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Showing content with the highest reputation on 01/01/14 in all areas

  1. Do we have to wait another 3 months for Osbot 2? Or Was Osbot 2 a Lie?
    5 points
  2. If I seriously have to sit there and constantly have people advertising/talking about their services I'm going to kill myself. Please put a rule in place that limits service talk, such as a set time limit of 10 or so minutes to post about your service.
    2 points
  3. Vouch for violent and divica, sold them 775M 07. Very quick trade
    2 points
  4. I'm pretty sure you've heard this too many times on Facebook... but.... Happy New Year.
    2 points
  5. Its so annoying.. Chatbox is a place to talk and chill etc.. not a place to advertise your service..
    2 points
  6. You were annoying and constantly calling people peasents even after being told not to. Please stop your spamming. Not to mention comes back with a false acc to spam some more. http://puu.sh/65how.png * User Suspended for spam/Banned from chat. * User has also Ban Evaded, Complete Ban. * Locked.
    2 points
  7. Updated for OSBot 2's API! Hello again everyone! I hope you enjoyed my first tutorial, and I hope you'll enjoy this on as well. All feedback is appreciated, so feel free to post your thoughts! This tutorial will use some of my methods for simple banking and path walking! We’ll expand upon our script we were working on last time, so you'll need the source. Step I: Converting to a Banking Script Now as we all know, this script isn’t only boring, it will keep trying to click the rocks after we mine them, even if that vein isn’t ready! To remedy this, we’ll be searching for the rocks using object IDs instead of names. Since we’ll be using specific IDs, we have to choose what and where we’ll be mining! For this second tutorial, we’ll make a script that mines tin in the mines south-east of Varrock: Finding Object IDs Finding object IDs in OSBot is very simple, stand near the object you want the ID of, press Settings: Then press Advanced Settings: Then finally press Object Info: This will lag your client a lot, but don’t worry, you can shut it off as soon as you get the IDs. To get the ID, just look for the number near/on the object you’re looking for: Note: Some objects and NPCs in Runescape have deviations of themselves (like tin), so the same object/NPC may have different IDs (make sure to get all the IDs of whatever you’re using). Now that we have tin’s ID, we’ll make a constant in our script: private static final int[] TIN_ID = { 7140, 7141, 7142 }; We’ll put this line right after this: public class BasicMiner extends Script { Now that we have the object ID found and defined, let’s change our original code to use the ID instead of a name, simply by changing this line: RS2Object vein = objects.closest("Rocks”); to this: RS2Object vein = objects.closest(TIN_ID); Step II: Area Based State For this script, we’ll see which state we should be in with the help of OSBot’s Area class, which is defined as Area(int x1, int y1, int x2, int y2). Simply stand on two opposite corners and fill in the x and y. For the areas, put this after our path variable: private static final Area MINE_AREA = new Area(3277, 3358, 3293, 3371); private static final Area BANK_AREA = new Area(3250, 3419, 3257, 3423); Step II: Path Making The first step to path walking, would be path making! We’ll be making a path by enabling the “Player Position” setting (same place we enabled Object Info): Now, I like to open notepad, or some other text editor while finding my path, so do that now. Alright, finding a path to the bank is pretty simple, but can be slightly confusing at first. Start at the tin veins, and add the position you’re current at (this will be used when we reverse the path to walk from the bank back): Then act like you’re walking to the bank, but only press ONCE on the minimap. Let your player walk to that position and stop, then write down your first position to that path. Then keep doing that until you’re in the bank, here’s what I got: 3283, 3363 3290, 3374 3292, 3386 3290, 3374 3291, 3401 3287, 3413 3282, 3427 3270, 3429 3256, 3429 3254, 3421 To turn this path into something we can use in our script, we’ll be using an array (collection of a type of variable). We’ll put this line of code right after where we defined TIN_ID: private Position[] path = { new Position(3283, 3363, 0), new Position(3290, 3374, 0), new Position(3292, 3386, 0), new Position(3290, 3374, 0), new Position(3291, 3401, 0), new Position(3287, 3413, 0), new Position(3282, 3427, 0), new Position(3270, 3429, 0), new Position(3256, 3429, 0), new Position(3254, 3421, 0) }; Yay! We now have a full path from the mines to the bank, which we’ll reverse to go from the bank to the mines (saving us a step)! Step IV: Path Walking Now that we have a path, let’s put it to use! First of all, let’s change our enum by removing the DROP constant, and adding WALK_TO_BANK, BANK, WALK_TO_MINES: private enum State { MINE, WALK_TO_BANK, BANK, WALK_TO_MINE }; Now it’s time to change our getState() function to return what exact state we should be in: private State getState() { if (inventory.isFull() && MINE_AREA.contains(myPlayer())) return State.WALK_TO_BANK; if (!inventory.isFull() && BANK_AREA.contains(myPlayer())) return State.WALK_TO_MINE; if (inventory.isFull() && BANK_AREA.contains(myPlayer())) return State.BANK; return State.MINE; } Now that the script knows what state we should be in, let’s handle the actual path walking, with a pretty simple method to traverse the whole path: private void traversePath(Position[] path, boolean reversed) throws InterruptedException { if (!reversed) { for (int i = 1; i < path.length; i++) if (!walkTile(path[i])) i--; } else { for (int i = path.length-2; i > 0; i--) if (!walkTile(path[i])) i++; } } You can put this method after getState() if you’d like, and the walkTile(path) will be underlined