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osrsf2p

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Everything posted by osrsf2p

  1. Hello @Khaleesi - Script name - Khal AIO Crafter. - Trial length - Preferably 24h since you seem inactive atm, I don't know when/if you'll activate the trial. - Reason for trial - To test it out and see if it functions well enough to justify a purchase. - Are you going to give feedback on the script? - Critique/store review or "Like" the post? If there are any apparent issues that I think needs fixing I'll let you know. If I think it's a good script I'll like it and after using it for an extended period of time I'll review it on the store. Thank you!
  2. @Apaec Can I get an AIO Smither trial? edit: bought the cooker btw
  3. osrsf2p

    osFighter

    @Tom Hi again! So I've got some idea of what things you fixed previously but I'd like to know if these 2 points are things I could reasonably expect to be implemented/fixed or is it not a priority at the moment? Unless you already did fix them, I'll happily be corrected! Mage/Range: Ammo support - the ability to equip arrows (bonus: knives etc.) and automatic logout if you run out of runes or arrows General/Range: Fixed looting As for point 1: I never tried to see what happens if you run out of arrows but I do know that if you run out of runes you'll start bashing them with your staff so my assumption is that arrows will work similarly. You'll get stuck in a loop clicking monsters and getting the "There is no ammo left in your quiver." message in chat? Correct me if I'm wrong.) And for point 2: A bit vague so lets say my definition of "100% fixed looting" is the ability to loot your own arrows without breaking the script somehow. Either by causing the bot to never looting anything / looting every single arrow as soon as it appears. What ever solution you manage to cook up to deal with that situation will likely be good enough for 99% of looting scenarios I would imagine. (unless it's a super narrow hot-fix for arrows only, I wouldn't recommend that..) I really want a solid fighter script to buy! Thxs. Sidenote: I didn't really like the fundamentals of Perfect Fighter, I have too many issues with it though Czar does seem pretty active updating it so IDK? Can't get a trial for Ultimate AIO Figher by the looks of it and I really don't feel like gambling on it. Your script is pretty solid except for a few issues and by the sounds of it you patched a good amount (the PJing etc.) I never tried melee with osFighter however but melee is a lot more straightforward so as long as the looting gets fixed I don't think it'll be a problem..
  4. Trying to find a solution atm by just googling around but not really finding what I'm looking for. As for programming knowledge, I can copy and paste code. Writing it however... Edit: I've found software that can do this but I'm not sure it's a good idea to have software that fucks with the window when MM needs to interact with it.
  5. Does anyone know if there is a way to launch the OSRS client in a specified window-size so I don't have to manually resize the window every single time I launch it? Example 1: Example 2: I can't remember specifically but I recall playing Diablo 2 a couple of years ago in windowed mode and doing something similar by adding some lines under: Properties > Shortcut so I could stretch the resolution without having to go fullscreen. In other words, here: If you have a solution for this I'd really like to know, TY Edit - if anyone is looking for something similar, this program works very well and it's ONLY for resizing and moving windows so it shouldn't mess with the client in a any way that might cause issues with MM:
  6. @Apaec Interested in testing the AIO Cooker. I've been using your VIP AIO miner and it's pretty solid! I posted my thoughts on it in that thread if you want to see some feedback on it. Edit: bought it
  7. There's a common pathing issue in all banks where you end up clicking quite far west outside of the banks which means you have to run all the way east to start burning the logs (pictures below). I guess it's because of OSBot's web walking system but maybe that can still be tweaked somehow? Ideally (if possible) it would just calculate the path at the bank booth since it's the most natural place to AFK for a bit in the cycle. Another separate issue I've noted is that the script switches worlds every now and then even though you're the only person firemaking in that world with several paths still available. Walking out of the bank and calculating the path: Walking to the starting point and beginning to burn the logs:
  8. @BravoTaco Maple logs are classified as "members only" so the script shuts down but they can actually be purchased and burned in F2P: If you carry them in your inventory as you start the script it'll burn one inventory of logs and then you'll get this message: The level-up issue seems to be fixed now, sweet. EDIT: Maples fixed too
  9. First impressions: GOOD! Ran on MM for around 3 hours ~10 hours | Falador, Varrock, Wilderness | copper/tin/iron/coal | used banking 99% of the time Pros: Overall works very well, seems super clean. Didn't encounter any serious issues yet. (mirror mode) Mines and moves at a reasonable speed with some variance and mini-breaks. (Will slightly affect the xp/h though) Solid camera movements, it doesn't lock the camera to predefined pitch and yaw values or anything stupid like that. No issues banking so far aside from opening a random door I ran past once, won't bank your pickaxe if you're carrying it in the inventory. Cons: Occasionally missclicks when mining. A couple of times on a rock that was already mined. One time it missclicked a king scorpion that was trying to reach me from the other side of a rock - this could potentially be bad for a level 3 skiller, so be mindful of that! It could accidentally attack a monster and get some combat XP. Not 100% sure why it does this, it could be as a result of the occasional lag (tiny FPS skips) I sometimes get with the mirror client though. Lacks support for dealing with aggressive enemies like the level 32 king scorpions in the Falador dwarven mines. EDIT2: Very slow at dropping ores if you want to powermine. Mining at a location with a bank nearby is highly preferable with this script at the moment. Suggestions: Implement some way of dealing with aggressive enemies by walking around to the other side of a group of rocks. Ideally it would just figure this out on its own using the grid and your characters coordinates but I don't know if that would be possible to code. It could also be solved in a more manual approach perhaps? Just give the player the option to designate 2 ground squares on each side of the rock(s) as "retreat locations". If the player gets attacked, cycle between the 2 squares until the enemy gets stuck on the other side and can't reach you anymore. Edit: Optional worldhopping if someone crashes your mining spot. (very good for avoiding player reports) Edit2: The dropping speed needs to be increased honestly, even if this comes with an increased chance of being banned because at the current speed you might as well bank the ores most of the time. If it's slow by design: it's better to just give people the option to powermine at their own risk rather than making it so slow that the feature becomes redundant. Favorite ViP script so far! (some of them have been pretty disappointing sadly..)
  10. @Night The ability to alch several kinds of items at once would be very neat. (for alching daily G.E limit of several different kinds of profitable items)
  11. Just started using mirrored mode, got any tips? Should I be minimizing the Oldschool client to avoid mousing over it etc or is it bad to put it in the background for some reason? (for performance or maybe the client could technically detect being minimized or w/e) Side question.. whats up with lots of scripts opening the quest log when you run them btw? Edit: hm.. when I first started using MM I was able to click in both clients, now just the OSBot client.. which is good I guess? I'd be nice to get some info on how it's all "supposed" to work.
  12. @Juggles Tested in F2P (sorted worlds with all F2P on top, no PvP): Yikes this needs to be fixed: It keeps hopping to the same worlds instead of taking advantage of the whole list. I'm buying something that restocks fairly quickly and only has max 2 in stock at once but it still very frequently hops back before it's stocked up again. Aside from it making the script super inefficient it's also pretty terrible for anti-ban, the machine learning required to catch this bad boy could be run on a potato. Recorded example Number of unique worlds available to me: 54 Number of times hopped: 25 Number of unique worlds hopped to: 10 In 25 hops highest number of times I returned to a single world: 6 (world: 316) Here's what that looked like: world(#times) 335(1), 383(1), 316(1), 335(2), 301(1), 335(3), 316(2), 326(1), 394(1), 384(1), 326(2), 316(3), 383(2), 394(2), 316(4), 394(3), 355(4), 316(5), 393(1), 316(6), 382(1), 335(5), 382(2), 394(4), 326(3) Sometimes it buys, stays in the same world for a couple of seconds and tries to buy again. Prints: "New world hop method" in the logger and says "Status = world hop" in the overlay. The overlay is cute though the "X" doesn't do anything.
  13. @BravoTaco Gets stuck for a good while on levelups and leaves a log behind: Video link
  14. osrsf2p

