Popular Post Apaec Posted July 5, 2015 Popular Post Share Posted July 5, 2015 (edited) View in store $4.99 for lifetime access Key Features: Supports Bar smelting, Cannonball making and Item smithing Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below) Supports the above activities in all locations you would ever want to perform them (full list below) Smart activity-based framework allows you to schedule tasks to be performed in succession (details below) Simple and intuitive start-up interface hosting the activity editor (Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data (Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes (Optional) Moves the mouse outside the game screen while idle Utilises the OSBot map web system with obstacle handling for inter-location traversal* (Optional) Ring of forging support for iron smelting ...and many more! *The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place. Supported Locations: Spoiler Supported Bars: Bronze [1x tin ore, 1x copper ore] Iron (with & without Rings of forging) [1x iron ore] Silver [1x silver ore] Steel [1x iron ore, 1x coal ore] Gold [1x gold ore] Mithril [1x mithril ore, 4x coal ore] Adamant [1x adamantite ore, 6x coal ore] Runite [1x runite ore, 8x coal ore] Supported Smithing items: All generic material-independant items (e.g platebodies, knives, dart tips, etc...) Material dependant items: Bronze wire (bronze) Iron spit (iron) Oil lantern frame (iron) Studs (steel) Bullseye lantern (steel) Cannonballs (steel) Mith grapple tip (mithril) Activity based framework: The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager. Task options: Smelting Bars (in a furnace) Making Cannonballs (in a furnace) Forging items (on an anvil) Target options: ... until out of supplies ... until level λ reached ... until λ experience gained ... until λ minutes passed (where λ is some inputted integer value) It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present. Setting up: Spoiler I have done my best to make the start-up interface as intuitive as possible, however due to the customisability and complexity of the script and its powerful potential, it may take a little getting used to. When you first start the script, you will be greeted with the Activity Manager interface. This is the face of the script, and should describe how the script will function in English terms. The activity manager is structured in the form of a queue, where the activities at the top of the queue will be executed first, and subsequent activities will execute in order accordingly. By default, the activity manager will start with no activities registered - it is up to you to define your own activities. A new activity can be created and added to the queue by pressing the 'Add' button, as illustrated below: Pressing this button will bring up the Activity Selector interface. This interface prompts you to select what type of activity you want to add. Say we wanted to forge steel platebodies on the anvil just south of Varrock West bank for 10 minutes - we would select the Register new Forging activity button: Pressing this will finally yield an Activity Editor. In this case, since we opted to register a new Forging activity, we should see the Forging activity editor as below. This window will allow us to customise our activity task and target. Since we wanted to forge steel platebodies at the Varrock West anvils for 10 minutes, we would input these settings by selecting the corresponding options from the drop-down menus as follows: ---> Then, after saving our newly created activity with the save button at the bottom left of the activity editor interface, we should see that our Activity manager has updated with the corresponding configuration: If that was the only activity that we wanted to add, then we could start the script from here. However, to illustrate the power of the activity framework, we will add a cannonball making activity in a similar way as before: With that set up, the script will now forge steel platebodies at Varrock West for 10 minutes, then web-walk to Edgeville and proceed to make Cannonballs until 7500 Smithing experience has been gained. The script will then stop if either out of steel bars or 7500 exp has been gained. With that in place, we do not have to stop there - we can add as many activities as we require: There are also a few global settings which we can adjust in the settings menu at the bottom right of the activity manager. The default selections are recommended! (yes, you can customise the colour of the paint if you really want!) And so our cross-Gielinor journey to 99 Smithing begins! Example paint: Gallery: Spoiler Total statistics: Newer (post V2.0 (02 -July - 2017)) Spoiler Older (pre V2.0 (02 - July -2017)) Spoiler 1d 6h! thanks @iroll thanks @10k! - 1m exp! thanks, @Blaze It ! thanks @Bythtrade! thanks [member=Unotihs] ! thanks @10k thanks, @10k Thanks to @Inevitable ! Post a screenshot on the thread to have it featured here! Credits: Spoiler @Bobrocket for the php & mysql help @Botre for the inspiration @Making Rice for the pre-V2.0 paint @liverare for the automated authing system @Diclonius for the automated authing system Edited May 17, 2019 by Apaec 280 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted July 5, 2015 Share Posted July 5, 2015 (edited) edit Edited April 10, 2017 by Czar 6 Quote Link to comment Share on other sites More sharing options...
