydroponic garden thing. I like to cook, so now I can grow fresh herbs year around in my kitchen
  2. Well now that I've seen it more, it looks like its just not closing the bank before trying to click over on the platform. A simple line to force close the bank once it pulls out the swamp paste would fix it. Also noticed when it goes to the minnow area, about 25% of them try to board the boat before talking to the guy. They just spam click the boat. I have to click on the guy and do the dialogue myself, then its fine. Another feature that would be good is an option to redeem the minnows for sharks when you get X amount. Could include in CLI too. Would be nice for automating, muling, stuff like that. Would be very epic!! The teleports would be very good, skills necklace, ring of wealth, camelot teleports... stuff like that. That way it can go to GE immediately to resupply and also bypass white wolf mountain. Would only work with P2P and GE enabled. Super beneficial. Thanks for looking at that option
  3. Great script! been using it a few days now and it works well. couple suggestions though: Since its a zero to minnows build, it should be configured for lvl 3 accounts. For the most part its good, but ive had a few die: 1) Lumbridge river, occasionally misclicks on the goblin/spider. A "get out of combat" failsafe would be good, or at least a death handler and collect feathers from death. 2) After trawler, one started doing the fishing contest quest and was walking over white wolf mountain and died. No reason to do that, and with ge restocking turned out it should be using teleports regardless. Took a little damage walking from trawler to fishing contest going through the bats at keep le laye and the ardougne mine after i manually teleported back to trawler after it died, so not sure what the script is supposed to do. Teleports and/or food and/or stamina would be good for dodging things as it transversed. Just a few thoughts Otherwise great script. edit: found something else Also when it starts trawler, after it pulls out the swamp paste its not closing the bank before webwalking over to the net. At least the first time. Logger says webwalker fail, and it tries to click through the bank which pulls items out which it has to deposit. Might be continuing issues with osbot banking hooks O.o
  4. howdy! can i get a trail please and thank you
  5. you da best!! Another thought would be like when it reaches x zeal, purchase x items from zeal shop. spoils of war or blighted super restore (more gp/zeal than spoils atm) or something. Then it can go back to SW. this plus the webwalking would help to make it more compatible for muling, etc. not sure how big of an update that would be, just a thought
  6. anyway to add webwalking to it so it can start other places and walk to the portal and in?
  7. yup, have run it with the exact settings. ill try again i guess
  8. Hi, I've used this script quite a bit, very good job! Having an issue with it, started it up and its on a weird loop... never seen it before. Trying to use magic, auto, starting level 1. It usually works fine, upgrades spells as it goes. Fresh client load too, so not broken hooks (using on mirror). Aggro is set to Auto, as always for me. Any help would be great INFO][Bot #1][05/06 11:55:14 PM]: AGGRO: adding entity with value false [INFO][Bot #1][05/06 11:55:14 PM]: AGGRO: size = 12 [INFO][Bot #6][05/06 11:55:15 PM]: AGGRO: removing non-existant entity [INFO][Bot #1][05/06 11:55:16 PM]: AGGRO: removing non-existant entity [INFO][Bot #6][05/06 11:55:18 PM]: AGGRO: adding entity with value false [INFO][Bot #6][05/06 11:55:18 PM]: AGGRO: size = 11 [INFO][Bot #6][05/06 11:55:18 PM]: AGGRO: removing non-existant entity [INFO][Bot #1][05/06 11:55:20 PM]: AGGRO: adding entity with value false [INFO][Bot #1][05/06 11:55:20 PM]: AGGRO: size = 12 [INFO][Bot #6][05/06 11:55:23 PM]: AGGRO: adding entity with value false [INFO][Bot #6][05/06 11:55:23 PM]: AGGRO: size = 11 [INFO][Bot #1][05/06 11:55:24 PM]: AGGRO: adding entity with value false [INFO][Bot #1][05/06 11:55:24 PM]: AGGRO: size = 13 [INFO][Bot #6][05/06 11:55:24 PM]: AGGRO: removing non-existant entity [INFO][Bot #6][05/06 11:55:25 PM]: AGGRO: adding entity with value false [INFO][Bot #6][05/06 11:55:25 PM]: AGGRO: size = 11 [INFO][Bot #6][05/06 11:55:33 PM]: AGGRO: adding entity with value false [INFO][Bot #6][05/06 11:55:33 PM]: AGGRO: size = 12 [INFO][Bot #1][05/06 11:55:34 PM]: AGGRO: removing non-existant entity [INFO][Bot #1][05/06 11:55:35 PM]: AGGRO: adding entity with value false
  9. great script! works pretty flawlessly. just curious, does it support recharging an upgraded staff of iban once depleted?
  10. yo! may I have a trial please and thank you
  11. Each would have avas accumulator, nmz/rock cake, maybe god capes, maybe fire cape. Just looking for a ballpark, thanks!! Zulrah: 75/75: ? 85/85: ? Barrows: 75/75: ? 85/85: ? +fire cape: ? +god cape: ?
  12. well... i went through and checked every one on my home ip the other day, all seemd to be working fine. must have just been broken when the client loaded. never mind
  13. Not sure if you looked at the worlds, but it looks like several of the worlds in the 400s and 500s still arnt working with the world hop. ill test them out one by one and dm you a list.
  14. so the settings like food, mind bombs, lower/upper... set that manually then it stays the same when launching cli? thought that needed parameters too... but if only the worlds, thats awesome. thanks!! makes things easier for me! I tried worlds 497-501 and 469-473, they didnt work. I did find some other worlds that worked though... so looks like its specific ones. kinda weird
  15. an option for presets would be nice, especially for worlds. it uses the same set of worlds for each account, have to adjust manually. also is it possible to launch with cli? that would be helpful as well. otherwise its been working quite well Edit: its been working well for a few days now it wont hop worlds. says hopper: false. never changed the settings and its all set fine
  16. hi khal! may i get a trial for this one please? thanks!
  17. Couple things I found -The sidebar when adding bots is too thin to show longer emails. Cant expand it either, so unable to see which bot you are using if the identifier is at the end. -When editing a bot to remove, once it is removed or saved I'm unable to scroll up on the list. I have to restart the client.
  18. Any thoughts on built in break managers and cli support for your scripts? Im going to get this one, love your sand crabs one, just don’t like client break system. Usually look for scripts with built in breaking system
  19. Drsalt01

    Stealth Quester

    gets stuck at waterfall putting the runes on the pillars
  20. Drsalt01

    Stealth Quester

    100% sure. Dialogue is not open, and sat for well over 30 minutes until I opened the door manually. I’ll try to replicate tomorrow
  21. Drsalt01

    Stealth Quester

    Correct. It had already turns in 2 goblin armors, so I think it started the dialogue at the entrance of the room with the doors open, character 1 tile outside, and the doors closed during dialogue. It didn’t open the doors again to finish. It also happens if the doors are open, it fully walks in and talks to generals, and during dialogue the doors close again. It just stands in the room. Don’t have a ss of that log, but I’ve seen it several times and I can recreate it and post tomorrow. With either scenario, I can manually open the doors and it keeps going just fine.
  22. Drsalt01

    Stealth Quester

    Small thing. When doing Goblin Diplomacy, if the doors to the generals shuts during dialogue it gets stuck. It will open the doors initially, however if they close before completing the quest and leaving it will not open the door again. This happens if more than one person/account is doing the quest on the same world.
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