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Showing content with the highest reputation on 05/20/17 in Posts

  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    5 points
  2. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
    2 points
  3. PPOSB - AIO Hunter Brand new trapping system just released in 2024! *ChatGPT Supported via AltChat* https://www.pposb.org/ ***Black chinchompas and Black salamanders have been added back*** Supports the completion of Varrock Museum & Eagle's Peak OR CLICK HERE TO PAY WITH 07 GOLD! The script has been completely rewritten from the ground up! Enjoy the all new v2 of the script JOIN THE DISCORD CHAT FOR QUESTIONS/ SUPPORT/ CHATTING/ UPDATES! New GUI: Features: Click Here Current functioning hunter tasks: (green - complete || yellow - started || red - incomplete) Screenshots: Progressive Leveling: 1-19 --> Crimson swift 19-43 --> Tropical wagtail 43-63 --> Falconry 63+ --> Red chinchompas Updates How to setup Dynamic Signatures Report a bug CLI Support - The script now supports starting up with CLI. The commands are given below. Please put in ALL values (true or false) for CLI to work properly. Make sure they are lowercase values, and they are each separated with an underscore. The script ID for the hunter bot is 677. Parameters: EnableProgression_EnableVarrockMuseum_EnableEaglesPeak_EnableGrandExchange Example: -script 677:true_true_false_true ***Don't forget to check out some of my other scripts!*** OSRS Script Factory Click here to view thread LEAVE A LIKE A COMMENT FOR A TRIAL The script is not intended for Ironman accounts. It still works for Ironman accounts, but you must have all equipment, gear, and items.
    2 points
  4. Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports mining every location in motherlode (Also top level) - Pick areas to mine in or use specific veins to mine - Included leveling you from 1-30 before going to motherlode - Pickaxe upgrading - Pickaxe special attack - Can use diary and agility shortcuts - Avoid other players option - Possible to enable the upgraded sack extension - Depositbox instead of bank option - Humanlike idles and interactions - Option to buy coal bag at 100 golden nuggets and stop script - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 612::ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 612): -script 612:TaskList1.4515breaks (With breaks) -script 612:TaskList1.4515breaks.discord1 (With breaks & discord) -script 612:TaskList1..discord1 (NO breaks & discord) Proggies:
    2 points
  5. I feel like this thread went from describing people based on their avatar to just a clusterfuck of nonsense
    2 points
  6. Its always been 50/50. Either you get banned or you don't. Didn't you learn anyhting in school?
    2 points
  7. Haven't seen a Castle Wars script on either here or a competitor bot. This is something I wrote up real quick; you could just AFK outside the spawn room but I added some basic logic to prevent some reports. Features: -Waits for game -Grabs bandages, finds enemies, attacks people -Leaves spawn zone, walks to high-traffic areas This is an open-source script, written so its easy to understand for some of you newer guys. If you are a VIP+ member you get the convenience of the script being on the SDN. Source: import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.Player; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.api.util.GraphicUtilities; import org.osbot.rs07.api.util.LocalPathFinder; import org.osbot.rs07.event.InteractionEvent; import org.osbot.rs07.script.MethodProvider; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; import java.awt.*; import java.util.Collection; import java.util.LinkedList; import java.util.Optional; import java.util.stream.Collectors; /** * Created by Alek on 5/8/2016. */ @ScriptManifest(name = "Castle Wars", author = "Alek", version = 1.0, info = "Castle Wars Script", logo = "") public class CastleWars extends Script { ScriptState scriptState = ScriptState.PENDING; private Team myTeam = null; private Player enemyPlayer = null; private final Area ZAMORAK_SPAWN_ROOM = new Area(2368, 3127, 2376, 3135).setPlane(1); private final Area SARADOMIN_SPAWN_ROOM = new Area(2423, 3072, 2431, 3080).setPlane(1); private final Area ZAMORAK_WAITING_ROOM = new Area(2403, 9510, 2437, 9543); private final Area SARADOMIN_WAITING_ROOM = new Area(2363, 9478, 2394, 9502); private final Area