Apaec Posted July 5, 2015 Author Share Posted July 5, 2015 Just noticed, topic number 76767 haha. Cool I guess! So yeah, script is still in development, I have made the backbone and am finetuning the processes. Todo list: Door handler for al-kharid Implementation of port phasmatys and edgeville (need suitable account) Write cannonball support Write ring of forging support I will ofcourse have finished these features before releasing this script publically. Apa Quote Link to comment Share on other sites More sharing options...
LeBron Posted July 5, 2015 Share Posted July 5, 2015 (edited) About time we got a decent smither, tyvm APA!! Edited July 5, 2015 by LeBron Quote Link to comment Share on other sites More sharing options...
zanezatelo Posted July 5, 2015 Share Posted July 5, 2015 Needed one of these around Quote Link to comment Share on other sites More sharing options...
daamurda Posted July 5, 2015 Share Posted July 5, 2015 looks good Quote Link to comment Share on other sites More sharing options...
Apaec Posted July 5, 2015 Author Share Posted July 5, 2015 Screenshot of script in action! Smithing mithril in al-kharid Credits to @Making Rice for the simply amazing paint! apa Quote Link to comment Share on other sites More sharing options...
Bobrocket Posted July 6, 2015 Share Posted July 6, 2015 I really like the RS3-styled paint, good job on it! 1 Quote Link to comment Share on other sites More sharing options...
Apaec Posted July 6, 2015 Author Share Posted July 6, 2015 I really like the RS3-styled paint, good job on it! Thank you, I love it too! All credits go to @Making Rice for designing it (altho i updated it to make a background for the xp progress bar icons are temporary positioning Apa AS PROMISED! I've been working more on the script today. Features which are now stable and working: Added new locations including Falador East, Falador West, Ardy, Edgeville Added full ring of forging support Added new smithing location (camelot) To do still: Door handlers for all furnaces Cannonball support Port Phasmatys furnace support Script should be available next week (fingers crossed )! Apa Quote Link to comment Share on other sites More sharing options...
Apaec Posted July 6, 2015 Author Share Posted July 6, 2015 Update: Have written fully functioning cannonball support Paint is completed, GUI is basically finished too. apa Quote Link to comment Share on other sites More sharing options...
Apaec Posted July 6, 2015 Author Share Posted July 6, 2015 ANOTHER UPDATE! GUI Finished Paint Finished Cannonball support flawless Smelting flawless Smithing flawless Door handling complete Ring of Forging flawless Finished? Just gotta do some bug fixes and potentially add some less common locations if i find any Quote Link to comment Share on other sites More sharing options...
Apaec Posted July 7, 2015 Author Share Posted July 7, 2015 SCRIPT BETA HAS BEEN FINISHED! I have requested the script to be uploaded privately to the SDN so that I can hand out auths to testers. Below is a sneak preview of the startup GUI: Happy botting, Apaec NEED TESTERS! Please PM me if you're interested Apa 2 Quote Link to comment Share on other sites More sharing options...
10k Posted July 10, 2015 Share Posted July 10, 2015 SCRIPT BETA HAS BEEN FINISHED! I have requested the script to be uploaded privately to the SDN so that I can hand out auths to testers. Below is a sneak preview of the startup GUI: Happy botting, Apaec NEED TESTERS! Please PM me if you're interested Apa Looks good, I'll test it on my lvl 73 smither when I get home 1 Quote Link to comment Share on other sites More sharing options...
Apaec Posted July 11, 2015 Author Share Posted July 11, 2015 Thanks to @10k for this amazing proggie! I've applied for the script to be uploaded publically on the SDN. Hopefully it will be out soon ! Apaec 1 Quote Link to comment Share on other sites More sharing options...
Apaec Posted July 13, 2015 Author Share Posted July 13, 2015 thanks again to @10k for the beastly proggie... at almost 100k exp/h and 1m exp gained, I gotta say im impressed haha Apa 3 Quote Link to comment Share on other sites More sharing options...