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Showing content with the highest reputation on 09/09/15 in Posts

  1. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  2. As promised from the 2.3.111 development build, the OSBot Break Manager was re-written and is currently working with all the features found from the new settings interface. Here is some general info regarding the break manager: -Randomize bot/break time randomizes the time by 10% --Ex: 100 min bot time = 90-110 min bot time -If you are using a default account, you will be logged out after the bot time is reached --Should be obvious, you can't log back in without giving the client your user/pass Changelog: -Rewrote Break Manager -Patched Default account bug while logged-out -The OSBot Staff
  3. OSbot having to maintain more than the client? lol.
  4. We all know that there's a lot of inactivity on the staff's part inbetween time zone's and school work/jobs that the staff takes a part of outside of osbot. But Muffins could definitely fill part of these gaps in because he's always on when no one else is. He is a hard working, educated man and would do good as a mod imo. Give him a shot already! #Muffins #TrialMod #hashtagsaresostupid #thiswillgoupinflames #Hewillgettrialmod
  5. This song is (legally) my beat. Thanks for the congratulations everyone! It's good to be blue
  6. Hey now... there's a lot of good free scripts on the SDN, but you're from PB so I understand your ignorance and what does being a scholar have to do with anything? Half the scripters here are in university... cocky much?
  7. I support, give this man his name back!!!
  8. by Czar Script live, buy now (only $4.99!) http://osbot.org/forum/store/product/463-perfect-crabs/ Want to buy the bot, but only have rs gp? Buy an OSBot voucher here Features Supports both rock crab locations! Teleporting - using tabs/spells Potion support - including combat potions and super att/str/defence Aggressive mode - attacks other crabs World hopping when a cannon is nearby Can randomize fight locations between trips! Calculates next best crab to attack when current crab is low on health! Resets region when crabs don't attack Rotates region resetting every 20-60 minutes Configure inventory load-out with a single button! Changes between walking south and using the cave! Banking support Automatically prioritizes visible crabs when fighting Can recover from being idle Ranged support, loots any type of ammo you have Loots ammo in second intervals (every 2-18 seconds it will loot all) Picks up edible seaweed to extend trips World hops when 7 or more players in the area Displays 'goal' information, e.g. (at 77 strength it will also show details for 80 strength, time left, xp left, etc) Rock crab areas are split into sectors and are cycled every time a rock crab is not found FAQ Why should I use this script when there are millions out there? It is the best script. Simply. Why are you releasing this now? It's time to make this one public, it was privately used for myself and has gotten me 80 strength in a single bot session. How do I set it up? On first use, make sure your inventory is laid out nicely, and click 'Load inventory' to save it forever, then click start Instructions There are no instructions. We do the all the work for you. CzarScriptingโ„ข Tips If you have a pure account, it is advised to go east, because there are no dangerous npcs there Use camelot tabs for quicker trips! You can use any potions, including combat ones Clean paint and GUI Want to use potions? Have potions in inventory Want to use teleport tabs? Have tabs in inventory Want to use camelot teleport spell? Have runes in inventory Want to use special weapons? Have special weapon in inventory Want to use ranged? Have ammo equipped Everything is automatically detected like a real robot. We do all the work for you. Gallery nooby account from 1-33 range (for range guild pot) Just from TESTING THIS SCRIPT
