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Differentiating between fishing spots


azy2

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I'm writing a fishing bot for the fishing guild and I need to be able to tell the difference between a shark fishing spot and a swordfish fishing spot.

 

Right now I have

NPC fishingSpot = npcs.closest("Fishing spot");

Which will select a shark spot if it's the closest when I only want swordfish spots for example.

I tried the following

NPC fishingSpot = npcs.closestThatContains(true, "Fishing spot", "Cage");

But this is not working. I'm not sure what the bool does but false doesn't work either. Obviously this method doesn't do what I hoped it would. How could I get the closest "Fishing spot" that contains the interaction "Cage"?

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I ended up going with this for anyone running into a similar problem. Thanks again to everyone that helped

List<NPC> fishingSpots = getNpcs().filter(new ActionFilter<NPC>("Cage"));
NPC fishingSpot = fishingSpots.get(0);
for (NPC n : fishingSpots) {
    if (getMap().distance(n) - getMap().distance(myPlayer()) < getMap().distance(fishingSpot) - getMap().distance(myPlayer())) {
        fishingSpot = n;
    }
}
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I ended up going with this for anyone running into a similar problem. Thanks again to everyone that helped

List<NPC> fishingSpots = getNpcs().filter(new ActionFilter<NPC>("Cage"));
NPC fishingSpot = fishingSpots.get(0);
for (NPC n : fishingSpots) {
    if (getMap().distance(n) - getMap().distance(myPlayer()) < getMap().distance(fishingSpot) - getMap().distance(myPlayer())) {
        fishingSpot = n;
    }
}

 

You should really use Botre's answer for that, or do something like this:

NPC fishingSpot = getNpcs().closest(new Filter<NPC>() {
    @Override
    public boolean match(NPC n) {
        return (n.hasAction("Cage") /* Other options if needed */);
    }
});

 

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I want to make a contribution, so here:

package com.liverare.better.scripts.farming_aid;

import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;

import org.osbot.rs07.api.model.NPC;
import org.osbot.rs07.script.MethodProvider;

public class FishingSpotIdentifier {

	/**
	 * MethodProvided the running script instance is using
	 */
	private final MethodProvider methodProvider;
	
	/**
	 * <key = action profile, value = NPC ID>
	 */
	private final Map<ActionProfile, Integer> fishingSpotIdCache;
	
	public FishingSpotIdentifier(MethodProvider methodProvider) {
		this.methodProvider = methodProvider;
		this.fishingSpotIdCache = new HashMap<>();
	}
	
	/**
	 * @param actionProfile
	 *            The specific fishing spot to find
	 * @return List of the requested fishing spot, ordered by distance
	 */
	public List<NPC> get(ActionProfile actionProfile) {
		
		List<NPC> result = null;
		
		final List<NPC> found = methodProvider.getNpcs().getAll();
		
		Integer cachedId = fishingSpotIdCache.get(actionProfile);
		
		if (cachedId != null) {

			result = found.stream().filter(npc -> cachedId.equals(npc.getId())).collect(Collectors.toList());

		} else {

			result = found.stream().filter(npc -> hasAllActions(npc.getActions(), actionProfile.getActions()))
					.collect(Collectors.toList());

			fishingSpotIdCache.put(actionProfile, result.iterator().next().getId());
		}
		
		if (!result.isEmpty()) {
			
			result.sort((a, b) -> Integer.compare(methodProvider.getMap().distance(a),
					methodProvider.getMap().distance(b)));
		}
		
		return result;
	}
	
	/**
	 * 
	 * @param actions
	 *            Actions to check against
	 * @param actionsToFind
	 *            Actions to find (all!)
	 * @return <tt>Actions array contains all of our requested actions</tt>
	 */
	private boolean hasAllActions(String[] actions, String... actionsToFind) {
		boolean result = true;
		for (String actionToFind : actionsToFind) {
			if (!contains(actions, actionToFind)) {
				result = false;
				break;
			}
		}
		return result;
	}
	
	/**
	 * 
	 * @param arr
	 *            Array of strings to search
	 * @param aString
	 *            String to find within the array
	 * @return <tt>Requested string is present within the array</tt>
	 */
	private boolean contains(String[] arr, String aString) {
		boolean found = false;
		for (String s : arr) {
			if (s.equals(aString)) {
				found = true;
				break;
			}
		}
		return found;
	}

	/*
	 * Each record will be used to distinguish each fishing spot.
	 */
	public static enum ActionProfile {
		
		CAGE_HARPOON("Cage", "Harpoon"),
		NET_HARPOON("Net", "Harpoon"),
		
		;
		
		private final String[] actions;
		
		private ActionProfile(String... actions) {
			this.actions = actions;
		}
		
		public String[] getActions() {
			return actions;
		}
	};
	
}

It can be used as:

package com.liverare.better.scripts.farming_aid;

import java.util.List;

import org.osbot.rs07.api.model.NPC;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;

import com.liverare.better.scripts.farming_aid.FishingSpotIdentifier.ActionProfile;

@ScriptManifest(name = "Fishing", info = "Fishes", version = 1.0, author = "LiveRare", logo = "")
public class FishingScript extends Script {
	
	FishingSpotIdentifier fishingSpotIdentifier;
	
	@Override
	public void onStart() throws InterruptedException {
	
		fishingSpotIdentifier = new FishingSpotIdentifier(this);
	}
	
	@Override
	public int onLoop() throws InterruptedException {
		
		List<NPC> fishingSpot = fishingSpotIdentifier.get(ActionProfile.NET_HARPOON);
		
		if (!fishingSpot.isEmpty()) {
			
			fishingSpot.iterator().next().interact("Harpoon");
		}
		
		return 500;
	}

}


Same fishing spots all have a consistent ID, so if you can discern which spot is for which fish, you can cach the profile and ID of the fishing spot. Then, when you need to re-find a new fishing spot, you won't need to run another action check, since you now have the ID of the fishing spot. This is more efficient, also the FishingSpotIdentifier#ActionProfile enumerator can be expanded to include all fishing spots. In fact, you could add an uninitiated integer field variable in the enumerator and initiate that, instead of dealing with a Map. But...cba. The Map strategy came to me first. :)

 

Edited by liverare
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Optional<NPC> lobster = getNpcs().getAll().stream().filter(o -> o.hasAction("Cage")).min(new Comparator<NPC>() {
                    @Override
                    public int compare(NPC a, NPC b) {
                        return getMap().distance(a.getPosition()) - getMap().distance(b.getPosition());
                    }
                });
                if(lobster.isPresent()){
                    lobster.get().interact("Cage");
                }

Integer.compare pls

 

@OP: All fishing spots have 2 actions registered to them. For example, lobsters will have Cage and Harpoon. You can identify fishing spots based on that.

 

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Integer.compare pls

 

@OP: All fishing spots have 2 actions registered to them. For example, lobsters will have Cage and Harpoon. You can identify fishing spots based on that.

 

Good call, didn't know about that one.

 

For those who also don't know about it(yet):

/**
     * Compares two {@code int} values numerically.
     * The value returned is identical to what would be returned by:
     * <pre>
     *    Integer.valueOf(x).compareTo(Integer.valueOf(y))
     * </pre>
     *
     * @param  x the first {@code int} to compare
     * @param  y the second {@code int} to compare
     * @return the value {@code 0} if {@code x == y};
     *         a value less than {@code 0} if {@code x < y}; and
     *         a value greater than {@code 0} if {@code x > y}
     * @since 1.7
     */
    public static int compare(int x, int y) {
        return (x < y) ? -1 : ((x == y) ? 0 : 1);
    }
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