    Combat Helper

    Ahh.. my adblocker was blocking the images for some reason, my bad..
  15. @Juggles Can I trial the full version? Trying to decide what fighter works best for me.
  16. osrsf2p

    osFighter

    Well, in F2P there are no alternatives for gaining prayer XP (esp. iron men) IDK if my advice on how to solve things is that useful considering you probably know a whole lot more than me about coding lol but wouldn't a "Scan for loot after X kills" be a good way to decide between xp/h and prioritizing loot? It does mean adding another config option though but without some kind of additional option the "Loot when out of combat" becomes kind of a pointless feature, no? Because when enabled it basically just means "Ignore all loot" which is already possible by simply not adding anything to the loot table. So lets take some examples If you're just mowing down targets quickly, killing cows for cowhides perhaps. You might set it to like 8-10: kill 8-10 cows -> force start looting sequence and loot all the hides -> repeat But for a higher HP target like fire giants, lets assume you want to bury their bones. You might want a value of 2-4 depending on your stats: kill 2-4 -> loot/bury -> repeat At that point you basically just ask yourself "how many monsters can I kill before the loot starts to appear to other players" and then you put the value somewhere below that number to ensure that if a rune scimitar or something similar drops, it doesn't get sniped by someone else before the bot starts the looting sequence. Now maybe that wouldn't really work for whatever reason related to how your script is coded that I'm unaware of but if it does it would give you amazing control over the looting behavior of the bot and it would make the bot very efficient at balancing between killing and looting. It's already really good at powerfarming things from a safespot imo. (esp. if you already fixed the PJing issue now) Anyway, ty for addressing these issues. If it's too much shit to read or you just want feedback specific to script breaking issues just let me know. I don't AFK bot so I'm quick to notice if something screws up.
  17. osrsf2p