  9. I wrote this object loader class to make a personal aio woodcutting script. I thought i'd share it with you guys Hope something can be learnt from this ObjectLoader class: import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.border.EmptyBorder; import javax.swing.DefaultListModel; import javax.swing.JScrollPane; import javax.swing.JButton; import javax.swing.JList; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.Script; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import java.util.ArrayList; import javax.swing.JLabel; import javax.swing.SwingConstants; import javax.swing.JSpinner; import javax.swing.SpinnerNumberModel; import javax.swing.JTextField; import javax.swing.event.ChangeListener; import javax.swing.event.ChangeEvent; import javax.swing.event.DocumentEvent; import javax.swing.event.DocumentListener; public class ObjectLoader extends JFrame { /** * @author Apaec */ private static final long serialVersionUID = 1L; private JPanel contentPane; private String interactionString; private int radius = 10; private final DefaultListModel<String> modelDesired = new DefaultListModel<String>(); private final DefaultListModel<String> modelLoaded = new DefaultListModel<String>(); private ArrayList<RS2Object> objectListDesired = new ArrayList<RS2Object>(); private ArrayList<RS2Object> objectListLoaded = new ArrayList<RS2Object>(); private ArrayList<Position> controlPos = new ArrayList<Position>(); private boolean isVisible = false; public ObjectLoader(final Script script, String defaultSearchString, int defaultRadius) { this.interactionString = defaultSearchString; this.radius = defaultRadius; } public void openLoader(final Script script) { setTitle("Object Loader"); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setBounds(100, 100, 450, 305); contentPane = new JPanel(); contentPane.setBorder(new EmptyBorder(5, 5, 5, 5)); setContentPane(contentPane); contentPane.setLayout(null); setAlwaysOnTop(true); setResizable(false); JLabel lblLoadObjectsWithin = new JLabel("Load objects within radius:"); JLabel lblLoadObjectsWith = new JLabel("Load objects with action:\r\n"); final JSpinner spinner = new JSpinner(); final JTextField txtChopDown = new JTextField(interactionString); JScrollPane scrollPane = new JScrollPane(); final JList<String> desiredtemsList = new JList<String>(modelDesired); JLabel lblDesiredObjects = new JLabel("Desired Objects"); JScrollPane scrollPane_1 = new JScrollPane(); final JList<String> loadedItemsList = new JList<String>(modelLoaded); JLabel lblNewLabel = new JLabel("Loaded Local Objects"); JButton btnNewButton = new JButton("<<"); JButton button = new JButton(">>"); JButton btnRefresh = new JButton("Refresh"); JButton btnSave = new JButton("Save"); lblLoadObjectsWithin.setBounds(10, 11, 193, 14); lblLoadObjectsWith.setBounds(10, 36, 193, 14); txtChopDown.setBounds(213, 33, 215, 20); btnNewButton.setBounds(192, 61, 54, 69); button.setBounds(192, 134, 54, 69); btnRefresh.setBounds(10, 214, 89, 42); btnSave.setBounds(109, 214, 319, 42); spinner.setBounds(213, 8, 215, 20); scrollPane.setBounds(10, 61, 178, 142); scrollPane_1.setBounds(250, 61, 178, 142); txtChopDown.setHorizontalAlignment(SwingConstants.CENTER); txtChopDown.setColumns(10); lblDesiredObjects.setHorizontalAlignment(SwingConstants.CENTER); lblNewLabel.setHorizontalAlignment(SwingConstants.CENTER); scrollPane.setViewportView(desiredtemsList); scrollPane.setColumnHeaderView(lblDesiredObjects); scrollPane_1.setViewportView(loadedItemsList); scrollPane_1.setColumnHeaderView(lblNewLabel); spinner.setModel(new SpinnerNumberModel(radius, 1, 30, 1)); contentPane.add(lblLoadObjectsWithin); contentPane.add(spinner); contentPane.add(lblLoadObjectsWith); contentPane.add(txtChopDown); contentPane.add(scrollPane); contentPane.add(scrollPane_1); contentPane.add(btnNewButton); contentPane.add(button); contentPane.add(btnRefresh); contentPane.add(btnSave); setVisible(true); isVisible = true; spinner.addChangeListener(new ChangeListener() { public void stateChanged(ChangeEvent arg0) { radius = (int) spinner.getValue(); } }); txtChopDown.getDocument().addDocumentListener(new DocumentListener() { public void changedUpdate(DocumentEvent e) { interactionString = txtChopDown.getText(); } public void insertUpdate(DocumentEvent arg0) { interactionString = txtChopDown.getText(); } public void removeUpdate(DocumentEvent arg0) { interactionString = txtChopDown.getText(); } }); btnNewButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { if (loadedItemsList.getSelectedIndex() != -1) { modelDesired .addElement(convertObjectToString(objectListLoaded .get(loadedItemsList.getSelectedIndex()))); objectListDesired.add(objectListLoaded.get(loadedItemsList .getSelectedIndex())); objectListLoaded.remove(loadedItemsList.getSelectedIndex()); modelLoaded.removeElementAt(loadedItemsList .getSelectedIndex()); } } }); button.