Developer Patrick Posted February 1, 2021 Developer Posted February 1, 2021 Hey, Couple small improvements again whilest we move to a new stable build. Download link: http://osbot.org/devbuilds/osbot 2.6.15.jar API CHANGES: - Reverted widget interaction to the old code as some users noticed missclicks. WEB WALKER: - Webwalker will now force stop when the script is paused. - Implemented Karuulm webwalker links. MISC: - Minor bug fixes. - The OSBot Team 5 1
Kramnik Posted February 1, 2021 Posted February 1, 2021 Nice, nice Waiting for stable release on this one very much
Sheetz Posted February 3, 2021 Posted February 3, 2021 (edited) @Patrick I still seem to be having issues particularly with widgets inside of POH Portal Nexus, when OSBot Mirror Mode attempts to interact with said widgets if they are not on-screen Mirror Mode doesn't handle using the scroll bar located on the side of the Portal Nexus. OSBot instead attempt to click where the widget would appear on the list often times in the chat window. Edited February 3, 2021 by Sheetz
Gunman Posted February 3, 2021 Posted February 3, 2021 58 minutes ago, Sheetz said: @Patrick I still seem to be having issues particularly with widgets inside of POH Portal Nexus, when OSBot Mirror Mode attempts to interact with said widgets if they are not on-screen Mirror Mode doesn't handle using the scroll bar located on the side of the Portal Nexus. OSBot instead attempt to click where the widget would appear on the list often times in the chat window. That sounds like a similar issue I had right after the settings menu changed(Not with the API for settings. I don't use that API). Fixed this by checking if the widget was visible other wise scroll down until it is visible.
Ayylmao420 Posted February 3, 2021 Posted February 3, 2021 hopefully the zooming out camera causing isVisible to return false for entities/grounditems issue gets sorted before stable release otherwise i'd have to rewrite all of my scripts
Developer Patrick Posted February 3, 2021 Author Developer Posted February 3, 2021 58 minutes ago, Ayylmao420 said: hopefully the zooming out camera causing isVisible to return false for entities/grounditems issue gets sorted before stable release otherwise i'd have to rewrite all of my scripts Hmm it was looking good for me, any entities/grounditems that are giving issues so I can test/tweak on those?
Not A Bot Posted February 3, 2021 Posted February 3, 2021 so whens the Femi dialogue gonna be fixed?......been waiting for 3 months
Camaro Posted February 3, 2021 Posted February 3, 2021 1 hour ago, Patrick said: Hmm it was looking good for me, any entities/grounditems that are giving issues so I can test/tweak on those? gold amulet (u), always non-visible. Interaction event fails to pick up the item.
Developer Patrick Posted February 3, 2021 Author Developer Posted February 3, 2021 40 minutes ago, Not A Bot said: so whens the Femi dialogue gonna be fixed?......been waiting for 3 months Whenever MGI / Zach find a solution for the incorrect collision flags in the game 2 minutes ago, Camaro said: gold amulet (u), always non-visible. Interaction event fails to pick up the item. Thanks, I'll check it out 1 1 1
Khaleesi Posted February 3, 2021 Posted February 3, 2021 the loop issue at opening settings is back in this version
Ayylmao420 Posted February 3, 2021 Posted February 3, 2021 4 hours ago, Patrick said: Whenever MGI / Zach find a solution for the incorrect collision flags in the game Thanks, I'll check it out
Developer Patrick Posted February 3, 2021 Author Developer Posted February 3, 2021 9 minutes ago, Ayylmao420 said: Thanks, I've redone it for the next dev build. 1
Gunman Posted February 5, 2021 Posted February 5, 2021 On 2/3/2021 at 6:49 AM, Not A Bot said: so whens the Femi dialogue gonna be fixed?......been waiting for 3 months Why not make a break condition to detect femi dialogue and make a dialogue handler for a temp fix?
Developer Patrick Posted February 5, 2021 Author Developer Posted February 5, 2021 16 minutes ago, Gunman said: Why not make a break condition to detect femi dialogue and make a dialogue handler for a temp fix? The issue is not related to the dialogue but to the game coding the collision flags weirdly making the walker think it can reach the other side 1