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Gunman

Super Moderator
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Everything posted by Gunman

  1. Gunman replied to Anne's topic in Spam/Off Topic
    Suh my guy
  2. So one should delete ez post saying first and then someone else should post first
  3. Gunman replied to Eagle Scripts's topic in Minigames
    Sounds like a simple and effective fix. Please do.
  4. Gunman replied to Eagle Scripts's topic in Minigames
    Yeah I basically suicided the account and the issue never happened. 100% certain it's a mirror mode only thing.
  5. Stealth builder is better.
  6. Gunman replied to daamurda's topic in Runescape
    Yeah but I lost basically 3k Chins dieing 6 times in 10 minutes.
  7. Gunman replied to daamurda's topic in Runescape
    I know that feeling
  8. Gunman replied to Maldesto's topic in Spam/Off Topic
    Actually never noticed but Khal isn't a Veteran. Thought he would be.
  9. No he isn't. Check #13 on Explv's scripting 101 where he explains what Configs are and using them. Quoting from Charlotte's post again "A switch works with the byte, short, char, and int primitive data types. It also works with enumerated types (discussed in Enum Types), the String class, and a few special classes that wrap certain primitive types: Character, Byte, Short, and Integer" Sorry I am lazy to manually change the black text. So basically in your case, your pray level will return as an int. So configs can return as int as well. So we tell the switch to grab that int value and which ever case equals that int, is the section of code we run for that specific Prayer level. Sorry if I explained this poorly and confused you.
  10. You can write it either way. As the the link in Charlotte's post says and I quote "Deciding whether to use if-then-else statements or a switch statement is based on readability and the expression that the statement is testing." Which is why I said I and not should be written. I organized it that way by config number being config 660 or 670 so I can go straight to that section for bug testing. I don't know about you but I def prefer using the switch in the case. If it's something small like 4 things then I just use if statements.
  11. What Charlotte posted is correct; But a script example where it I would use a switch is when grabbing the config(281) value on tutorial island to find which stage of the tutorial island the player is at; And based off that value I will tell it to run the section of code for that stage.
  12. Gunman replied to Eagle Scripts's topic in Minigames
    The only account I have doing this has quashed bans on it and it only does MTA so it's probably certain to receive a ban if I ran it in stealth. So I will make another account to test in stealth injection. I am pretty certain it is a Mirror only issue because I just recently deleted my Jagex cache which fixed a crashing issue I had with Mirror and the offical client but then I ran into this issue more. To give you a better answer I will make another account for Stealth Injection.
  13. Don't think there is but it would be super easy to make.
  14. Gunman replied to Eagle Scripts's topic in Minigames
    From what I can remember I only ever moved it West because it was closer to the maze. So I have no idea if it does or not sorry. EDIT: Just happened again but on a new solve level(1). It got stuck around the exit just like the last one. On this one it only fixed when I got about 8 tiles away from the maze. Moving around anywhere else didn't fix it. It did it again and I got a picture. Blue is where I can walk and it will NOT fix it's self. Same level as the edit above. EDIT 2: This has happened like 3-4 more times idk why it's happening more often now but on every level it behaves the same. You need to walk closer to the maze to fix or leave the room/restart the script. Also not gonna bother taking anymore screen shots.
  15. Also try not to use place holders on Mirror mode accounts because there is a bug involving it. It would read there is a item there even though it has 0 in the bank. But it thinks there is some there.
  16. Gunman replied to Eagle Scripts's topic in Minigames
    @Eagle Scripts I finally got that picture. And no it's not in dialogue, I checked. Making the bot move West fixes it. Maybe it isn't a dead spot but something else now I actually look at what the Status says.
  17. Some probably do, I would just make a muling script for that specific script and then muling everything to my mule. Would also re-launch all the accounts in CLI to even further make my work less.
  18. The big farms do. Normally the big bot farms have everything privately made.
  19. Gunman replied to Eagle Scripts's topic in Minigames
    @Eagle Scripts This happened a few minutes ago. Never seen it happen before think it may be a very rare thing.
  20. Gunman replied to Maldesto's topic in Spam/Off Topic
    Saw it a couple days ago but still GZ my guy
  21. Gunman replied to Eagle Scripts's topic in Minigames
    It will run really slow if you don't put the ms to 50. Other than that it works 98% of the time. Currently the only bugs I have experienced when using this script on only Mirror Mode because I only ran it on Mirror was these 2. 1. The script can get stuck talking to the npc near the entrance of the training area. It does this because the script thinks you don't have the hat when you do but it's equipped. Way to manually fix this is 1 restart the client, I think if you unequip the hat the script will then continue normally. I don't remember if that worked or not. 2. When in the telekinesis room sometimes the script gets stuck in a certain area that I guess it considers a dead spot. Manually moving the script closer to the maze will fix it. These 2 issues above are the only problem I received. If I get stuck in the dead spot again Eagle I will take a picture of the position with xyz values too. I keep forgetting to do that when I see it happen.
  22. It's fixed now if you didn't know.
  23. Gunman replied to Explv's topic in Others
    @Explv Update the map please. Would be very much appreciated.
  24. Gunman replied to ez11's topic in Mining & Smithing
    Gz Ez

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