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { if (desiredtemsList.getSelectedIndex() != -1) { modelLoaded .addElement(convertObjectToString(objectListDesired .get(desiredtemsList.getSelectedIndex()))); objectListLoaded.add(objectListDesired.get(desiredtemsList .getSelectedIndex())); objectListDesired.remove(desiredtemsList.getSelectedIndex()); modelDesired.removeElementAt(desiredtemsList .getSelectedIndex()); } } }); btnRefresh.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { clearListsAndModels(); ArrayList<RS2Object> objectsAll = null; objectsAll = loadNearbyObjectsForActionAsList(script, getRadius(), getInteractionString(), true); if (objectsAll != null) { for (RS2Object o : objectsAll) modelLoaded.addElement(convertObjectToString(o)); objectListLoaded = objectsAll; } } }); btnSave.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { setVisible(false); isVisible = false; } }); } public String convertObjectToString(RS2Object o) { return o.getName() + " (" + o.getPosition().getX() + "," + o.getPosition().getY() + "," + o.getPosition().getZ() + ")"; } public String getInteractionString() { return interactionString; } public int getRadius() { return radius; } public void clearListsAndModels() { modelLoaded.clear(); modelDesired.clear(); objectListDesired.clear(); objectListLoaded.clear(); controlPos.clear(); } public boolean isOpen() { return isVisible; } public RS2Object[] getAllObjects() { if (objectListLoaded.size() > 0) { RS2Object[] objects = new RS2Object[objectListLoaded.size()]; for (RS2Object o : objectListLoaded) objects[objectListLoaded.indexOf(o)] = o; return objects; } else { return null; } } public RS2Object[] getDesiredObjects() { if (objectListDesired.size() > 0) { RS2Object[] objects = new RS2Object[objectListDesired.size()]; for (RS2Object o : objectListDesired) objects[objectListDesired.indexOf(o)] = o; return objects; } else { return null; } } private ArrayList<RS2Object> loadNearbyObjectsForActionAsList( Script script, int radius, String action, boolean clearLists) { if (clearLists) clearListsAndModels(); ArrayList<RS2Object> objects = new ArrayList<RS2Object>(); for (RS2Object r : script.objects.getAll()) { if (r != null && r.exists() && !r.getName().equals("null") && script.map.distance(r) <= radius && !controlPos.contains(r.getPosition())) { if (action.equals("")) { controlPos.add(r.getPosition()); objects.add(r); } else if (r.hasAction(action)) { controlPos.add(r.getPosition()); objects.add(r); } } } return objects.size() > 0 ? objects : null; } } >>apologies for the poor jframe code, used a gui builder. Did my best to tidy it up somewhat but I understand it's still a little messy. How to use it in an example script: import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; @ScriptManifest(name = "Object loader demo", author = "Apaec", version = 1.0, info = "Demo displayin object loader", logo = "") public class ObjectLoaderDemo extends Script { ObjectLoader loader; RS2Object[] desiredObjects = null; public void onStart() { loader = new ObjectLoader(this, "", 10); if (!loader.isOpen()) loader.openLoader(this); } public int onLoop() throws InterruptedException { while (loader.isOpen()) { sleep(400); desiredObjects = loader.getDesiredObjects(); } // visual debug: if (desiredObjects.length > 0) for (RS2Object o : desiredObjects) if (o != null && o.exists()) log(o.getName()); return 10; } public void onExit() { if (loader.isOpen()) loader.dispose(); } } Where desiredObjects is your array containing the objects configured by the user. Screenshots: Gif: If you're commenting on my code, please be constructive, and I understand it's a bit below-par in places. I know how it is tho when posting snippets x) how it helps apa
  10. i hope my time will come lol congrats tho x)
  11. Fruity is responsible for the refund, he sold the account. I have placed the original owner in TWC since he has failed to recover. If he can't recover fruity is liable for the refund and the Original owner will remain in the TWC group as he is selling accounts that he claims to be Original owner and can't recover. I've recovered accounts that were made 5 miles away with literally 0 information other than a user name and made up passes, due to old accounts my buddies made in 4-5th grade and never used. I recovered one that hadn't been logged into since 2004. With just the username, no other information other than the location of mine being close. So if you can't recover, you aren't the original owner or you are the one who recovered it.
