Alek Posted May 1, 2016 Share Posted May 1, 2016 Just a few small updates before we move onto another stable release. 1. Widget Debugger A few releases ago I discussed a bit about combining Inv/Stack. Often times you will come across a widget which is a container; so if their lengths match it would make sense to combine them so you can quickly figure out the structure. As an example, I took a screenshot of debugging the bank: So instead of having 1656 fields to sort through, we only have 828 (the size of each array). widget.getInv()[11] == 995 //Coins id widget.getInvStackSizes()[11] == 3170501 //Amount of coins Hopefully scripters find this a bit easier. 2. Command Line arguments Probably one of the most requested features is a way to start the client and scripts by command line. No, this update doesn't allow you to do that yet however I've started some of the development on it. In the meantime the following arguments now exist: -mem <amount> // The amount of memory allocated in megabytes -debug <port> //Starts OSBot in debug mode, use port 5005 if you're unsure which port to use -data <value> //Allows OSBot to collect data used for bot detection analysis; 1 = true Happy Botting -The OSBot Staff 6 Link to comment
Czar Posted May 1, 2016 Share Posted May 1, 2016 (edited) Good job on update, glad to see a foundation for args Edited May 1, 2016 by Czar 1 Link to comment
Dark Magician Posted May 1, 2016 Share Posted May 1, 2016 Another good update thanks. Link to comment
Yellows Posted May 1, 2016 Share Posted May 1, 2016 Good job on the development. Keep it up. Link to comment
Barnie Posted May 1, 2016 Share Posted May 1, 2016 (edited) Great work! Does scripts need to be updated to be able to read to the OSBot folder? most scripts seem to get blocked and unable to start. Edited May 1, 2016 by Barnie Link to comment
Alek Posted May 1, 2016 Author Share Posted May 1, 2016 Great work! Does scripts need to be updated to be able to read to the OSBot folder? most scripts seem to get blocked and unable to start. Scripters have had ample time during the dev builds to update their scripts. If you're using a local/private script, best to ask your script writer. 1 Link to comment
4head4head4head Posted May 1, 2016 Share Posted May 1, 2016 (edited) Since this update I'm having a file reading permission error (.txt) has anyone else mentioned this? Good job on widget inventories, that's gonna make exploring easier Edited May 1, 2016 by 4head4head4head 1 Link to comment
Alek Posted May 1, 2016 Author Share Posted May 1, 2016 Since this update I'm having a file reading permission error (.txt) has anyone else mentioned this? File permissions were not touched in this version. 1 Link to comment
Anivia Posted May 1, 2016 Share Posted May 1, 2016 Good update , Do you know when most script will get permission ? : ) Link to comment
Barnie Posted May 1, 2016 Share Posted May 1, 2016 Good update , Do you know when most script will get permission ? : ) We can only wait for the developer to update their script for the time being. 1 Link to comment
4head4head4head Posted May 1, 2016 Share Posted May 1, 2016 File permissions were not touched in this version. Thanks. Disabled the functionality for now. Was just a bit odd, worked pre this version, now it's the same issue on two different users of my script. ah well Link to comment
RetardedSkiddy Posted May 1, 2016 Share Posted May 1, 2016 Great Job on the update, nice to see this community is still flowing Link to comment