    osFighter

    Good stuff Had some things to do today but I got to test it out for a while this morning, trial ran out by now though. I tried some range training this time instead of magic (safespotting barbarians). If you want some feedback on that as well I'll put down some points, ranged doesn't seem to be that well supported unless you're ignoring ammo.. but it's basically the same as magic then. No way to equip ammo + scheduling not working? (the schedule feature is kind of a "luxury feature" though) No ammo equip feature, I even tried to schedule equipping arrows after each range level-up (a bit tedious to create the schedule but it would theoretically work OK unless you're very high range level) but it didn't seem to work at all, scheduling might be broken? Adding an "equip" check-box in the loot options tab might be a good solution. It would work well for throwing weapons like darts and knives too. Ideally it would equip them AFTER returning to the safespot or at least wait until all ground items have been looted. Otherwise the bot is going to run around picking up and equipping 1 arrow at a time. No good way to loot ammo (somewhat reiterating my issues with "Loot when out of combat" here I guess..). The issue with "Loot when out of combat" becomes even more apparent when safespotting with range. When I was maging I disabled the option but disabling it is out of the question with range because you'll fire 1 arrow, pick it up - repeat. However the alternative of enabling it causes the same issue as with burying bones - the bot constantly acquiring new targets and never taking any breaks to actually pick up the arrows. The only solution I've found to this right now is limiting your selected fight zone heavily to ensure that not too many enemies will be within its bounds at one time. Only if you manage to kill all the enemies in the zone will the script start looting and then it has to wait for new targets to walk in to the zone. You need to break this loop at some point and make the script scan for loot on the ground, preferably after your current target dies? (In other words lol) Bonus feature to expand on the previous point, add an option like: "Wait for loot to appear" A feature for if you want the bot to wait 3-4 seconds and make sure that it both kills and loots the same target immediately upon death, I don't think it should be baked in to "Loot when out of combat" because waiting for loot is pretty slow and isn't always necessary. It's good if you want to be extra careful with your pulls in risky places though. If your inventory is full it doesn't pick up stackable items I assume the "noted" item check-box in the looting tab is supposed to be used for stacking items? It wasn't working for me though (at least not with arrows, I didn't try it with runes or other things like noted essence yet) Can't save the schedule across sessions I had to manually redo my schedule every time I stopped and restarted the script, saving and loading the config erased the schedule. Why is it looting cooked meat? For some reason it's looting cooked meat in the barbarian village hall even though I didn't configure it to pick them up, I had the loot value on like 400gp as well. Not sure whats up with that..? It's not because it's on top of the table and the bot is missclicking them because it picked it up after I manually dropped them as well. Things I noticed yesterday but forgot to mention/write it down: If I recall correctly.. the "Pick up items worth more than.." option does not determine the price based on the entire stacks value. So for example: if you have it set to 500+ and something drops 20 nature runes you won't pick them up because the price of 1 nature rune is 270 gp. EDIT: oops didnt mean to post the image directly in to the post, didnt see it cause adblock blocked it.
  18. osrsf2p

    Combat Helper

    Hey.. couple questions.. I've never downloaded any plugins for OSBot before, can you run it while another script is running? GUI - what does it look like and how do the alerts look/sound etc? IDK if you used to have some screenshots in your post but I can't see any atm at least maybe you got a YouTube clip or screenies of the plugin working or something? I saw some people have mentioned these things already but have you added features like this yet? If not, would you consider adding it? Keyword alert - Alerts you when specific words/phrases are used (ideally customization so you can add your own phrases like: "your name", bot?, level? hi/hello/hey etc.) Random event alert - Alerts you when a random appears if you want to do them manually System update alert - Alerts on game updates
  19. osrsf2p

