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Showing content with the highest reputation on 02/22/14 in all areas
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For the past month, i've been seeing people buying gold, making services, and doing other things market wise and most of them either chargedbacked or ending up scamming somebody. I feel like there should be a requirement for marketing. On another site (p-bot), there is a 100 post count + Account must have been created for 30 days requirement before opening any shops or services. There should be more requirements to reduce the amount of scams + leechers. Feel free to post what you think is best.3 points
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Mikasa nudes are expensive man... anyway im off to bed hopefully i can wake up to $118 cred lol >.< GN everyone.3 points
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Well, 2 weeks and this baby steam rolled out. The cleans Quality is kind of low atm due to the quick editing. But I decided to release anyway. They finally gave me the word. Here is Dayseeker "What it Means to Be Defeated" This is one of my favorite songs because I relate to it on so many levels, having my ex-fiance leave me, and losing a lot of my time, and effort I put towards her and trying to show her how much I actually gave a damn, only to fall short. Guess I didn't break enough. https://soundcloud.com/timedead/what-it-means-to-be-defeated/s-5FqiI Idk how I feel about it. But listen anyways. Next up will be the We Came As Romans cover. Thanks, -Dustin3 points
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I spent quite a bit of time tracking down some obscure bugs and some of them were fixed. v1.7.86: Combat tweaks (hopefully it helps improve some scripts having problems with combat) Prayer sprites v1.7.85: More mouse optimizations and @PolishCivil reasons. v1.7.84: Fixed setRunning() due to RS update. Previously (after RS-update still), if you had data orbs enabled, setRunning() would work. However, if data orbs were disabled, setRunning() would mostly fail. If setRunning() still fails, the scripter uses their own method and you'll have to wait for them to update the script. v1.7.83: Fixed an issue with the mouse changes where moveMouse() thought it failed when it did not. v1.7.82: Fixed a few issues causing freezes. setRunning() now uses data orbs when orbs are enabled, otherwise, it continues to use the settings tab. A couple other obscure issues were fixed. In general (for .82-.83), if you're not affected by a bug that causes scripts to freeze, there is no need to update. Thanks to @FrostBug, @pitoluwa, and @TheScrub for their assistance.2 points
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I told people Kiko didn't know what packages were, but they never believed me. ._.2 points
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Updated for OSBot 2's API! Hello again everyone! I hope you enjoyed my first tutorial, and I hope you'll enjoy this on as well. All feedback is appreciated, so feel free to post your thoughts! This tutorial will use some of my methods for simple banking and path walking! We’ll expand upon our script we were working on last time, so you'll need the source. Step I: Converting to a Banking Script Now as we all know, this script isn’t only boring, it will keep trying to click the rocks after we mine them, even if that vein isn’t ready! To remedy this, we’ll be searching for the rocks using object IDs instead of names. Since we’ll be using specific IDs, we have to choose what and where we’ll be mining! For this second tutorial, we’ll make a script that mines tin in the mines south-east of Varrock: Finding Object IDs Finding object IDs in OSBot is very simple, stand near the object you want the ID of, press Settings: Then press Advanced Settings: Then finally press Object Info: This will lag your client a lot, but don’t worry, you can shut it off as soon as you get the IDs. To get the ID, just look for the number near/on the object you’re looking for: Note: Some objects and NPCs in Runescape have deviations of themselves (like tin), so the same object/NPC may have different IDs (make sure to get all the IDs of whatever you’re using). Now that we have tin’s ID, we’ll make a constant in our script: private static final int[] TIN_ID = { 7140, 7141, 7142 }; We’ll put this line right after this: public class BasicMiner extends Script { Now that we have the object ID found and defined, let’s change our original code to use the ID instead of a name, simply by changing this line: RS2Object vein = objects.closest("Rocks”); to this: RS2Object vein = objects.closest(TIN_ID); Step II: Area Based State For this script, we’ll see which state we should be in with the help of OSBot’s Area class, which is defined as Area(int x1, int y1, int x2, int y2). Simply stand on two opposite corners and fill in the x and y. For the areas, put this after our path variable: private static final Area MINE_AREA = new Area(3277, 3358, 3293, 3371); private static final Area BANK_AREA = new Area(3250, 3419, 3257, 3423); Step II: Path Making The first step to path walking, would be path making! We’ll be making a path by enabling the “Player Position” setting (same place we enabled Object Info): Now, I like to open notepad, or some other text editor while finding my path, so do that now. Alright, finding a path to the bank is pretty simple, but can be slightly confusing at first. Start at the tin veins, and add the position you’re current at (this will be used when we reverse the path to walk from the bank back): Then act like you’re walking to the bank, but only press ONCE on the minimap. Let your player walk to that position and stop, then write down your first position to that path. Then keep doing that until you’re in the bank, here’s what I got: 3283, 3363 3290, 3374 3292, 3386 3290, 3374 3291, 3401 3287, 3413 3282, 3427 3270, 3429 3256, 3429 3254, 3421 To turn this path into something we can use in our script, we’ll be using an array (collection of a type of variable). We’ll put this line of code right after where we defined TIN_ID: private Position[] path = { new Position(3283, 3363, 0), new Position(3290, 3374, 0), new Position(3292, 3386, 0), new Position(3290, 3374, 0), new Position(3291, 3401, 