  12. Thanks for your feedback! The issue regarding market guards is -technically- an OSBot issue, where the API will only say you're under attack if you receive a hit from an NPC that has the option "Attack". This means that while it will correctly detect for a market guard, it will also assume any regular NPC you pickpocket (for example a Man) the API will detect you're under attack and then run away. I'm looking into a fix for this, but thank you for reporting it I'll also see what I can do regarding eating until full HP in the near future Glad to hear you enjoyed the script!
  13. Man no lie, I have a pretty big poster on my wall that is the exact same as your profile picture
  14. Sorry just had to get this out of my system.
  15. Click here to go to the SDN page to add the script. Display: Games supported and their general rules: Note: This script is a realised script request with help from a RS veteran gambler, pauliokas123, Please refresh your script list before running this script!
  16. 1 point
    Version 1.0 Features - Solves Treasure Trail puzzle boxes - Solves Monkey Madness puzzle Requirements - A puzzle box of any type Starting the script 1. Open your puzzle box 2. Start the script Note: Yes, the puzzlebox must be open before starting the script! Proggies I don't really think this is relevant; but whatever Notes The script uses an implementation of the IDA* algorithm. The time it takes for the script to calculate a solution to each stage of the puzzle can vary depending on the "luck" with the puzzle box randomization as well as processor speed. If your luck is bad, the script may appear stuck calculating for a couple of minutes; however, given enough time, the algorithm will always reach a solution. In some cases however, it may be faster to simply relog (relogging re-randomizes the puzzle) and run the script again. The script is available for free on the SDN
  17. ACCOUNTS WILL BE 50k EACH UNTIL I CAN BYPASS RECAPTCHA!!! CURRENT STOCK: 1100+ Skype: xBushh
  18. 1 point
    So my account is a pure. 50 attack 93 strength 1 defence, 94 range 94 magic, 43 prayer, Firecape Dt Done, Mm Done etc. bout 300m cash on it. i log in this morning for bout 5 minutes, not botting at all. randomly get dced. log back in , Your account has been disabled, its like ARE YOU BLOODY KIDDING ME NO OMFG lucky it was only 2 daay ban, omfg. i'm so happy its only 2 day
  19. 1 point
    Hit me up, I've already given Skype lessons before on this site.