    osFighter

    Thanks! (tested it for safespotting - magic) Here are some Pros: I can only compare it to PF/Perfect Fighter because that's the only script I've tried but I really like how clean and functional the UI is (Although that script had more features, some of them were seemingly broken and others were bugging out or not saving/loading correctly after restarting). Pulling monsters around annoying corners when you don't have line-of-sight on your target also seems really clean with this script, PF would often stutter and spam-click between attacking the target and running back to the safespot. If this script can't get line-of-sight and is forced to run forward to hit something it'll let you run out and get a proper shot off to pull the enemy back before it runs back to the safespot. It also waits a little bit longer to give the monster time to walk over so you don't get stuck running in and out of cover. Couple of Cons: Some issues - some big, some small: The "replace" option that you can attribute to items doesn't work correctly, I think it's mistaking bag slot 0 for 1, 1 for 2, 2 for 3 etc. it drops the item next to the one it's trying to replace and as a result gets stuck in a loop (video example here) When you have bury bones enabled, the script will hover over any other items looted from that same pile one by one - as if it's looking for a "bury" option on each and every item. It deals with PJers terribly, straight up. If someone tags the enemy you're trying to kill in single combat it'll continue clicking it over and over again. Huge magnet for player reports - very bad. The safespot isn't saved across sessions? When I start the script in a bank it places the safespot under me and runs to the farming spot but turns around when it gets there because the safespot has now been moved. Always uses the minimap to retreat to the safespot instead of ground clicking, it's not very human-like to make quick and accurate minimap clicks to the same square over and over again, especially when that square may only be a couple of steps away and in clear view. IMO it should ground-click as long as you're nearby the safespot. Also if it does missclick the safespot on the minimap it takes a very long time to readjust the position and again does a small 1 square readjustment via the minimap which is very botlike. No one makes small, fine movement control via the minimap. Maybe it doesn't trigger any kind of flags in Jagex's systems, what do i know? It does however look very bad in terms of human review. I don't personally need this because I can just copy the config file and save it in a seperate folder with names like (hill giants - magic safespot) (chickens - melee) etc. but there should be a feature where you can "save as" and "load" specific configs/profiles for convenience. An option I'd like to see... is there a happy medium between having "Loot when out of combat" enabled/disabled? Because it's a bit of an issue for me: When enabled you will never leave the safespot to loot unless all enemies in the zone are dead (which would sometimes be good if the enemies are very dangerous) but it means that if you don't kill them fast enough the script won't loot anything at all and just constantly acquires new targets. On the flip side if you enable the option your character will immediately run away from the safespot to loot things during the middle of a fight. A very nice alternative would be to have an option to loot even if there are enemies around.. but only start looting once the current target dies. It would make the looting less disruptive, much more human-like and you'd take fewer hits from running in and out constantly if other people are leaving their loot on the ground. Having the option to loot -> retreat to the safespot -> bury bones would be nice as well instead of burying the bones among all the enemies. EDIT: I guess the way it deals with PJers is the dealbreaker for me, really wish that'd get fixed because it'll probably get you some player reports if you leave the bot alone. Aside from that I wish it had some cleaner looting & burying, the loop bug is obviously really bad but as long as you know about it you can just avoid it by not using the "replace item" feature.
  20. Ok thanks. Related question, do you know if mirror mode has lower ban rates than injection or is it basically a guessing game? I don't run mass bot farms so I don't really care about the performance aspect of it.
  21. osrsf2p

    osFighter

    Is this being kept up to date, trials still being given out etc.?
  22. Hm alright, you know how to disable the ads btw? ViP? Do they get disabled after I purchase the script? Or are you forced to deal with them?
  23. Trying it out now. Still gets stuck spamming F1 (combat style page) if I dont manually select what spell to autocast or if I run out of runes (I did solve some of my issues but primarily by realizing what settings are broken and working my way around it - more of that on the next point) I am saving the script with 'Save as..' (i.e. creating a new profile), stopping the script and opening it again later. Some of the options aren't saved as I left them, example of this: worldhop gets re-enabled, alerts always disappear completely and don't seem to work even when I re-enable them, 'ignore loot further than 'X' tiles away' gets re-enabled but it's kinda broken and rarely seems to come up in the bot debug window anyway). Other options visually look like they've been saved but they have not been in reality (i.e. the checkboxes are ticked but for them to actually work I have to turn them off/on again every time I reload the script) example of this: selecting what spell to cast and enabling autocast (if I don't do this it defaults to manually casting wind strikes), burying after 'X' bones instead of when the inventory is full. Because of these issues it's hard to diagnose the problems as well, because of ticked boxes that might actually be disabled and(?) vice versa. This interraction might not happen but just as an example: what if the script turned on spec weapons but for me it looks like it is actually turned off. In this scenario the script could potentially get stuck trying to use the special attack bar but I have no idea if that's the issue because when I look at the option it may be "turned off".
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