Developer Patrick 1082 Posted February 14 Developer Share Posted February 14 Hey, This release aims to fix the isVisible issues. FIXES: - Improved isVisible area calculation check. MISC: - Minor bug fixes. - The OSBot Team 1 Quote Link to post
Not A Bot 16 Posted February 14 Share Posted February 14 Have you fixed the pin issue? Quote Link to post
Zackaery 5 Posted February 14 Share Posted February 14 Can you have the local walker stop if it fails x amount of times? Have it continue to loop again? Currently, If I fail, for example in Summers Garden. The account will be thrown outside of the gates and it'll constantly try to local walk back to the position, even though it's not reachable. This throws me into a loop until I'm able to pause the script to stop it and reset it. No, web walking does not work either. It'd be greatly appreciated! @Patrick 1 Quote Link to post
Camaro 116 Posted February 15 Share Posted February 15 1 hour ago, Zackaery said: Can you have the local walker stop if it fails x amount of times? Have it continue to loop again? Currently, If I fail, for example in Summers Garden. The account will be thrown outside of the gates and it'll constantly try to local walk back to the position, even though it's not reachable. This throws me into a loop until I'm able to pause the script to stop it and reset it. No, web walking does not work either. It'd be greatly appreciated! Just add a break condition for when the position is no longer reachable. But for sorceress garden, you're probably better off clicking the minimap/positions directly 1 Quote Link to post
Zackaery 5 Posted February 15 Share Posted February 15 16 minutes ago, Camaro said: Just add a break condition for when the position is no longer reachable. But for sorceress garden, you're probably better off clicking the minimap/positions directly For every part other than the start of Sorc Garden, I use click on position, but for the beginning, I use local walker. Maybe I'll change the start position to a click on position as well. Thank you! Quote Link to post
puffn 0 Posted February 15 Share Posted February 15 is bot currently down? it either comes up cannot connect or update to version but wont update to current version Quote Link to post
notmynameorisit 28 Posted February 15 Share Posted February 15 13 minutes ago, puffn said: is bot currently down? it either comes up cannot connect or update to version but wont update to current version I'm having the same problem. You're not alone. Quote Link to post
Father Fitz 3 Posted February 15 Share Posted February 15 Also having this issue. The website was also down for me earlier. Quote Link to post
puffn 0 Posted February 15 Share Posted February 15 10 minutes ago, notmynameorisit said: I'm having the same problem. You're not alone. thanks good to know 8 minutes ago, Father Fitz said: Also having this issue. The website was also down for me earlier. i have been having this issue as well Quote Link to post
remco moerland 0 Posted February 15 Share Posted February 15 Will the start-up/update issues be resolved within the next 90 minutes? If not im off to bed. Very happy with a isVisible fix though, has been giving me massive troubles in some scripts! Quote Link to post
Ricky Dactyl 2 Posted February 16 Share Posted February 16 Mirror Mode is no longer detecting my client since the latest OSBot update, anyone else getting this issue? Quote Link to post
Khaleesi 8721 Posted February 16 Share Posted February 16 (edited) On 2/15/2021 at 2:03 AM, Camaro said: Just add a break condition for when the position is no longer reachable. But for sorceress garden, you're probably better off clicking the minimap/positions directly Doesn't always work wiht the break condition ... You can literally get stuck in a walking cycle sometimes Edited February 16 by Khaleesi Quote Link to post
Ayylmao420 40 Posted February 16 Share Posted February 16 (edited) the rough wall is visible but it seems to move mouse little bit off the model ? it should be moving little bit right ... didn't have this issue with .11 getDisplay().getModelMeshTriangles() as you can see on the gif above it's off ... Edited February 16 by Ayylmao420 Quote Link to post
Developer Patrick 1082 Posted February 16 Author Developer Share Posted February 16 5 hours ago, Ayylmao420 said: Interesting, I'll check that out. Edit: It seems to be an issue for all walldecoration objects, looking into it. 1 Quote Link to post
Ricky Dactyl 2 Posted February 17 Share Posted February 17 @Patrickany ideas brother? I've tried fresh reinstalling OSBot, the Oldschool client, changed window size to fixed mode, made the client as small as possible and had it at a normal perspective, nothing seems to work. Quote Link to post