  20. I forgot to bring money. Czar, please forgive me for doubting your bot.
  21. My bad, didn't see that there. facepalm works great now.
  22. Playing in mirror mode getting this when bot enters mound: [iNFO][bot #1][09/09 12:13:36 PM]: DEBUG: Initializing kill order [iNFO][bot #1][09/09 12:13:40 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:41 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:41 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:42 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:42 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:42 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:42 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:42 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:42 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:43 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:43 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:43 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:43 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:43 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:44 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:44 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:44 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:44 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:44 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:45 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:45 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:45 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:45 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:45 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:45 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:46 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:46 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:46 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:46 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:46 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:47 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:47 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:47 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:47 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:47 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:48 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:48 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:48 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:48 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:48 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:48 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:49 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:49 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:49 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:49 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:49 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:50 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:50 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:50 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:50 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:50 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:51 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:51 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:51 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:51 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:51 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:51 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:52 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:52 PM]: DEBUG: Going to search tomb [iNFO][bot #1][09/09 12:13:52 PM]: DEBUG: Regress to tomb entry [iNFO][bot #1][09/09 12:13:52 PM]: DEBUG: Going to search tomb EDIT - Just tried again with stealth injection and not having the same issue, must be a mirror client issue Edit again - Just put on mirror after using injection and it seems I'm no longer having this issue
  23. From writing my aio smither, I found a few stats: Mithril dart tips - require quest but they are 45k exp/h and you break even. Iron knives are ~22k per hour and you make 100k/h gp profit Gold bars make a loss but with gauntlets you can get about 60k exp/h~ Cannonballs are great profit (150k/h) but only 10k smithing exp/h If you want to bot it, feel free to request a trial by clicking my signature, i'd be willing to let you try the script apa
  24. I wasn't able to test out the script, is there any way I could get another small trial before I decide if i want to purchase and go for 99?
  25. hey mate an update- teleports, gets things from the bank and walks back however, when it walks up back through to the eastern part, it glitches near the mining area where it clicks back and forth (around where the unicorn is). once i click it back towards the crabs all is fine, but only that issue every time. thanks
  26. I appreciate a thread once again, but it is currently up to Mald/Higher staff members at this point. Nonetheless #Muffinfortrial
  27. 1 point
    how do they go from a troll skill to o wait lets make sailing instead of coming out with zeah or w/e the new continent and have new pure gear and a way back to ape atoll for 1 def addy gloves and rc robes for fashionscape2k15 *by new pure gear i dont mean overpowered retarted shit mainly just rc robes and something like a brackish blade so u can have a scimmy yet still chin at ape atoll idk rant over
  28. very good, although when i start at rock crabs with everything in my inventory, it just stands there and doesnt click the crabs?
  29. can i get a trial looks amazing
  30. Hey man, I went ahead and bought it -- works great. I'd only give a few pointers (and somebody may have already done so) Training: 1.When they camera can't align a target w/ the "X" instead of spam clicking while turning the camera, you should have the guy take a step back, it usually realigns the "X" with a targets Selling: 1.With the client changing the default view, the client stalls the bot because it can't change to the menu, to you need to have your bot actually initiate the trade with the shopkeeper 2.You should also have the bot know when it has less than 2k tickets, and stop selling and log. Hope that helps, I do love the bot - training with it is flying by!
  31. 1 point
    ikr, i dont understand how everyone here hates playing/grinding legit by hand. i could grind runecrafting for 8h/day with no problem lol.
  32. 1 point
    I'm doing it legit and it's kinda easy lol.
  33. I don't know if you are still giving out trials, but let me know. I'll probably just talk myself into buying it later anyways.
  34. Hello, i think there is a bug, the bot doesn't run away when hit by monster (as example the rat at varrock east). for the rest everything else seems to be flawless thanks
  35. What if their system worked like this: Every time you get caught cheating you get a strike. Every x strikes you are penalized by an offence. This would justify botted accounts being worth less, because they could potentially already have strikes and would therefore be closer to an offence. Unless you can prove that there's no such thing as pre-offence strikes, it's hard to guarantee that botted accounts are an equally safe buy when compared to non-botted accounts.
  36. After playing new games that I got from the steam summer sale, I decided to do something with my time. I recorded the clicks I made in a CSV file then I wrote a script to do the same action and recorded the scripts clicks in a CSV file. The picture on the left is a picture of my clicks(represented by black dots) on the runescape interface. The picture on the right is a picture of the scripts clicks(also represented by black dots) on the runescape interface. Take special note of the tabs, minimap, and chatbox.

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