Valkyr's AIO Framework
As those active in the CB may know, I've been working on a WebWalking framework for a short while now, to work in conjunction with my existing framework that I have been using and working on since before OSB1. The purpose of this project is to make scripting as simple and manageable as possible, such that there will not really be much that the script will need to handle itself (such as Dialogues, not worth implementing unless I were to write a questing script); also making debugging far easier and efficient. Anyway, I'm going to be recording my progress here so that everyone can see what I have in store for the foreseeable future.
When this project is completed my plan is to release at the very least an AIO Fighter and Woodcutter (*groan*), either for free or a very low price, mainly to gauge/demonstrate the ability of my framework.
Current Features
WebWalker
Pathfinding (A*) - 100%
Find/interact Closest (Bank/NPC/Object/Ground Item) - 100% Regional Web Builder - 100% City Locations - 100% Dungeon Locations - 0% Minigame Locations - 0%
Teleporting - 0%
Walker Class - 100% Obstacle Handling - 100%
Serialization - 100% <-- Unsupported
.txt I/O - 100%
Script Framework
Tree/Node Structure - 100% Tabbed GUI - 100%
Anti-ban - 100%
Anti-pattern - 100%
Loot Tracker w/ Zybez prices - 100%
Media