0), new Position(3287, 3413, 0), new Position(3282, 3427, 0), new Position(3270, 3429, 0), new Position(3256, 3429, 0), new Position(3254, 3421, 0) }; Yay! We now have a full path from the mines to the bank, which we’ll reverse to go from the bank to the mines (saving us a step)! Step IV: Path Walking Now that we have a path, let’s put it to use! First of all, let’s change our enum by removing the DROP constant, and adding WALK_TO_BANK, BANK, WALK_TO_MINES: private enum State { MINE, WALK_TO_BANK, BANK, WALK_TO_MINE }; Now it’s time to change our getState() function to return what exact state we should be in: private State getState() { if (inventory.isFull() && MINE_AREA.contains(myPlayer())) return State.WALK_TO_BANK; if (!inventory.isFull() && BANK_AREA.contains(myPlayer())) return State.WALK_TO_MINE; if (inventory.isFull() && BANK_AREA.contains(myPlayer())) return State.BANK; return State.MINE; } Now that the script knows what state we should be in, let’s handle the actual path walking, with a pretty simple method to traverse the whole path: private void traversePath(Position[] path, boolean reversed) throws InterruptedException { if (!reversed) { for (int i = 1; i < path.length; i++) if (!walkTile(path[i])) i--; } else { for (int i = path.length-2; i > 0; i--) if (!walkTile(path[i])) i++; } } You can put this method after getState() if you’d like, and the walkTile(path) will be underlined red, because we’re about to make that method too! I’ll explain this method, as it may look confusing: If the path isn’t reversed, we’ll iterate through the path starting at position 1 (note that arrays start at 0, but remember, our 0 is in the mine) until we end in the bank. If the path is reversed, we’ll simply do the opposite! We’ll start at the 2nd to last position (path.length - 2) and continue to decrease through the path until we end up back in the mine! The reason we aren’t using OSBot’s walk() method is because, well, it doesn’t work nicely at all. It tends to continue clicking the position til you’re there, and many other problems can happen. So here’s the walkTile(Position p) method, put this after the traversePath() method: private boolean walkTile(Position p) throws InterruptedException { client.moveMouse(new MinimapTileDestination(bot, p), false); sleep(random(150, 250)); client.pressMouse(); int failsafe = 0; while (failsafe < 10 && myPlayer().getPosition().distance(p) > 2) { sleep(200); failsafe++; if (myPlayer().isMoving()) failsafe = 0; } if (failsafe == 10) return false; return true; } Simply put, we move the mouse to where the tile is on the minimap, then press the mouse button. After that, we’ll sit around and wait until we’re pretty close to the tile we’re walking to. I also implemented a simple failsafe here, just incase we misclicked or something, that will reclick the same position until we're actually near that position. Step V: Preparing for Banking Now let’s actually make the walking states actually walk, by changing our onLoop() to this: @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest(TIN_ID); if (vein != null) { if (vein.interact("Mine")) sleep(random(1000, 1500)); } } break; case WALK_TO_BANK: traversePath(path, false); sleep(random(1500, 2500)); break; case WALK_TO_MINE: traversePath(path, true); sleep(random(1500, 2500)); break; } return random(200, 300); } Step VI: Banking Now that we’ve managed to walk to and from the bank, let’s actually do some banking! If we’re in the bank state, that means we’re already in the bank! Now, let’s add this case to our onLoop() function (as seen above), by simply adding this after the last “break;” and before the ‘}’: case BANK: RS2Object bankBooth = objects.closest("Bank booth"); if (bankBooth != null) { if (bankBooth.interact("Bank")) { while (!bank.isOpen()) sleep(250); bank.depositAll(); } } break; This looks for the bank booth, if it isn’t null and if we actually managed to click on it, we’ll wait til it’s open, then deposit everything except our pickaxe, which is hardcoded so you’ll have to change this to whatever pickaxe you’re using. We’ll automatically detect which pickaxe we’re using in the next tutorial. Conclusion If you managed to get through this whole tutorial without error, congratulations! If not, you can find the full source here. I hope you've learned something from this, and if you didn’t, don’t worry! Programming takes time to learn, look this over a few times, I promise you’ll get it! Thanks for viewing my second tutorial, stay tuned for future tutorials!1 point
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I found this recently and thought I would share! It's just a giant collection of the source codes for the biggest scripts awhile back on clients like RSBuddy and p****bot, so obviously this code isn't written for OSBot but it's a great place to go to see how people did things and grab some snippets. Interestingly enough it also includes the source for iDungeon which was (I'm 99% sure) the most sold script ever. https://github.com/Stevemagegod/My-Favorite-Runescape-Scripts/tree/master/src1 point
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public enum Direction { ENUM_UP(0, -1), ENUM_DOWN(0, 1), ENUM_RIGHT(1, 0), ENUM_LEFT(-1, 0); private int x; private int y; private Direction(int x, int y){ this.x = x; this.y = y; } public int getEnumX(){ return x; } public int getEnumY(){ return y; } } public class Direction{ public static final Direction UP = new Direction(0, -1) ; public static final Direction DOWN = new Direction(0, 1) ; public static final Direction LEFT = new Direction(-1, 0) ; public static final Direction RIGHT = new Direction(1, 0) ; private int x ; private int y ; private Direction(int x, int y){ this.x = x ; this.y = y ; } public int getX(){ return x; } public int getY(){ return y; } }1 point
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Damn that sucks for nigiri. Surely you can just give him them credit back? He was going to be buying sponser anyway.1 point
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That doesn't even make sense... How are you going to expect someone to get fb without access to the market?1 point
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I say lol, mainly because of - http://www.youtube.com/watch?feature=player_detailpage&v=0f-91fB8y-w1 point