SARADOMIN_SPAWN_AREA = new Area(2420, 3072, 2431, 3083).setPlane(1); private final Area ZAMORAK_SPAWN_AREA = new Area(2368, 3124, 2379, 3135).setPlane(1); private final Position ZAMORAK_STAIRS_DOWN = new Position(2380, 3127, 1); private final Position SARADOMIN_STAIRS_DOWN = new Position(2419, 3080, 1); private final Position ZAMORAK_LADDER_DOWN = new Position(2378, 3134, 1); private final Position SARADOMIN_LADDER_DOWN = new Position(2421, 3073, 1); private final Position ZAMORAK_BARRIER = new Position(2377, 3131, 1); private final Position SARADOMIN_BARRIER = new Position(2422, 3076, 1); private final Position CENTER_ISLAND = new Position(2400, 3104, 0); private final Position ZAMORAK_CASTLE_FRONT = new Position(2387, 3115, 0); private final Position SARADOMIN_CASTLE_FRONT = new Position(2411, 3092, 0); private enum Team { SARADOMIN(1), ZAMORAK(2); int teamId; Team(int teamId) { this.teamId = teamId; } int getTeamId() { return teamId; } } private enum ScriptState {FIND_PORTAL, WAIT_FOR_GAME, GRAB_SUPPLIES, LEAVE_SPAWN, FIND_OPPONENT, FIGHT_OPPONENT, PENDING} @Override public void onPaint(Graphics2D g) { g.setColor(Color.WHITE); g.drawString(scriptState.name(), 10, 120); } @Override public int onLoop() { scriptState = getScriptState(); switch (scriptState) { case FIND_PORTAL: myTeam = null; Optional<RS2Object> optionalPortal = getObjects().getAll().stream().filter(o -> o.getName().equals("Guthix Portal")).findFirst(); if (optionalPortal.isPresent()) { if (optionalPortal.get().interact("Enter")) { new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return SARADOMIN_WAITING_ROOM.contains(myPlayer()) || ZAMORAK_WAITING_ROOM.contains(myPlayer()); } }.sleep(); } } else { log("Please start the script in Castle Wars!"); stop(false); } break; case WAIT_FOR_GAME: if (getDialogues().isPendingOption()) { getDialogues().selectOption("Yes please!"); } else if (myPlayer().getArea(2).getRandomPosition().interact(getBot(), "Walk here")) { getMouse().moveOutsideScreen(); new ConditionalSleep(MethodProvider.random(30000, 60000), 3000) { @Override public boolean condition() throws InterruptedException { return getDialogues().isPendingOption() || (SARADOMIN_SPAWN_ROOM.contains(myPosition()) || ZAMORAK_SPAWN_ROOM.contains(myPosition())); } }.sleep(); } break; case GRAB_SUPPLIES: Optional<RS2Object> optionalTable = getObjects().getAll().stream().filter(o -> o.getName().equals("Table") && (ZAMORAK_SPAWN_ROOM.contains(o) || SARADOMIN_SPAWN_ROOM.contains(o))).findFirst(); if (optionalTable.isPresent()) { for (int i = 0; i < MethodProvider.random(1, 5); i++) { if (optionalTable.get().interact("Take-5")) { final int slots = getInventory().getEmptySlots(); new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return slots != getInventory().getEmptySlots(); } }.sleep(); } } } break; case LEAVE_SPAWN: boolean successfullyLeftSpawnArea = false; if (SARADOMIN_SPAWN_ROOM.contains(myPosition()) || ZAMORAK_SPAWN_ROOM.contains(myPosition())) { Optional<RS2Object> optionalBarrier; if (getMyTeam().equals(Team.ZAMORAK)) optionalBarrier = getObjects().getAll().stream().filter(o -> o.getPosition().equals(ZAMORAK_BARRIER)).findFirst(); else optionalBarrier = getObjects().getAll().stream().filter(o -> o.getPosition().equals(SARADOMIN_BARRIER)).findFirst(); if (optionalBarrier.isPresent()) { if (optionalBarrier.get().interact("Pass")) { new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return !SARADOMIN_SPAWN_ROOM.contains(myPosition()) && !ZAMORAK_SPAWN_ROOM.contains(myPosition()); } }.sleep(); } } } else { Optional<RS2Object> optionalStairs; if (getMyTeam().equals(Team.ZAMORAK)) optionalStairs = getObjects().getAll().stream().filter(o -> o.getPosition().equals(ZAMORAK_STAIRS_DOWN)).findFirst(); else optionalStairs = getObjects().getAll().stream().filter(o -> o.getPosition().equals(SARADOMIN_STAIRS_DOWN)).findFirst(); if (optionalStairs.isPresent()) { if (!isPathBlocked(optionalStairs.get())) { if (optionalStairs.get().interact("Climb")) { successfullyLeftSpawnArea = true; new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return myPosition().getZ() == 0; } }.sleep(); } } else { Optional<RS2Object> optionalLadder; if (getMyTeam().equals(Team.ZAMORAK)) optionalLadder = getObjects().getAll().stream().filter(o -> o.getPosition().equals(ZAMORAK_LADDER_DOWN)).findFirst(); else optionalLadder = getObjects().getAll().stream().filter(o -> o.getPosition().equals(SARADOMIN_LADDER_DOWN)).findFirst(); if (optionalLadder.isPresent()) { if (!isPathBlocked(optionalLadder.get())) { if (optionalLadder.get().interact("Climb-down")) { successfullyLeftSpawnArea = true; new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return myPosition().getZ() == 0; } }.sleep(); } } else { NPC barricade = getNpcs().closest("Barricade"); if (barricade != null) { if (barricade.interact("Attack")) { new ConditionalSleep(5000, 500) { @Override public boolean condition() throws InterruptedException { return !barricade.exists(); } }.sleep(); } } } } } } if (successfullyLeftSpawnArea) { switch (MethodProvider.random(0, 2)) { case 1: getWalking().webWalk(CENTER_ISLAND); break; case 2: if (getMyTeam().equals(Team.ZAMORAK)) getWalking().webWalk(ZAMORAK_CASTLE_FRONT); else getWalking().webWalk(SARADOMIN_CASTLE_FRONT); break; } } } break; case FIND_OPPONENT: Collection<Player> enemies = getPlayers().getAll().stream().filter(p -> p.getTeam() != getMyTeam().getTeamId()).collect(Collectors.toList()); if (!enemies.isEmpty()) { for (Player enemy : enemies) { Rectangle enemyBounds = GraphicUtilities.getModelBoundingBox(getBot(), enemy.getGridX(), enemy.getGridY(), enemy.getZ(), enemy.getModel()); if (getMap().canReach(enemy)) { if (enemyBounds.intersects(GraphicUtilities.MAIN_SCREEN_CLIP)) { InteractionEvent event = new InteractionEvent(enemy, "Attack").setWalkTo(false); execute(event); if (event.hasFinished()) { enemyPlayer = enemy; break; } } else if (MethodProvider.random(0, 1) == 1) { getWalking().walk(enemy); break; } } } } break; case FIGHT_OPPONENT: if (enemyPlayer.exists()) { if (myPlayer().isInteracting(enemyPlayer)) { if (getInventory().contains("Bandages") && (getSkills().getStatic(Skill.HITPOINTS) - getSkills().getDynamic(Skill.HITPOINTS) > 10)) getInventory().getItem("Bandages").interact("Heal"); new ConditionalSleep(MethodProvider.random(2000, 5000), 500) { @Override public boolean condition() throws InterruptedException { return enemyPlayer.exists(); } }.sleep(); } else if (getMap().canReach(enemyPlayer)) { enemyPlayer.interact("Attack"); } else { enemyPlayer = null; } } else { enemyPlayer = null; } break; } return 1000; } private ScriptState getScriptState() { if (getConfigs().get(1021) == 0) return ScriptState.FIND_PORTAL; if (ZAMORAK_WAITING_ROOM.contains(myPlayer()) || SARADOMIN_WAITING_ROOM.contains(myPlayer())) return ScriptState.WAIT_FOR_GAME; if (SARADOMIN_SPAWN_AREA.contains(myPlayer()) || ZAMORAK_SPAWN_AREA.contains(myPlayer())) if (!getInventory().contains("Bandages")) return ScriptState.GRAB_SUPPLIES; else return ScriptState.LEAVE_SPAWN; if (enemyPlayer == null) return ScriptState.FIND_OPPONENT; return ScriptState.FIGHT_OPPONENT; } private Team getMyTeam() { if (myTeam == null) myTeam = myPlayer().getTeam() == 1 ? Team.SARADOMIN : Team.ZAMORAK; return myTeam; } private boolean isPathBlocked(Entity entity) { LocalPathFinder pf = new LocalPathFinder(bot); LinkedList<Position> path = pf.findPath(entity); if (pf.foundPath()) { Collection<NPC> barricades = getNpcs().getAll().stream().filter(o -> o.getName().equals("Barricade")).collect(Collectors.toList()); for (Position position : path) for (NPC barricade : barricades) if (barricade.getPosition().equals(position)) return true; return false; } return true; } }
    2 points
  8. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  9. Brought to you by the #1 most sold script series on the market. Come and see why everyone's choosing Czar Scripts! This is the most advanced Agility bot you will find anywhere. BUY NOW $9.99 NEW! Added Both Wyrm Courses! SCRIPT INSTRUCTIONS Optimal Setup for the bot: Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results
    1 point
  10. Now that the Grand Exchange has a idle timer of either 6-18 hours idk really which is which. Here's a simple as hell script to does some random stuff for the meantime. package main.script.Idle_Player; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; @ScriptManifest(author = "Booleans Yay", info = "Idling made ez pz", name = "Idle Player", version = 1, logo = "") public class IdlePlayer extends Script { @Override public int onLoop() throws InterruptedException { camera.movePitch(random(180, 180)); mouse.moveRandomly(); return random(10_000, 25_000); } } Feel free to build off of this to your own style you'd prefer, I literally did this under 10 seconds work and did it because it's needed for ingame pretty badly now a days. ok thanks cool!
