Czar Posted March 21, 2018 Author Share Posted March 21, 2018 New update will occur today, stay tuned for changelog guys will edit this post asap. Quote Link to comment Share on other sites More sharing options...
ExitPoint Posted March 21, 2018 Share Posted March 21, 2018 @Czar Will todays update involve nmz at all? Because all it does is literally overload, and drink absorptions..no rock cake no nothing... Quote Link to comment Share on other sites More sharing options...
Czar Posted March 21, 2018 Author Share Posted March 21, 2018 42 minutes ago, exitpoint said: @Czar Will todays update involve nmz at all? Because all it does is literally overload, and drink absorptions..no rock cake no nothing... Yes rock cake was requested and I had to add it. However it will be beta mode, so far it currently does: Overload -> Rock cake until 1hp -> Absorp potion and then just continue as normal 1 Quote Link to comment Share on other sites More sharing options...
ExitPoint Posted March 21, 2018 Share Posted March 21, 2018 16 minutes ago, Czar said: Yes rock cake was requested and I had to add it. However it will be beta mode, so far it currently does: Overload -> Rock cake until 1hp -> Absorp potion and then just continue as normal Hell ya man! looking forwward to testing =] 1 Quote Link to comment Share on other sites More sharing options...
HoneyDewBubbleT Posted March 21, 2018 Share Posted March 21, 2018 6 hours ago, Czar said: New update will occur today, stay tuned for changelog guys will edit this post asap. So does this script no longer support safe-spotting? Because I remember long time ago, we use to be able to bind a safespot tile with f6 but now that option is just gone. 1 Quote Link to comment Share on other sites More sharing options...
Norscax Posted March 21, 2018 Share Posted March 21, 2018 can u pm the script id (and parameter if u have)? ive already sent u a pm 1 Quote Link to comment Share on other sites More sharing options...
Mr Asshole Posted March 21, 2018 Share Posted March 21, 2018 @czar please tell me you fixed cannon mode with new update? doesn't loot anything at all when the option to loot item over x option is selected. also option to attack monsters when using cannon and refilling it. 1 Quote Link to comment Share on other sites More sharing options...
Vichy Posted March 22, 2018 Share Posted March 22, 2018 17 hours ago, Mr Asshole said: @czar please tell me you fixed cannon mode with new update? doesn't loot anything at all when the option to loot item over x option is selected. also option to attack monsters when using cannon and refilling it. Yeah, bought it only because of cannon mode. And even that's broken, feelsbadman. 1 Quote Link to comment Share on other sites More sharing options...
calmapal Posted March 22, 2018 Share Posted March 22, 2018 Anyone had bans on this yet? Planning on using on SDMM Quote Link to comment Share on other sites More sharing options...
miniman Posted March 22, 2018 Share Posted March 22, 2018 48 minutes ago, Vichy said: Yeah, bought it only because of cannon mode. And even that's broken, feelsbadman. 1 Quote Link to comment Share on other sites More sharing options...
Kiji Posted March 22, 2018 Share Posted March 22, 2018 (edited) Hey Czar, I'm looking to buy this. I did a quick search on the topic, and saw that you posted back in September, 2017, about adding CLI support. Did you ever do this? If so, how do you use it? Edited March 22, 2018 by Kiji 1 Quote Link to comment Share on other sites More sharing options...
Mr Asshole Posted March 22, 2018 Share Posted March 22, 2018 7 hours ago, miniman said: cannon works but just doesnt loot shit 1 Quote Link to comment Share on other sites More sharing options...
ill drop you Posted March 22, 2018 Share Posted March 22, 2018 (edited) OK so I have a problem when botting at rune drags. I don't think banking is working for rune drags atm but I want the script to atleast kill them and loot and I can bank myself. The only problem is it doesnt pick up any loot at rune drags, the logger shows its waiting for loot to appear and then it never picks up. I don't know why.. EDIT: Also Dragon limbs and dragon metal lump dont show up as the proper image/name in the loot settings Here is the Logger after killing a rune dragon. I am running 2 scripts on the same bot client so it may confuse things. Please help INFO][Bot #2][03/22 04:57:20 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #2][03/22 04:57:20 PM]: "current_loot_x" changed to "2553" [INFO][Bot #2][03/22 04:57:20 PM]: Command (current_loot_x) changed from (2553) to (2553) [INFO][Bot #2][03/22 04:57:20 PM]: "current_loot_y" changed to "3408" [INFO][Bot #2][03/22 04:57:20 PM]: Command (current_loot_y) changed from (3408) to (3408) [INFO][Bot #2][03/22 04:57:20 PM]: "stop_combat" changed to "1" [INFO][Bot #2][03/22 04:57:20 PM]: Command (stop_combat) changed from (1) to (1) [INFO][Bot #2][03/22 04:57:25 PM]: No more lootable items on target position! [INFO][Bot #2][03/22 04:57:25 PM]: "current_loot_x" changed to "0" [INFO][Bot #2][03/22 04:57:25 PM]: Command (current_loot_x) changed from (0) to (0) [INFO][Bot #2][03/22 04:57:25 PM]: "current_loot_y" changed to "0" [INFO][Bot #2][03/22 04:57:25 PM]: Command (current_loot_y) changed from (0) to (0) [INFO][Bot #2][03/22 04:57:25 PM]: "stop_combat" changed to "0" [INFO][Bot #2][03/22 04:57:25 PM]: Command (stop_combat) changed from (0) to (0) [INFO][Bot #2][03/22 04:57:26 PM]: [FFA1] Fighting target at [x=2548, y=3408, z=0] [INFO][Bot #2][03/22 04:57:26 PM]: "var_attacked_npc" changed to "2168" [INFO][Bot #1][03/22 04:57:28 PM]: Returning combat to attacker... [INFO][Bot #1][03/22 04:57:28 PM]: [FFA1] Fighting target at [x=1585, y=5076, z=0] [INFO][Bot #1][03/22 04:57:28 PM]: "var_attacked_npc" changed to "8487" Edited March 23, 2018 by ill drop you 1 Quote Link to comment Share on other sites More sharing options...
jacobas Posted March 23, 2018 Share Posted March 23, 2018 @Czar Is it possible to buy this script with 07 gp? and how much doest it cost? 1 Quote Link to comment Share on other sites More sharing options...
Vichy Posted March 23, 2018 Share Posted March 23, 2018 Yet in the logger it still says that it filled the cannon successfully. Should check for cannon tile not nearby cannons.. 1 Quote Link to comment Share on other sites More sharing options...