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[Stable Build] OSBot 2.3.75 - Point Destinations and Evaluations


Alek

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This update really experiments with some new functionality and attempts to correct some issues concerning evaluations. Although my previous update corrected EntityDestinations because they get transformed into PointDestinations (for visibility purposes), it left others (namely widgets) without a fix. Simply put, we create an "end point" by evaluation of an object's shape (it could be a simple rectangle or the outline of an NPC). When the mouse would move toward that end point, it would immediately return as soon as it hit the shape of the object instead of it reaching the destination. This update aims to patch this behavior by setting a threshold of the mouse distance to the destination instead of evaluating if we are inside the shape itself.

 

This is a Development Build and will not be forced. With that said, I need as much input as possible. Please download this version from the new Control Panel sidebar:

 

controlpanel.png

 

 

Changelog:

-Patched InteractionEvent to accept null actions
--If actions are null, the event will use the first action found
-Improved Settings setRunning(boolean) failsafe
-Deleted Chatbox isValid() method
-Deprecated toggleRoofs(boolean) until it can be re-written
-Deprecated areRoofsEnabled() until it can be re-written
-Patched Trade "enter amount" dialogues
-Confirmed Random Events are working
-Patched MainScreenTileDestination null pointer in InteractionEvent
-Improved speed of InteractionEvent
--Issue with re-evaluation of points which have moved from EntityDestination conversions
-Deprecated World class for internal use only
 
-EXPERIMENTAL: Found a potential conflict between getting a suitable point and evaluation
--Evaluation checked to see if mouse was inside a shape disregarding the endPoint (except PointDestination)
--MoveMouseEvent checks if distance to endPoint is less than 2 instead of evaluation 

 

14 June 2015 - 2.3.75 has been accepted as a Stable Build. 

 

 

-The OSBot Staff

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