    1 point
  11. Current bid: 60M by @KoRtEr 1. Pictures of the account stats 2. Pictures of the login details 3. Pictures of the total wealth (if there is any) 4. Pictures of the quests completed https://gyazo.com/134b01a8b60a805eac28c6b61fd5239d 5. The price you will be starting bids at 50M 6. The A/W (Auto-win) for your account 75M 7. The methods of payment you are accepting BTC $1 = 1M , GP 8. Your trading conditions You'll go first, or I'll choose a middleman. 9. Pictures of the account status 10. Original/previous owners AND Original Email Address @DevilApes is OO, original email will be provided.
    1 point
  12. I can do it, it's not going to be cheap cape tho.
    1 point
  13. whats the point of botting fight caves for $10-15 (thats what people botting usually charge) if you can just buy legit service for literally few bucks more
    1 point
  14. My personal script gets banned in 1 minute. Not lying, I emulate the mouse incorrectly and its 100% detected. Theres no force log out tho, but if I relog im toast
    1 point
  15. if u send higher fees the transactions go through within 30mins
    1 point
  16. gatta ga fast
    1 point
  17. Thanks, and i've purchased :P
    1 point
  18. I can get also 6 hours becos i didnt test something thank you alot!
    1 point
  19. So you wouldn't trust me either? I was placed in TWC due to being imposter scammed.
    1 point
  20. I took the time open just to see that "ROPE" I could trust uta again if I had to, not sure about others, But never trusting nurvael tho.
    1 point
  21. 1 point
  22. 1 point
  23. edgy white kid who's going to shoot up a couple schools soon with a fidget spinner
    1 point
  24. @Czar Is herb sack support possible to add?
    1 point
  25. can i get a trial please?
    1 point
  26. @Czar Purchased this around a week ago, forgot to ask then, do you know how many 99's this script has achieved? cheers
    1 point
  27. bought it, doesnt seem to be looting at ankou. Not sure if ive set up wrong, but i enabled the loots on loot tab and what not.
    1 point
  28. Will you ever add pyramid plunder?
    1 point
  29. 1 point
  30. may I have a trial please? how much is the price for buying with osrsgp?
    1 point
  31. i wish that is would have save/load feature with i can save my setup and then load it. Because i waste 10 minutes to get it up, and then my pc crashed and i had to set it up again..
    1 point
  32. Can I get a trial for this please?
    1 point
  33. @Czar hey man.. still no kandarin monastery update?? thx
    1 point
  34. So this is a snippet I wrote as a reply to a thread, but it's pretty buried and some people may find it useful: public final void typeStringInstant(final String output){ for(int i = 0; i < output.length(); i ++){ getBot().getKeyEventHandler().generateBotKeyEvent(KEY_TYPED, System.currentTimeMillis(), 0, VK_UNDEFINED, output.charAt(i)); } getBot().getKeyEventHandler().generateBotKeyEvent(KEY_TYPED, System.currentTimeMillis(), 0, VK_UNDEFINED, (char) VK_ENTER); }
    1 point
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