red, because we’re about to make that method too! I’ll explain this method, as it may look confusing: If the path isn’t reversed, we’ll iterate through the path starting at position 1 (note that arrays start at 0, but remember, our 0 is in the mine) until we end in the bank. If the path is reversed, we’ll simply do the opposite! We’ll start at the 2nd to last position (path.length - 2) and continue to decrease through the path until we end up back in the mine! The reason we aren’t using OSBot’s walk() method is because, well, it doesn’t work nicely at all. It tends to continue clicking the position til you’re there, and many other problems can happen. So here’s the walkTile(Position p) method, put this after the traversePath() method: private boolean walkTile(Position p) throws InterruptedException { client.moveMouse(new MinimapTileDestination(bot, p), false); sleep(random(150, 250)); client.pressMouse(); int failsafe = 0; while (failsafe < 10 && myPlayer().getPosition().distance(p) > 2) { sleep(200); failsafe++; if (myPlayer().isMoving()) failsafe = 0; } if (failsafe == 10) return false; return true; } Simply put, we move the mouse to where the tile is on the minimap, then press the mouse button. After that, we’ll sit around and wait until we’re pretty close to the tile we’re walking to. I also implemented a simple failsafe here, just incase we misclicked or something, that will reclick the same position until we're actually near that position. Step V: Preparing for Banking Now let’s actually make the walking states actually walk, by changing our onLoop() to this: @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest(TIN_ID); if (vein != null) { if (vein.interact("Mine")) sleep(random(1000, 1500)); } } break; case WALK_TO_BANK: traversePath(path, false); sleep(random(1500, 2500)); break; case WALK_TO_MINE: traversePath(path, true); sleep(random(1500, 2500)); break; } return random(200, 300); } Step VI: Banking Now that we’ve managed to walk to and from the bank, let’s actually do some banking! If we’re in the bank state, that means we’re already in the bank! Now, let’s add this case to our onLoop() function (as seen above), by simply adding this after the last “break;” and before the ‘}’: case BANK: RS2Object bankBooth = objects.closest("Bank booth"); if (bankBooth != null) { if (bankBooth.interact("Bank")) { while (!bank.isOpen()) sleep(250); bank.depositAll(); } } break; This looks for the bank booth, if it isn’t null and if we actually managed to click on it, we’ll wait til it’s open, then deposit everything except our pickaxe, which is hardcoded so you’ll have to change this to whatever pickaxe you’re using. We’ll automatically detect which pickaxe we’re using in the next tutorial. Conclusion If you managed to get through this whole tutorial without error, congratulations! If not, you can find the full source here. I hope you've learned something from this, and if you didn’t, don’t worry! Programming takes time to learn, look this over a few times, I promise you’ll get it! Thanks for viewing my second tutorial, stay tuned for future tutorials!
    1 point
  8. CzarWarriorGuild v1.3 Main features: - Banking added - Animator support for all armours - Goes upstairs to kill Cyclops once reaches certain amount of tokens - Systematically upgrades defenders after each one, up to rune. Small features: - Full dialogue support - Bank Item searching support To-do: - Failsafe animated armour attacking (finding out which npc is yours) - Potion support - Buying food/pots from shops - Other methods of getting tokens (is this necessary?) - Bone burying - Anti-ban of some sort This script so far is untested. The entire code is written and its all ready for debugging. I will begin code optimization once the code has been tested. Please post some comments and suggestions below!
    1 point
  9. INTRO: yeahhh..., Name says it all I guess. Little print screen how the GUI will look(Would change later). FEATURES: This will be free, As it's an very simple GreenDragonkiller. - Deathwalking - All food support. - Teleport/Walk. - Fast looting. - east/west locations. Bye, ~wizzy.
    1 point
  10. I have made it so if you post within 10 minutes of the same post it will auto merge them. Thanks for the suggestion. IT was on 1 minute before, which it was two minutes in the picture. :P
    1 point
  11. Look up a Java Swing tutorial, or if you wanna get sexy look up JavaFX ;)
    1 point
  12. in this case it's alright but for more complicated stuff you're correct might as well use the oldschool1.runescape.com/jav_config.ws for easier parsing @OP: Find the java.awt.Canvas source code in your src.zip included with your java installation. Copy this to your IDE (be sure to put it in the package java.awt!). Change whatever you want to change, make a jar of it. Launch java with the -Xbootclasspath/p:changedcanvas.jar and it'll use your own implementation of the class.
    1 point
  13. 1 point
  14. Support, they fill the market with their spam all day.
    1 point
  15. I agree, sometimes (read: almost all the time) the chat box turns into a mini marketplace, and everyone gets offended when you ask them to stop posting services >.> Edit: okay i join chat and there's a service war going on, personally I'd say no service talk in the chat box, every single time I'm in there there're people bitching at each other.
    1 point
  16. bong has a tiny shlong
    1 point
  17. Go back to kitchen pls Apparently kelly is smarter then you ;)
    1 point
  18. swizz beat kiss my feet and cook me something good to eat
    1 point
  19. You gain no postcount posting in the spam section. Nice try but no.
    1 point
  20. Nice job Czar, finally someone doing something fresh and not remaking someone's elses script.
    1 point
  21. Fixed it right after I changed it :p it's 2 in the morning my brains a little loopy!
    1 point
  22. 1 point
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